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		RC3 Ingame F5 button press = crash
	
	
	
	
		
	
 
 
	
	
	
		
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		Am I the only one having issues with OnPlayerSpawn callback not being called upon successful authentication?
It happens only when I use AddSimpleModel in artconfig. When I remove AddSimpleModel function, OnPlayerSpawn magically starts working again. What kind of sorcery is this?
	
	
	
	
		
	
 
 
	
	
	
		
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		It is possible to add function to checking is player have downloaded files?
Example: GetPlayerCustomObjectModel(playerid, dffname[], txdname[]) and return 1 = player have file.
	
	
	
	
		
	
 
 
	
	
	
		
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		Skin ID 20000 isn't working for me. Any ideas?
	
	
	
	
		
	
 
 
	
	
	
		
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		So the custom model files get downloaded to a cache folder on the C:\ drive, is there any way to change this location to a different path?
	
	
	
	
		
	
 
 
	
	
	
		
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		If your not going to add GetPlayerResolution atleast add IsPlayerWideScreen so we can update our textdraws based on that.
	
	
	
	
		
	
 
 
	
	
	
		
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Quote:
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					Originally Posted by Kar  If your not going to add GetPlayerResolution atleast add IsPlayerWideScreen so we can update our textdraws based on that. | 
 https://sampwiki.blast.hk/wiki/GetPlayerCameraAspectRatio
already exists
	
 
	
	
	
		
	
 
 
	
	
	
		
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		Not a bug but rather an oversight since streaming 2000 objects works fine (for me anyways) but the MAX_OBJECTS definition hasn't been updated to 2000 in the a_samp include.
	
	
	
	
		
	
 
 
	
	
	
		
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		RC3-4 podvalilo. Why FreeTXDs crash some players?
	
	
	
	
		
	
 
 
	
	
	
		
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		There are client mods that alter the same memory addresses that SA-MP does