Basics of exporting from blender to SA-MP
#21

Tnanks kalcor, its awesome !
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#22

Quote:
Originally Posted by ATomas
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"gtatools blender scripts by ponz" where download?
It\'s attached to first post at the bottom.
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#23

Is there any way to create only text as object? Sometning like transparent texture and only text on it..
ps. I don\'t need .txd, .dff I need.
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#24

Quote:
Originally Posted by RakeDW
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Is there any way to create only text as object? Sometning like transparent texture and only text on it..

ps. I don\'t need .txd, .dff I need.
You can already do it using function available in sa-mp since version 0.3e: https://sampwiki.blast.hk/wiki/SetObjectMaterialText
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#25

Quote:
Originally Posted by dugi
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You can already do it using function available in sa-mp since version 0.3e: https://sampwiki.blast.hk/wiki/SetObjectMaterialText
I wanna use that object for TDs.


TextDrawSetPreviewModel
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#26

Yes it\'s possible, in Blender you can create text and convert it into a mesh, you can read more about it here: https://en.wikibooks.org/wiki/Blende...ro/Text_in_BGE
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#27

You should make this thread sticky as well, so it won\'t be in middle of normal threads for players, who want to use Blender.
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#28

Quote:
Originally Posted by dugi
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Yes it\'s possible, in Blender you can create text and convert it into a mesh, you can read more about it here: https://en.wikibooks.org/wiki/Blende...ro/Text_in_BGE
Wouldn\'t it be easier by custom sprites?
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#29

Anyone knows where i can find 3D objects? Example; punching bag, food plate
And it will work in SAMP?
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#30

Any idea why gtatools doesn\'t show in addons?

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#31

Thanks for sticky this too
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#32

Quote:
Originally Posted by linuxthefish
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Any idea why gtatools doesn\'t show in addons?

place the space_view3d_gta_tools folder on that directory instead.
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#33

Quote:
Originally Posted by RoboN1X
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place the space_view3d_gta_tools folder on that directory instead.
EDIT: it\'s in misc tab by default
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#34

Muhteşem
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#35

I have version 2.79 currently installed. After installing and enabling the add-on, it\'s not in my list of tools.

I can thus not export.. Should I use an older version?


edit: confirmed

installed 2.71 and it works
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#36

@Baboon it is listed for me in 2.79 32bit zip verison.
Make sure you put it on BLENDER_DIR\2.79\scripts\addons
The gtatools archive has a folder inside "gtatools-for-blender" folder with the name space_view3d_gtatools (containing .py (python) files) put it on the folder addons.
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#37

Why does it happen? In kdff gui i have a texture, but in the game no


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#38

Quote:
Originally Posted by deemon
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Why does it happen? In kdff gui i have a texture, but in the game no


Gonna need more info than that, could be anything from broken UV maps to wrongly assigned .txd\'s.
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#39

Please record videos for kdff
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#40

Hello.

I created a door in the Blender. In the kdff GUI his have correct shape and texture: https://imgur.com/a/qTki6
TXD file: https://imgur.com/a/kAM6P
But in a game this object looks like differently — his not have a texture and have square shape: https://imgur.com/a/PG7fw
Collision of object in the .col file also have square shape: https://imgur.com/a/VbFYH

Why?
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