SA-MP 0.3.8 RC (cancelled -> 0.3.DL)

Quote:
Originally Posted by Ryses
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Awesome version but,

I am having a trouble with adding it to my game; it doesnt appear. No idea why

AddSimpleModel(-1,19379, -2001, "star_A8K.dff", "star_TXD1.txd");

in which format should I add this to my game? Because this object isnt from GTA SA and doesnt have object id.
Name of .dff and .txd file have to be the same (I think).
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Quote:
Originally Posted by Saddin
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Name of .dff and .txd file have to be the same (I think).
.dff and .txd file names can be different (I tested).
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Just a suggestion for future updates: Since we have custom features now, would be useful to have a new column in the servers list showing the total size of "downloadable material" from each server or a new filter option "No custom models", so players who are searching for servers without custom models or "light servers" (servers with low amount of custom models) wouldn't need to spend time connecting in each server to check how much of megabytes (or even gigabytes) they need to download.
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Quote:
Originally Posted by EmimooCL
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When will they put it on sa-mp.com, bone so you can update the main page with the new version xD
RC Version done = released on sa-mp.com
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Quote:
Originally Posted by TheRealSphinx
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Hello,

I would suggest to use lz4 compression for the server <-> client transfer of the objects.

With cmake support:
https://github.com/Sphinxila/lz4

Also a FreeBSD support would be nice without enabling the stupid linux kernel stuff.
So I would appreciate a FreeBSD build.
I think this is a nice idea!
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Quote:
Originally Posted by Xeon™
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RC Version done = released on sa-mp.com
Fake news? They did not lol re-check the www.sa-mp.com and News section ^^
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Quote:
Originally Posted by Alex Magaсa
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Fake news? They did not lol re-check the www.sa-mp.com and News section ^^
you totally missed the context of that sentence
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I still do not understand how it works.
What I understand is, only new functions were added, right?
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OMG I LOVE YOU SO MUCH KYE THANKS FOR THE UPDATE, HUGE HUMONGOUS LOVE FOR YOU!
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Quote:
Originally Posted by ZaikerH
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I still do not understand how it works.
What I understand is, only new functions were added, right?
A whole feature was added, and some fixes for display/sound issues.
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GetPlayerSkin seems to return incorrect ids for new skins, doesn't it?
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Awesome!
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Tnx Kalkor!
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Quote:
Originally Posted by sprtik
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GetPlayerSkin seems to return incorrect ids for new skins, doesn't it?
It doesn't for me, are you sure it downloaded the custom skins for you?
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Where I can find AddSimpleModel syntax, I meant which parameter is what?
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Quote:
Originally Posted by Sanady
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Where I can find AddSimpleModel syntax, I meant which parameter is what?
QUOTE from Kalcor:
Код:
AddCharModel(base skin (used for voice, animations), new skin ID, dff file in the models folder, txd file in the models folder);
from pawn: SetPlayerSkin(playerid, new skin ID);

AddSimpleModel(virtual world (-1 is all virtual worlds), base model (used for IDE flags), new model ID (-1000 to -30000), dff file in models folder, txd file in models folder);
from pawn: CreateObject(new model ID, position, rotation etc..);
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Good job
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how can I work with that? what's the code to programing?
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man , how to add a custom car model and sapwn the custom car! ,please help me!
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Quote:
Originally Posted by andrei947258
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man , how to add a custom car model and sapwn the custom car! ,please help me!
Custom vehicles aren't supported yet.
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