16.11.2017, 15:40
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Last edited by CaioTJF; 21/11/2017 at 05:40 PM.
)
• MenuStore.inc
This include allows you to create many types of stores using Textdraws.
• Demonstration
Click on the image to see the video.
• Functions
• Code Example
• Download
Github
Sorry for my English, it's not my native language.
This include allows you to create many types of stores using Textdraws.
• Demonstration
Click on the image to see the video.
• Functions
PHP Code:
stock MenuStore_AddItem(playerid, itemid, modelid, name[], price, description[] = EOS, Float:description_size = 0.0, bool:description_line_jump = true, stack = 1, Float:rotX = 0.0, Float:rotY = 0.0, Float:rotZ = 0.0, Float:zoom = 1.0)
- "itemid" - Item ID, will serve as "key", each item must have unique ID.
- "modelid" - Model of the item that will be displayed in the preview.
- "name" - Item name.
- "price" - Item price.
- "description" - Item description.
- "Float:description_size" - Increase description box, value default is 0.0.
- "bool:description_line_jump" - Automatic line break or not
- "stack" - Above 1, the item can be stacked in the cart.
- "rotX", "rotY", "rotZ" - Preview Rotation.
- "Float:zoom " - Preview Zoom.
PHP Code:
stock MenuStore_Open(playerid, menuid[], store_name[], money_sign[] = MS_DEFAULT_MONEY_SIGN, button_confirm[] = MS_DEFAULT_CONFIRM)
- "menuid" - It works just like easyDialog, you can by any name without having to define it.
- "store_name" - Store name.
- "money_sign" - Money sign, the default is "$"
- "button_confirm" - Name of the confirm button, the default value is "Buy".
• Code Example
PHP Code:
if(strcmp(cmd, "/store", true) == 0)
{
MenuStore_AddItem(playerid, 1, 342, "Granade", 500, "Throw to explode.", 200);
MenuStore_AddItem(playerid, 2, 344, "Molotov", 500, "Throw to set fire to something.", 200);
MenuStore_AddItem(playerid, 3, 346, "9mm Pistol", 500, "Pistol with low firepower.");
MenuStore_AddItem(playerid, 4, 347, "Silenced 9mm", 500, "Pistol with low firepower.");
MenuStore_AddItem(playerid, 5, 348, "Desert Eagle", 500, "Pistol with high firepower.");
MenuStore_AddItem(playerid, 6, 349, "Shotgun", 500, "Normal Shotgun.");
MenuStore_AddItem(playerid, 7, 350, "Sawnoff Shotgun", 500, "Powerfull Shotgun.");
MenuStore_AddItem(playerid, 8, 351, "Combat Shotgun", 500, "Powerfull Shotgun.");
MenuStore_AddItem(playerid, 9, 352, "Micro SMG", 500, "Two-handed machine gun.");
MenuStore_AddItem(playerid, 10, 353, "MP5", 500, "Machine gun.");
MenuStore_AddItem(playerid, 11, 355, "AK-47", 500, "Powerfull Rifle.");
MenuStore_AddItem(playerid, 12, 356, "M4", 500, "Powerfull Rifle.");
MenuStore_AddItem(playerid, 13, 372, "Tec-9", 500, "Powerfull machine gun.");
MenuStore_AddItem(playerid, 14, 357, "Country Rifle", 500, "Normal Rifle.");
MenuStore_AddItem(playerid, 15, 358, "Sniper Rifle", 500, "Powerfull Rifle.");
MenuStore_Show(playerid, Weapon_Shop, "Shop Weapons");
return 1;
}
Store:Weapon_Shop(playerid, response, itemid, modelid, price, amount, itemname[])
{
if(!response)
return true;
if(GetPlayerMoney(playerid) < price)
return SendClientMessage(playerid, -1, "You don't have enough money.");
if(amount == 1) {
GivePlayerWeapon(playerid, GetWeaponIDFromModel(modelid), 200);
}
else {
GivePlayerWeapon(playerid, GetWeaponIDFromModel(modelid), amount);
}
new string[128];
format(string, 128, "You bought %dx %s", amount, itemname);
SendClientMessage(playerid, -1, string);
GivePlayerMoney(playerid, -price);
return true;
}
stock GetWeaponIDFromModel(modelid)
{
new idweapon;
switch(modelid)
{
case 331: idweapon = 1; // Brass Knuckles
case 333: idweapon = 2; // Golf Club
case 334: idweapon = 3; // Nightstick
case 335: idweapon = 4; // Knife
case 336: idweapon = 5; // Baseball Bat
case 337: idweapon = 6; // Shovel
case 338: idweapon = 7; // Pool Cue
case 339: idweapon = 8; // Katana
case 341: idweapon = 9; // Chainsaw
case 321: idweapon = 10; // Double-ended Dildo
case 325: idweapon = 14; // Flowers
case 326: idweapon = 15; // Cane
case 342: idweapon = 16; // Grenade
case 343: idweapon = 17; // Tear Gas
case 344: idweapon = 18; // Molotov Cocktail
case 346: idweapon = 22; // 9mm
case 347: idweapon = 23; // Silenced 9mm
case 348: idweapon = 24; // Desert Eagle
case 349: idweapon = 25; // Shotgun
case 350: idweapon = 26; // Sawnoff
case 351: idweapon = 27; // Combat Shotgun
case 352: idweapon = 28; // Micro SMG/Uzi
case 353: idweapon = 29; // MP5
case 355: idweapon = 30; // AK-47
case 356: idweapon = 31; // M4
case 372: idweapon = 32; // Tec-9
case 357: idweapon = 33; // Country Rifle
case 358: idweapon = 34; // Sniper Rifle
case 359: idweapon = 35; // RPG
case 360: idweapon = 36; // HS Rocket
case 361: idweapon = 37; // Flamethrower
case 362: idweapon = 38; // Minigun
case 363: idweapon = 39;// Satchel Charge + Detonator
case 365: idweapon = 41; // Spraycan
case 366: idweapon = 42; // Fire Extinguisher
case 367: idweapon = 43; // Camera
}
return idweapon;
}
Github
Sorry for my English, it's not my native language.