29.12.2017, 17:28
When I die, no matter how if it's a command (/kill) or getting die from falling down it always takes me to this screen:
Here is my OnPlayerDeath, OnPlayerSpawn and OnPlayerRequestClass codes:
OnPlayerRequestClass
OnPlayerSpawn
OnPlayerDeath
Thanks for the help!
Here is my OnPlayerDeath, OnPlayerSpawn and OnPlayerRequestClass codes:
OnPlayerRequestClass
Код:
public OnPlayerRequestClass(playerid, classid) { TogglePlayerSpectating(playerid, 1); if(pInfo[playerid][Login]==1 && pInfo[playerid][RequestTeam]==0) { OnPlayerSpawn(playerid); return 1; } else if(pInfo[playerid][Login]==0 && pInfo[playerid][RequestTeam]==1) { ShowPlayerDialog(playerid, TEAM_DIALOG, DIALOG_STYLE_LIST, "Choose Team..",""cblue"United Stats America\n"cgreen"Europe\n"cyellow"Arabian\n"csoviet"Soviet\n"cgermany"Germany\n"caust"Australia ","Select",""); } if(pInfo[playerid][RequestClass]==1) { ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Choose Class..","Assault - Rank 0\nSniper - Rank 0\nPilot - Rank 6\nEngineer - Rank 5\nJetTrooper - Rank 6\nSupport - Rank 5\nSpy - Rank 7\nDonor - For Donators only","Select","Back"); } return 1; }
Код:
public OnPlayerSpawn(playerid) { SetPlayerHealth(playerid, 99999); SendClientMessage(playerid, GREEN, "You have Anti-Spawn kill for 10 seconds."); spawnkilltimer[playerid] = SetTimerEx("AntiSK", 10000, false, "i", playerid); if(pInfo[playerid][Jailed] == 1) { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 6); SetPlayerPos(playerid, 264.6707,77.4835,1001.0391); SetPlayerVirtualWorld(playerid, 97); } if(pInfo[playerid][Duty] == 1) { AllowAdminTeleport(1); } if(synccount==1) { SetPlayerPos(playerid, GetPVarFloat(playerid, "syncx"), GetPVarFloat(playerid, "syncy"), GetPVarFloat(playerid, "syncz")); SetPlayerHealth(playerid,GetPVarFloat(playerid, "synch")); SetPlayerArmour(playerid, GetPVarFloat(playerid, "synca")); SetPlayerSkin(playerid, skin[playerid]); GameTextForPlayer(playerid, "~r~Synced!", 2000, 3); for (new i = 0; i <= 12; i++) { GivePlayerWeapon(playerid,weapons[i][0], weapons[i][1]); } KillTimer(spawnkilltimer[playerid]); synccount=0; return 1; } if(pInfo[playerid][Team] == USA) { SetPlayerTeam(playerid, USA); SetPlayerColor(playerid, BLUE); SetPlayerPos(playerid, 957.9977,2486.3159,10.9533); SetPlayerFacingAngle(playerid,179.2086); SetPlayerSkin(playerid, 287); } if(pInfo[playerid][Team] == Europe) { SetPlayerTeam(playerid, Europe); SetPlayerColor(playerid, GREEN); SetPlayerPos(playerid, -19.2288,1176.5468,19.5634); SetPlayerSkin(playerid, 73); } if(pInfo[playerid][Team] == Arabian) { SetPlayerTeam(playerid, Arabian); SetPlayerColor(playerid, ORANGE); AllowAdminTeleport(0); SetPlayerSkin(playerid, 179); } if(pInfo[playerid][Team] == Soviet) { SetPlayerTeam(playerid, Soviet); SetPlayerColor(playerid, 0xDD0000FF); AllowAdminTeleport(0); SetPlayerSkin(playerid, 285); } if(pInfo[playerid][Team] == Germany) { SetPlayerTeam(playerid, Germany); SetPlayerColor(playerid, 0x6C00D9FF); AllowAdminTeleport(0); SetPlayerSkin(playerid, 124); } if(pInfo[playerid][Team] == Australia) { SetPlayerTeam(playerid, Australia); SetPlayerColor(playerid, 0x4A9595FF); SetPlayerPos(playerid, 0, 0, 0); AllowAdminTeleport(0); SetPlayerSkin(playerid, 124); } if(pInfo[playerid][Class] == ASSAULT) { SendClientMessage(playerid, -1,"You have chosen the Assault class"); SendClientMessage(playerid, -1,"BONUS: No extra bonus with this class"); GivePlayerWeapon(playerid, 24, 200); GivePlayerWeapon(playerid, 27, 200); GivePlayerWeapon(playerid, 31, 400); } if(pInfo[playerid][Class] == SNIPER) { SendClientMessage(playerid, -1,"You have chosen the Sniper class"); SendClientMessage(playerid, -1,"BONUS: Invisible on map"); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 23, 100); GivePlayerWeapon(playerid, 29, 200); GivePlayerWeapon(playerid, 34, 150); if(pInfo[playerid][Team]==USA) { SetPlayerColor(playerid, 0x4B6FFA00); } else if(pInfo[playerid][Team]==Europe) { SetPlayerColor(playerid, 0x15FF0000); } else if(pInfo[playerid][Team]==Arabian) { SetPlayerColor(playerid, 0xFF641A00); } else if(pInfo[playerid][Team]==Germany) { SetPlayerColor(playerid, 0x6C00D966); } else if(pInfo[playerid][Team]==Soviet) { SetPlayerColor(playerid, 0xDD000000); } else if(pInfo[playerid][Team]==Australia) { SetPlayerColor(playerid, 0x4A959500); } } if(pInfo[playerid][Class] == PILOT) { SendClientMessage(playerid, -1,"You have chosen Pilot class"); SendClientMessage(playerid, -1,"BONUS: Can fly heavy air vehicles"); GivePlayerWeapon(playerid, 22, 200); GivePlayerWeapon(playerid, 25, 200); GivePlayerWeapon(playerid, 29, 200); } if(pInfo[playerid][Class] == ENGINEER) { SendClientMessage(playerid, -1,"You have chosen Engineer class"); SendClientMessage(playerid, -1,"BONUS: Can drive rhino"); GivePlayerWeapon(playerid, 24, 200); GivePlayerWeapon(playerid, 27, 200); GivePlayerWeapon(playerid, 30, 400); } if(pInfo[playerid][Class] == JET) { SendClientMessage(playerid, -1,"You have chosen JetTrooper class"); SendClientMessage(playerid, -1,"BONUS: Can use /jetpack to spawn jetpack."); GivePlayerWeapon(playerid, 32, 400); GivePlayerWeapon(playerid, 24, 200); GivePlayerWeapon(playerid, 29, 200); } if(pInfo[playerid][Class] == SP) { SendClientMessage(playerid, -1,"You have chosen Support class"); SendClientMessage(playerid, -1,"BONUS: Use /Shelp For Supporter Commands."); } if(pInfo[playerid][Class] == AG) { SendClientMessage(playerid, -1,"You have chosen Spy class"); SendClientMessage(playerid, -1,"BONUS: /Dis to disguise."); GivePlayerWeapon(playerid, 24, 200); GivePlayerWeapon(playerid, 27, 200); GivePlayerWeapon(playerid, 31, 400); GivePlayerWeapon(playerid, 26, 100); } if(pInfo[playerid][Class] == DONOR) { SendClientMessage(playerid, -1,"You have chosen Donor class"); SendClientMessage(playerid, -1,"BONUS: Can Drive All Vehicles."); SendClientMessage(playerid, -1,"Use /DCmds For Donor Commands."); } if(pInfo[playerid][Duty] == 1) { KillTimer(spawnkilltimer[playerid]); SetPlayerColor(playerid, PINK); SetPlayerHealth(playerid, 99999); GivePlayerWeapon(playerid, 38, 9999); SetPlayerSkin(playerid, 217); } //----------------------------------Ranks----------------------------------- CheckPlayerRank(playerid); if(pInfo[playerid][Rank]== RANK_PRIVATE){ Update3DTextLabelText(bubble[playerid], GetPlayerColor(playerid), "Private"); Attach3DTextLabelToPlayer(bubble[playerid], playerid, 0.0, 0.0, 0.3); TextDrawShowForPlayer(playerid, Star0); TextDrawHideForPlayer(playerid, Star1); TextDrawHideForPlayer(playerid, Star2); TextDrawHideForPlayer(playerid, Star3); TextDrawHideForPlayer(playerid, Star4); TextDrawHideForPlayer(playerid, Star5); TextDrawHideForPlayer(playerid, Star6); TextDrawHideForPlayer(playerid, Star7); TextDrawHideForPlayer(playerid, Star8); } else if(pInfo[playerid][Rank]== RANK_CORPORAL){ Update3DTextLabelText(bubble[playerid], GetPlayerColor(playerid), "Corporal"); Attach3DTextLabelToPlayer(bubble[playerid], playerid, 0.0, 0.0, 0.3); TextDrawShowForPlayer(playerid, Star0); TextDrawShowForPlayer(playerid, Star1); TextDrawHideForPlayer(playerid, Star2); TextDrawHideForPlayer(playerid, Star3); TextDrawHideForPlayer(playerid, Star4); TextDrawHideForPlayer(playerid, Star5); TextDrawHideForPlayer(playerid, Star6); TextDrawHideForPlayer(playerid, Star7); TextDrawHideForPlayer(playerid, Star8); } else if(pInfo[playerid][Rank]== RANK_SERGEANT){ Update3DTextLabelText(bubble[playerid], GetPlayerColor(playerid), "Sergeant"); Attach3DTextLabelToPlayer(bubble[playerid], playerid, 0.0, 0.0, 0.3); TextDrawShowForPlayer(playerid, Star0); TextDrawShowForPlayer(playerid, Star1); TextDrawShowForPlayer(playerid, Star2); TextDrawHideForPlayer(playerid, Star3); TextDrawHideForPlayer(playerid, Star4); TextDrawHideForPlayer(playerid, Star5); TextDrawHideForPlayer(playerid, Star6); TextDrawHideForPlayer(playerid, Star7); TextDrawHideForPlayer(playerid, Star8); } else if(pInfo[playerid][Rank]== RANK_OFFICER){ Update3DTextLabelText(bubble[playerid], GetPlayerColor(playerid), "Officer"); Attach3DTextLabelToPlayer(bubble[playerid], playerid, 0.0, 0.0, 0.3); TextDrawShowForPlayer(playerid, Star0); TextDrawShowForPlayer(playerid, Star1); TextDrawShowForPlayer(playerid, Star2); TextDrawShowForPlayer(playerid, Star3); TextDrawHideForPlayer(playerid, Star4); TextDrawHideForPlayer(playerid, Star5); TextDrawHideForPlayer(playerid, Star6); TextDrawHideForPlayer(playerid, Star7); TextDrawHideForPlayer(playerid, Star8); } else if(pInfo[playerid][Rank]== RANK_LIEUTENANT){ Update3DTextLabelText(bubble[playerid], GetPlayerColor(playerid), "Lieutenant"); Attach3DTextLabelToPlayer(bubble[playerid], playerid, 0.0, 0.0, 0.3); TextDrawShowForPlayer(playerid, Star0); TextDrawShowForPlayer(playerid, Star1); TextDrawShowForPlayer(playerid, Star2); TextDrawShowForPlayer(playerid, Star3); TextDrawShowForPlayer(playerid, Star4); TextDrawHideForPlayer(playerid, Star5); TextDrawHideForPlayer(playerid, Star6); TextDrawHideForPlayer(playerid, Star7); TextDrawHideForPlayer(playerid, Star8); } else if(pInfo[playerid][Rank]== RANK_CAPTAIN){ Update3DTextLabelText(bubble[playerid], GetPlayerColor(playerid), "Captain"); Attach3DTextLabelToPlayer(bubble[playerid], playerid, 0.0, 0.0, 0.3); TextDrawShowForPlayer(playerid, Star0); TextDrawShowForPlayer(playerid, Star1); TextDrawShowForPlayer(playerid, Star2); TextDrawShowForPlayer(playerid, Star3); TextDrawShowForPlayer(playerid, Star4); TextDrawShowForPlayer(playerid, Star5); TextDrawHideForPlayer(playerid, Star6); TextDrawHideForPlayer(playerid, Star7); TextDrawHideForPlayer(playerid, Star8); } else if(pInfo[playerid][Rank]== RANK_MAJOR){ Update3DTextLabelText(bubble[playerid], GetPlayerColor(playerid), "Major"); Attach3DTextLabelToPlayer(bubble[playerid], playerid, 0.0, 0.0, 0.3); TextDrawShowForPlayer(playerid, Star0); TextDrawShowForPlayer(playerid, Star1); TextDrawShowForPlayer(playerid, Star2); TextDrawShowForPlayer(playerid, Star3); TextDrawShowForPlayer(playerid, Star4); TextDrawShowForPlayer(playerid, Star5); TextDrawShowForPlayer(playerid, Star6); TextDrawHideForPlayer(playerid, Star7); TextDrawHideForPlayer(playerid, Star8); } else if(pInfo[playerid][Rank]== RANK_COLONEL){ Update3DTextLabelText(bubble[playerid], GetPlayerColor(playerid), "Colonel"); Attach3DTextLabelToPlayer(bubble[playerid], playerid, 0.0, 0.0, 0.3); TextDrawShowForPlayer(playerid, Star0); TextDrawShowForPlayer(playerid, Star1); TextDrawShowForPlayer(playerid, Star2); TextDrawShowForPlayer(playerid, Star3); TextDrawShowForPlayer(playerid, Star4); TextDrawShowForPlayer(playerid, Star5); TextDrawShowForPlayer(playerid, Star6); TextDrawShowForPlayer(playerid, Star7); TextDrawHideForPlayer(playerid, Star8); } else if(pInfo[playerid][Rank]== RANK_GENERAL){ Update3DTextLabelText(bubble[playerid], GetPlayerColor(playerid), "General"); Attach3DTextLabelToPlayer(bubble[playerid], playerid, 0.0, 0.0, 0.3); TextDrawShowForPlayer(playerid, Star0); TextDrawShowForPlayer(playerid, Star1); TextDrawShowForPlayer(playerid, Star2); TextDrawShowForPlayer(playerid, Star3); TextDrawShowForPlayer(playerid, Star4); TextDrawShowForPlayer(playerid, Star5); TextDrawShowForPlayer(playerid, Star6); TextDrawShowForPlayer(playerid, Star7); TextDrawShowForPlayer(playerid, Star8); } //-------Stats info--------// format(str, SOS, "%i", pInfo[playerid][Kills]); PlayerTextDrawSetString(playerid, stats3[playerid], str); format(str, SOS, "%i", pInfo[playerid][Deaths]); PlayerTextDrawSetString(playerid, stats4[playerid], str); format(str, SOS, "%i", pInfo[playerid][Score]); PlayerTextDrawSetString(playerid, stats5[playerid], str); format(str, SOS, "%s", GetTeamName(playerid)); PlayerTextDrawSetString(playerid, stats10[playerid], str); format(str, SOS, "%s", GetClassName(playerid)); PlayerTextDrawSetString(playerid, stats11[playerid], str); format(str, SOS, "%s", GetRankName(playerid)); PlayerTextDrawSetString(playerid, stats12[playerid], str); PlayerTextDrawShow(playerid, stats0[playerid]); PlayerTextDrawShow(playerid, stats1[playerid]); PlayerTextDrawShow(playerid, stats2[playerid]); PlayerTextDrawShow(playerid, stats3[playerid]); PlayerTextDrawShow(playerid, stats4[playerid]); PlayerTextDrawShow(playerid, stats5[playerid]); PlayerTextDrawShow(playerid, stats6[playerid]); PlayerTextDrawShow(playerid, stats7[playerid]); PlayerTextDrawShow(playerid, stats8[playerid]); PlayerTextDrawShow(playerid, stats9[playerid]); PlayerTextDrawShow(playerid, stats10[playerid]); PlayerTextDrawShow(playerid, stats11[playerid]); PlayerTextDrawShow(playerid, stats12[playerid]); return 1; } forward AntiSK(playerid); public AntiSK(playerid) { SetPlayerHealth(playerid, 100); SendClientMessage(playerid, RED, "Your Anti-Spawn kill ended."); HAtimer[playerid]=SetTimerEx("AntiHAtimer",100,0,"i",playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { IsDead[playerid] = true; //--------------Stats Info------------------// PlayerTextDrawHide (playerid, stats0[playerid]); PlayerTextDrawHide (playerid, stats1[playerid]); PlayerTextDrawHide (playerid, stats2[playerid]); PlayerTextDrawHide (playerid, stats3[playerid]); PlayerTextDrawHide (playerid, stats4[playerid]); PlayerTextDrawHide (playerid, stats5[playerid]); PlayerTextDrawHide (playerid, stats6[playerid]); PlayerTextDrawHide (playerid, stats7[playerid]); PlayerTextDrawHide (playerid, stats8[playerid]); PlayerTextDrawHide (playerid, stats9[playerid]); PlayerTextDrawHide (playerid, stats10[playerid]); PlayerTextDrawHide (playerid, stats11[playerid]); PlayerTextDrawHide (playerid, stats12[playerid]); //--------------------------------------------// for(new i = 0; i < MAX_ZONES; ++i) { if(IsPlayerCapturing[playerid]{ i }) { StopCaptureArea(playerid,i); } if(IsPlayerHelping[playerid]{ i }) { IsPlayerHelping[playerid]{ i } = false; } } DestroyPlayerProgressBar(playerid, PlayerBar:zonebar); SendDeathMessage(killerid, playerid, reason); KillTimer(HAtimer[playerid]); // GameTextForPlayer(playerid, "~r~Wasted", 5000, 2); pInfo[playerid][Joined]=0; pInfo[playerid][Deaths] += 1; pInfo[killerid][Score] +=2; pInfo[killerid][Kills] += 1; new rand = RandomEx(2500,5001); format(str,SOS,"You have killed %s and you earned 2 Score and %i$ !",pInfo[playerid][Name],rand); SendClientMessage(killerid,GREEN,str); AllowAdminTeleport(0); SaveStats(playerid); return 1; }
Код:
public OnPlayerDeath(playerid, killerid, reason) { IsDead[playerid] = true; //--------------Stats Info------------------// PlayerTextDrawHide (playerid, stats0[playerid]); PlayerTextDrawHide (playerid, stats1[playerid]); PlayerTextDrawHide (playerid, stats2[playerid]); PlayerTextDrawHide (playerid, stats3[playerid]); PlayerTextDrawHide (playerid, stats4[playerid]); PlayerTextDrawHide (playerid, stats5[playerid]); PlayerTextDrawHide (playerid, stats6[playerid]); PlayerTextDrawHide (playerid, stats7[playerid]); PlayerTextDrawHide (playerid, stats8[playerid]); PlayerTextDrawHide (playerid, stats9[playerid]); PlayerTextDrawHide (playerid, stats10[playerid]); PlayerTextDrawHide (playerid, stats11[playerid]); PlayerTextDrawHide (playerid, stats12[playerid]); //--------------------------------------------// for(new i = 0; i < MAX_ZONES; ++i) { if(IsPlayerCapturing[playerid]{ i }) { StopCaptureArea(playerid,i); } if(IsPlayerHelping[playerid]{ i }) { IsPlayerHelping[playerid]{ i } = false; } } DestroyPlayerProgressBar(playerid, PlayerBar:zonebar); SendDeathMessage(killerid, playerid, reason); KillTimer(HAtimer[playerid]); // GameTextForPlayer(playerid, "~r~Wasted", 5000, 2); pInfo[playerid][Joined]=0; pInfo[playerid][Deaths] += 1; pInfo[killerid][Score] +=2; pInfo[killerid][Kills] += 1; new rand = RandomEx(2500,5001); format(str,SOS,"You have killed %s and you earned 2 Score and %i$ !",pInfo[playerid][Name],rand); SendClientMessage(killerid,GREEN,str); AllowAdminTeleport(0); SaveStats(playerid); return 1; }