10.12.2017, 18:29
Hello,
I am trying to make textdraw which will show current weapon player is holding.
But the problem is, when I enter the game I can only see how much ammo I have, wepaon textdraw is full black
Code:
I am trying to make textdraw which will show current weapon player is holding.
But the problem is, when I enter the game I can only see how much ammo I have, wepaon textdraw is full black
Code:
Код:
new PlayerText:playerweapon[MAX_PLAYERS];
new PlayerText:playerammo[MAX_PLAYERS];
public OnPlayerSpawn(playerid)
{
PlayerTextDrawShow(playerid,playerweapon[playerid]);
PlayerTextDrawShow(playerid,playerammo[playerid]);
}
public OnPlayerDisconnect(playerid)
{
PlayerTextDrawHide(playerid,playerweapon[playerid]);
PlayerTextDrawDestroy(playerid,playerweapon[playerid]);
PlayerTextDrawHide(playerid,playerammo[playerid]);
PlayerTextDrawDestroy(playerid,playerammo[playerid]);
}
stock CreatePlayerTD(playerid) // under onplayerconnect
{
playerweapon[playerid] = CreatePlayerTextDraw(playerid, 521.500000, 70.000000, ".");
PlayerTextDrawLetterSize(playerid, playerweapon[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, playerweapon[playerid], 1);
PlayerTextDrawColor(playerid, playerweapon[playerid], -1);
PlayerTextDrawSetShadow(playerid, playerweapon[playerid], 0);
PlayerTextDrawSetOutline(playerid, playerweapon[playerid], 1);
PlayerTextDrawFont(playerid, playerweapon[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetPreviewModel(playerid, playerweapon[playerid], 325135);
playerammo[playerid] = CreatePlayerTextDraw(playerid, 564.500000, 72.916648, "Ammo: 0");
PlayerTextDrawLetterSize(playerid, playerammo[playerid], 0.287000, 1.430833);
PlayerTextDrawAlignment(playerid, playerammo[playerid], 1);
PlayerTextDrawColor(playerid, playerammo[playerid], -1);
PlayerTextDrawSetShadow(playerid, playerammo[playerid], 0);
PlayerTextDrawSetOutline(playerid, playerammo[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, playerammo[playerid], 255);
PlayerTextDrawFont(playerid, playerammo[playerid], 1);
PlayerTextDrawSetProportional(playerid, playerammo[playerid], 1);
}
timer OnUpdatePlayer[1000]()
{
foreach(Player,i)
{
new weaponid = GetPlayerWeapon(i);
PlayerTextDrawSetPreviewModel(i, playerweapon[i], GetWeaponModel(weaponid));
}
return 1;
}
stock GetWeaponModel(weaponid)
{
switch(weaponid)
{
case 1:
return 331;
case 2..8:
return weaponid+331;
case 9:
return 341;
case 10..15:
return weaponid+311;
case 16..18:
return weaponid+326;
case 22..29:
return weaponid+324;
case 30,31:
return weaponid+325;
case 32:
return 372;
case 33..45:
return weaponid+324;
case 46:
return 371;
}
return 0;
}


