08.11.2017, 15:31
Hey guys, I was playing and I just got this idea, and I'm coming here posting it for you
(progress bar indicates seconds)
(progress bar indicates seconds)
Code:
#include a_samp #include progress new Text:r_bottom; new Text:r_hour; new Text:r_edge; new Text:r_edge2; new Text:r_edge3; new Bar:r_seconds; public OnGameModeInit() { r_seconds = CreateProgressBar(548.00, 37.00, 76.50, 7.19, -1048321, 60.0); r_bottom = TextDrawCreate(628.352600, 6.750000, "usebox"); TextDrawLetterSize(r_bottom, 0.000000, 2.988888); TextDrawTextSize(r_bottom, 544.352844, 0.000000); TextDrawAlignment(r_bottom, 1); TextDrawColor(r_bottom, 0); TextDrawUseBox(r_bottom, true); TextDrawBoxColor(r_bottom, 102); TextDrawSetShadow(r_bottom, 0); TextDrawSetOutline(r_bottom, 0); TextDrawFont(r_bottom, 0); r_hour = TextDrawCreate(550.588134, 0.583346, "00:00"); TextDrawLetterSize(r_hour, 0.609529, 3.705832); TextDrawAlignment(r_hour, 1); TextDrawColor(r_hour, -1); TextDrawSetShadow(r_hour, -1); TextDrawSetOutline(r_hour, 0); TextDrawBackgroundColor(r_hour, 51); TextDrawFont(r_hour, 2); TextDrawSetProportional(r_hour, 1); r_edge = TextDrawCreate(546.352966, 1.750000, "LD_SPAC:white"); TextDrawLetterSize(r_edge, 0.000000, 0.000000); TextDrawTextSize(r_edge, 80.470588, 2.916666); TextDrawAlignment(r_edge, 1); TextDrawColor(r_edge, 255); TextDrawSetShadow(r_edge, 0); TextDrawSetOutline(r_edge, 0); TextDrawFont(r_edge, 4); r_edge2 = TextDrawCreate(545.941223, 43.000000, "LD_SPAC:white"); TextDrawLetterSize(r_edge2, 0.000000, 0.000000); TextDrawTextSize(r_edge2, 80.470588, 2.916666); TextDrawAlignment(r_edge2, 1); TextDrawColor(r_edge2, 255); TextDrawSetShadow(r_edge2, 0); TextDrawSetOutline(r_edge2, 0); TextDrawFont(r_edge2, 4); r_edge3 = TextDrawCreate(546.000061, 36.416671, "LD_SPAC:white"); TextDrawLetterSize(r_edge3, 0.000000, 0.000000); TextDrawTextSize(r_edge3, 2.352943, 9.333333); TextDrawAlignment(r_edge3, 1); TextDrawColor(r_edge3, 255); TextDrawSetShadow(r_edge3, 0); TextDrawSetOutline(r_edge3, 0); TextDrawFont(r_edge3, 4); SetTimer("r_update", 500, true); return true; } public OnPlayerSpawn(playerid) { clock(playerid); return true; } forward r_update(); public r_update() { new string[10], hour, minutes, seconds; gettime(hour, minutes, seconds); format(string, sizeof string, "%02d:%02d", hour, minutes), TextDrawSetString(r_hour, string); SetProgressBarValue(r_seconds, seconds), UpdateProgressBar(r_seconds); } stock clock(playerid) { ShowProgressBarForPlayer(playerid, r_seconds); TextDrawShowForPlayer(playerid, r_bottom); TextDrawShowForPlayer(playerid, r_hour); TextDrawShowForPlayer(playerid, r_edge); TextDrawShowForPlayer(playerid, r_edge2); TextDrawShowForPlayer(playerid, r_edge3); return true; }