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Please Kalcor make a tutorial how to convert .IDE and .IPL files to artconfig format!
Posts: 457
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Joined: Jul 2017
Quote:
Originally Posted by Croheart
Please Kalcor make a tutorial how to convert .IDE and .IPL files to artconfig format!
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here you go:
https://github.com/Papawy/Papawyconv
this is a simple app that generate the artwork.txt and the models from .IDE and .IPL
Posts: 65
Threads: 14
Joined: Sep 2013
Quote:
Originally Posted by Xeon™
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I don't understand this. There is no .exe file to execute, just random files?
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Can I kinda use Maya? does anyone have an idea? i rather work with it...
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Maya has no DFF export tools, you'll have to import your model to 3ds Max or Blender and then export a DFF from there.
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I created several objects and merged them, after exporting the object to the game, it will turn out to be too long. What is the problem?
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Maybe there is a scale problem. Set scale to 1.0 for all axes
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I cant figure out how to export txd, i got dff via your scripts, but can't figure out how to export textures(materials) as i have 7-8 applied textures?
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You have to use TXD workshop to create it.
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can't you just rotate it..?