02.01.2018, 09:21
I've creating a vehicles but I want make it OnPlayerSpawn Put him in random vehicle spawned.. if it Emety How to do that?
I'TS Worked when Do! PutPlayerInVehicle(playerid, Infernus[0], 0); But i want make If vehicle is emety from players how?
PHP код:
Infernus[1] = AddStaticVehicle(411,3076.3999000,-1772.1000000,59.8000000,270.0000000,000,245); //Infernus
AddVehicleComponent(Infernus[1], 1008);
AddVehicleComponent(Infernus[1], 1087);
AddVehicleComponent(Infernus[1], 1080);
ChangeVehiclePaintjob(Infernus[1], 2);
Infernus[2] = AddStaticVehicle(411,3076.6001000,-1791.3000000,59.8000000,270.0000000,000,000); //Infernus
AddVehicleComponent(Infernus[2], 1008);
AddVehicleComponent(Infernus[2], 1087);
AddVehicleComponent(Infernus[2], 1080);
ChangeVehiclePaintjob(Infernus[2], 2);
Infernus[3] = AddStaticVehicle(411,3076.5000000,-1763.8000000,59.8000000,270.0000000,000,000); //Infernus
AddVehicleComponent(Infernus[3], 1008);
AddVehicleComponent(Infernus[3], 1087);
AddVehicleComponent(Infernus[3], 1080);
ChangeVehiclePaintjob(Infernus[3], 2);
Infernus[4] = AddStaticVehicle(411,3076.6001000,-1775.5000000,59.8000000,270.0000000,000,000); //Infernus
AddVehicleComponent(Infernus[4], 1008);
AddVehicleComponent(Infernus[4], 1087);
AddVehicleComponent(Infernus[4], 1080);
ChangeVehiclePaintjob(Infernus[4], 2);
Infernus[5] = AddStaticVehicle(411,3076.7000000,-1782.8000000,59.8000000,270.0000000,000,000); //Infernus
AddVehicleComponent(Infernus[5], 1008);
AddVehicleComponent(Infernus[5], 1087);
AddVehicleComponent(Infernus[5], 1080);
ChangeVehiclePaintjob(Infernus[5], 2);
Infernus[6] = AddStaticVehicle(411,3076.6001000,-1786.5000000,59.8000000,270.0000000,000,000); //Infernus
AddVehicleComponent(Infernus[6], 1008);
AddVehicleComponent(Infernus[6], 1087);
AddVehicleComponent(Infernus[6], 1080);
ChangeVehiclePaintjob(Infernus[6], 2);
Infernus[7] = AddStaticVehicle(411,3076.8999000,-1779.0000000,59.8000000,270.0000000,000,000); //Infernus
AddVehicleComponent(Infernus[7], 1008);
AddVehicleComponent(Infernus[7], 1087);
AddVehicleComponent(Infernus[7], 1080);
ChangeVehiclePaintjob(Infernus[7], 2);
Infernus[8] = AddStaticVehicle(411,3076.6001000,-1796.9000000,59.8000000,270.0000000,000,000); //Infernus
AddVehicleComponent(Infernus[8], 1008);
AddVehicleComponent(Infernus[8], 1087);
AddVehicleComponent(Infernus[8], 1080);
ChangeVehiclePaintjob(Infernus[8], 2);
Infernus[9] = AddStaticVehicle(411,3076.2998000,-1767.0996000,59.8000000,270.0000000,000,000); //Infernus
AddVehicleComponent(Infernus[9], 1008);
AddVehicleComponent(Infernus[9], 1087);
AddVehicleComponent(Infernus[9], 1080);
ChangeVehiclePaintjob(Infernus[9], 2);
Infernus[10] = AddStaticVehicle(411,3077.1001000,-1754.3000000,59.8000000,270.0000000,000,000); //Infernus
AddVehicleComponent(Infernus[10], 1008);
AddVehicleComponent(Infernus[10], 1087);
AddVehicleComponent(Infernus[10], 1080);
ChangeVehiclePaintjob(Infernus[10], 2);
Infernus[11] = AddStaticVehicle(411,3076.8000000,-1757.5000000,59.8000000,270.0000000,000,000); //Infernus
AddVehicleComponent(Infernus[11], 1008);
AddVehicleComponent(Infernus[11], 1087);
AddVehicleComponent(Infernus[11], 1080);
ChangeVehiclePaintjob(Infernus[11], 2);
Infernus[12] = AddStaticVehicle(411,3077.0000000,-1760.7002000,59.8000000,270.0000000,000,000); //Infernus
AddVehicleComponent(Infernus[12], 1008);
AddVehicleComponent(Infernus[12], 1087);
AddVehicleComponent(Infernus[12], 1080);
ChangeVehiclePaintjob(Infernus[12], 2);
Infernus[13] = AddStaticVehicle(411,3077.2000000,-1751.2000000,59.8000000,270.0000000,000,000); //Infernus
AddVehicleComponent(Infernus[13], 1008);
AddVehicleComponent(Infernus[13], 1087);
AddVehicleComponent(Infernus[13], 1080);
ChangeVehiclePaintjob(Infernus[13], 2);
Infernus[14] = AddStaticVehicle(411,3077.3999000,-1741.7000000,59.8000000,270.0000000,000,000); //Infernus
AddVehicleComponent(Infernus[13], 1008);
AddVehicleComponent(Infernus[13], 1087);
AddVehicleComponent(Infernus[13], 1080);
ChangeVehiclePaintjob(Infernus[13], 2);
Infernus[15] = AddStaticVehicle(411,3077.2998000,-1748.2002000,59.8000000,270.0000000,000,000); //Infernus
AddVehicleComponent(Infernus[15], 1008);
AddVehicleComponent(Infernus[15], 1087);
AddVehicleComponent(Infernus[15], 1080);
ChangeVehiclePaintjob(Infernus[15], 2);
Infernus[16] = AddStaticVehicle(411,3077.2998000,-1745.2998000,59.8000000,270.0000000,000,000); //Infernus
AddVehicleComponent(Infernus[16], 1008);
AddVehicleComponent(Infernus[16], 1087);
AddVehicleComponent(Infernus[16], 1080);
ChangeVehiclePaintjob(Infernus[16], 2);