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Hey,
what are your favorite features which shouldn't be missing in a good roleplay gamemode? You should describe it properly, not just, for example: 'phone system'. Describe it, should it have messages, I don't know, calling, last messages, last calls, ringtone setup, etc.
So, my question is, what are your ideas? What should a good roleplay gm have?
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No money grinding, but plenty of jobs & businesses.
Create a whole debt system, bank credits etc.. The more money you earn, the bigger loan you get.
You can literally steal from players (IC of course haha) as some kind of elite member of some sorts.. Create secret societies and some interesting propagandas.
Oh man, this is so realistic..
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It's not really about the gamemode, but rather the community surrounding it,
I've joined plenty of roleplay servers in my time, some of them had pretty creative features..et, but I ended up leaving several of them just because their community was toxic,lazy,immature...etc.
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Balancing the money, I've been in several roleplay servers where mobile costed 1,000$ (Okay, Justified.)
And Infernus was at a price of 50,000$ (from dealership.)
So apparently, you can buy the fastest car ingame in exchange for 50 mobile phones, which is not possible IRL.
Economy must be revised several times a year so that there's no inflation
NGG's economy was hyper-inflated in it's end days.
Just Focus on Realism and forming a community surrounded with Non-Toxic players.
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Quote:
Originally Posted by CoaPsyFactor
Actually - you can buy new dodge challenger for about 20 iPhone X
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are you stupid or just stupid?