kdff gui (v0.2.5b) Feb 2019
#41

Awesome !
Reply
#42

how to import obj. files to this
Reply
#43

Quote:
Originally Posted by ZerRoxX
Посмотреть сообщение
how to import obj. files to this
Import obj to blender -> export obj from blender to dff -> generate col -> attach col -> done
Reply
#44

Yeah I'm also getting Make Col error: 2

.dff attached.
Reply
#45

Exporting the default cube (with texture matching what's in .txd) also gives error 2. Blender file attached.
Reply
#46

Error in Windows 10
Reply
#47

Add a display of collision polygons
Reply
#48

One thing I don`t understand, when I input dff and txd files into kdff program it generate collision, also I save into model folder collision file, but when I enter game object which I input into server has no collision, why, I don`t know, can anyone give me any tip?
Reply
#49

Quote:
Originally Posted by Kalcor
View Post
Error 2 = Can\'t read dff geometry section.


You\'ll need to provide more info about your model, maybe even upload the dff file if possible.
Reply
#50

Quote:
Originally Posted by Sanady
Посмотреть сообщение
One thing I don`t understand, when I input dff and txd files into kdff program it generate collision, also I save into model folder collision file, but when I enter game object which I input into server has no collision, why, I don`t know, can anyone give me any tip?
Idfk if I understood you, but you need to save the .dff again after generating the collision file (save with other nome e.g. modelNameC.dff to avoid losing the original modelName.dff file).
Reply
#51

kdff only supports collision generation for simple models with a single geometry/object. The frame count when you import should be 1. In blender, you can join multiple objects together with ctrl+j or shift+click (multiselect) object menu -> Join.

The only objects in the game that have multiple frames are ped skins (which don't need a collision), vehicles (which will never automatic collision generation), and breakable objects defined in objects.dat, which are not currently supported. Objects exported for sa-mp should be a single mesh.
Reply
#52

Quote:
Originally Posted by Kalcor
Посмотреть сообщение
...
You can add option to remove the collision from the dff file?
Reply
#53

Thanks, works great.
Reply
#54

If I use kdff -p in command line it returns this (example)

pawn Код:
[error] Could not append col to file: beach99.col error: -2
[error] Could not append col to file: beach994.col error: -2
[error] Could not append col to file: beach997.col error: -2
[error] Could not append col to file: beach999.col error: -2
However, doing all these files manually through the kdff gui works fine.

What do?
Reply
#55

I decided to take a standard object, and I also can not create a collision. What can be wrong?

Reply
#56

Quote:
Originally Posted by Kalcor
Посмотреть сообщение
In blender, you can join multiple objects together with ctrl+j or shift+click (multiselect) object menu -> Join
And we can join some objects to one of them? It would be work? (ex. Portland from III in one object)
Reply
#57

Quote:
Originally Posted by OKStyle
Посмотреть сообщение
And we can join some objects to one of them? It would be work? (ex. Portland from III in one object)
That would be a really bad idea. There are limits (size of the model, number of polygons/faces, also collision faces and textures).

But you could join certain areas of it (eg split it into 200m x 200m parts or similar). But why? With the new object limit you can almost show whole Liberty City anyway.
Reply
#58

New objects from III & VC ~ 4000. Also original objects (lights etc.).
Reply
#59

kdff not working correctly with big objects, collapses object collisions
Reply
#60

What's col error -1?
Quote:

C:\samp038_svr_RC2_win32\models\editor\kdff>kdff.e xe -a -d object.dff -c object_col.col -o object.dff
[error] Could not append col to file: object_col.col error: -1

Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)