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In blender, you should do Object > Apply > Rotation & Scale once you are finished making changes.
It might be a problem with the export script which could be fixed. The first mesh is exported as displayed, but the binary version of the mesh (the one the game actually uses) doesn't seem to account for scale and rotation changes in blender, so you have to apply them.
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this is pretty cool but i wish it came sooner.. this game is basically dead and i gave up samp scripting long time ago.. Still it might not be so bad to learn and play around in blender but i dont even play samp anymore so idk
but this gives me some interesting ideas that i can do just for fun
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Is possible to export models from sketchup to gta, is very easy to use sketchup
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having trouble installing the txd tool
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So can we actually use this to create models and implement them? Can we use zModeler?
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I'm getting this error, how should I fix it?
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Please add another sticky tutorial for 3ds max, since blender cuts out so many options (including vertex colors! - very important) ...
And once SAMP players learn to work in blender, they will stick to blender.
And blender is horsecrap.
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Can someone make a video tutorial or like help me over discord or something..
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01.09.2018, 20:24
(
Последний раз редактировалось corne; 02.09.2018 в 13:55.
)
Useful tutorial, certainly helped me getting this far. I still ran into a problem, though. I imported a GTA SA object (id 13295) into Blender, deleted everything I dont want from the object, now I'm trying to add textures but no matter what I do when I preview textures everything just stays black. Any idea what might be wrong?
EDIT: Figured out that I could just export the model again after I deleted the stuff I wanted to delete and use the old TXD of the model with different textures. If there's still a way to add new textures and preview them in Blender to existing GTA SA models I'd love to still hear about it.
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(.col file) attach the collision to the dff,Entering the game collision didn't work