[Map] V.I.P Island [MAP]
#1

Title
V.I.P Island

Features
*A Whole new , neat and clean island for V.I.Ps
*Reachable by only Helicopters or Choppers
*Includes a Market , Church and a Hospital with some parking lots
*Fenced around nicely for children safety
Screenshots



PAWNO Codes
pawn Code:
CreateObject(3997, 3078.987549, -1744.490601, 0.623652, 0.0000, 0.0000, 0.0000);
  CreateObject(5142, 3080.400879, -1702.469360, 7.162924, 0.0000, 0.0000, 180.4818);
  CreateObject(5426, 3266.595459, -1792.571899, 2.816107, 0.0000, 0.0000, 89.2777);
  CreateObject(4139, 3196.913818, -1750.758545, 0.958091, 0.0000, 0.0000, 0.0000);
  CreateObject(10401, 3036.007324, -1696.511719, 2.840026, 0.0000, 0.0000, 44.6907);
  CreateObject(8397, 3080.749268, -1745.087646, 11.152090, 0.0000, 0.0000, 270.6185);
  CreateObject(4139, 3114.037354, -1841.105103, 0.963374, 0.0000, 0.0000, 269.7591);
  CreateObject(5741, 3110.880859, -1891.318970, 0.657332, 0.0000, 0.0000, 180.3776);
  CreateObject(3998, 3110.807373, -1910.131714, 6.805400, 0.0000, 0.0000, 180.3774);
  CreateObject(3458, 3080.491699, -1906.662720, 2.111381, 0.0000, 0.0000, 270.6186);
  CreateObject(3458, 3092.045654, -1906.647461, 2.130521, 0.0000, 0.0000, 90.2409);
  CreateObject(4018, 3016.424316, -1792.454590, 0.661651, 0.0000, 0.0000, 179.5182);
  CreateObject(4022, 3062.666016, -1797.530273, 3.708004, 0.0000, 0.0000, 180.3775);
  CreateObject(8068, 3089.306396, -1800.849487, 7.348175, 0.0000, 0.0000, 89.3814);
  CreateObject(982, 2999.157227, -1762.125366, 1.307207, 0.0000, 0.0000, 0.0000);
  CreateObject(982, 2999.173584, -1787.697632, 1.307207, 0.0000, 0.0000, 0.0000);
  CreateObject(983, 2999.178467, -1801.265625, 1.307207, 0.0000, 0.0000, 0.0000);
  CreateObject(984, 3005.546143, -1804.370483, 1.260332, 0.0000, 0.0000, 270.6186);
  CreateObject(973, 3050.672607, -1803.754150, 1.452730, 0.0000, 0.0000, 0.0000);
  CreateObject(983, 3113.022949, -1804.403931, 1.307207, 0.0000, 357.4217, 269.7592);
  CreateObject(983, 3150.443848, -1804.346680, 1.307207, 0.0000, 0.0000, 90.2409);
  CreateObject(983, 3155.986572, -1804.351807, 1.307207, 0.0000, 0.0000, 269.7591);
  CreateObject(982, 3159.181152, -1791.498657, 1.307207, 0.0000, 0.0000, 0.0000);
  CreateObject(982, 3159.169434, -1765.895874, 1.307207, 0.0000, 0.0000, 0.0000);
  CreateObject(983, 3159.070557, -1751.862793, 1.307207, 0.0000, 0.0000, 0.8594);
  CreateObject(982, 3159.060791, -1705.454590, 1.307207, 0.0000, 0.0000, 0.0000);
  CreateObject(983, 3159.039551, -1689.474854, 1.307207, 0.0000, 0.0000, 0.0000);
  CreateObject(983, 3159.048096, -1687.870728, 1.307207, 0.0000, 0.0000, 0.0000);
  CreateObject(982, 3146.284912, -1684.633545, 1.310404, 0.0000, 0.0000, 269.7591);
  CreateObject(984, 3127.091553, -1684.650269, 1.261894, 0.0000, 0.0000, 270.6186);
  CreateObject(983, 3117.481934, -1684.655762, 1.299515, 0.0000, 0.0000, 268.8997);
  CreateObject(983, 3111.068115, -1684.534180, 1.282207, 0.0000, 0.0000, 269.7591);
  CreateObject(982, 2999.388916, -1716.235229, 1.307207, 0.0000, 0.0000, 0.0000);
  CreateObject(982, 2999.349365, -1697.451904, 1.307207, 0.0000, 0.0000, 0.0000);
  CreateObject(982, 3012.185547, -1684.623413, 1.307207, 0.0000, 0.0000, 90.2409);
  CreateObject(982, 3037.783203, -1684.589600, 1.423301, 0.0000, 0.0000, 269.7591);
  CreateObject(9623, 3131.665527, -1813.793091, 3.201409, 0.0000, 0.0000, 0.0000);
  CreateObject(9623, 3169.225830, -1733.161011, 3.353841, 0.0000, 0.0000, 91.1003);
  CreateObject(983, 3159.114258, -1720.161987, 1.275577, 0.0000, 0.0000, 0.0000);
  CreateObject(983, 3158.986572, -1746.994751, 1.334531, 0.0000, 0.0000, 0.0000);
  CreateObject(983, 3145.086426, -1804.202148, 1.322369, 0.0000, 0.0000, 268.8998);
  CreateObject(983, 3117.858154, -1804.441406, 1.342659, 0.0000, 0.0000, 268.0403);
  CreateObject(982, 2999.281982, -1739.707153, 1.307207, 0.0000, 0.0000, 359.1406);
  CreateObject(9241, 3036.267822, -1745.080566, 2.432543, 0.0000, 0.0000, 0.0000);

Reply
#2

Nice :P
Reply
#3

Pretty cool
Reply
#4

its ok but nutin special
Reply
#5

Thanks all
Reply
#6

its good
Reply
#7

Pastebin link please
Reply
#8

nice !
My server is Role-Play !
Reply
#9

Nice one.
Reply
#10

Thanks .. Well actually it can be used for Roleplay servers too and be like a V.I.P Colony or something like that but still your choice
Reply
#11

Quote:
Originally Posted by Matthew_Murdoch
Pastebin link please
Why do you need that? You have objects in pawn code in his post.
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)