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RC3 Ingame F5 button press = crash
Posts: 119
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Am I the only one having issues with OnPlayerSpawn callback not being called upon successful authentication?
It happens only when I use AddSimpleModel in artconfig. When I remove AddSimpleModel function, OnPlayerSpawn magically starts working again. What kind of sorcery is this?
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It is possible to add function to checking is player have downloaded files?
Example: GetPlayerCustomObjectModel(playerid, dffname[], txdname[]) and return 1 = player have file.
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Skin ID 20000 isn't working for me. Any ideas?
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So the custom model files get downloaded to a cache folder on the C:\ drive, is there any way to change this location to a different path?
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If your not going to add GetPlayerResolution atleast add IsPlayerWideScreen so we can update our textdraws based on that.
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Quote:
Originally Posted by Kar
If your not going to add GetPlayerResolution atleast add IsPlayerWideScreen so we can update our textdraws based on that.
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https://sampwiki.blast.hk/wiki/GetPlayerCameraAspectRatio
already exists
Posts: 547
Threads: 57
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Not a bug but rather an oversight since streaming 2000 objects works fine (for me anyways) but the MAX_OBJECTS definition hasn't been updated to 2000 in the a_samp include.
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RC3-4 podvalilo. Why FreeTXDs crash some players?
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There are client mods that alter the same memory addresses that SA-MP does