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Setting this up has completely confused me now. Last thing I need to know is what's the method of creating custom player data? e.g. in pawn PlayerData[playerid][Faction] , not sure what constitutes this in C#, like I said i'm just confused now.
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ikkentim, it`s a goood news
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How many time before i can use 0.8, meanwhile can i start to making my GM in 0.7 wihout too many break changes? Also i don't understand what do u mean with mono or dotnet and installation in unix/win.
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The 0.8 prerelease should be quite stable by now, you can definitely use it for development and I'm thinking I'll release a full release of 0.8 soon, unless new issues pop up.
Updating from 0.7 to 0.8 should be fairly straight forward, unless you use any low level sampsharp stuff, which is unlikely.
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Please use a newer version of .NET Framework(4.6 or better). Select it in your project settings. I'd also like to advise you that .NET Core is much faster and more flexible(works on Linux) than .NET Framework
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Haven't you thought of how a 4 door vehicle works?
Quote:
player.PutInVehicle(vehicle);
|
You're missing out a seat parameter, and here ladies and gentlemen, here's why you should script in the native language.
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Any chance of 0.3-DL compatibility?
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I kinda had a feeling it would. Thanks for the info!
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Thanks for the work you've done! Already wanted to create something with it.