11.09.2009, 09:08
I create a trigoometric tunnel, I want that will be 360° but create objects for 180°.
And the Objects are so tight, how can I make it dilute.
Sorry for my bad english.
And the Objects are so tight, how can I make it dilute.
Sorry for my bad english.
Код:
new radius=100; new Float:degree=0.0; new Tunnel[180]; // There must I changest with 360 :D public OnFilterScriptInit() { new Float:X, Float:Temp, Float:Y, Float:Px, Float:Py; for(new Objects; Objects < 360; Objects++) { if(degree < 360) { degree++; } X = floatmul(floatcos(degree, degrees),radius), Temp = (radius * radius) - floatpower(X, 2), Y = floatsqroot(Temp), Px = floatadd(0, X), Py = floatadd(0, Y); Tunnel[Objects] = CreateStreamedObject(13666, Px, Py, 5.000, 0, 0, degree+90); printf("X: %.2f, Y: %.2f, Degree: %.3f", X, Y, degree); } return 1; }