Posts: 1,042
Threads: 46
Joined: Jun 2013
Yesterday everything worked, today it just crash the game.
I use everything standard, I did not load my models.
I tried several times to reinstall the multiplayer, but this did not help me.
Code:
SA-MP 0.3.8-RC1
Exception At Address: 0x03A1DB23
Base: 0x03970000
Registers:
EAX: 0x11551100 EBX: 0x0B89B540 ECX: 0x03AF10D4 EDX: 0x0B89B540
ESI: 0x03F0F938 EDI: 0x11551100 EBP: 0x0028F7D8 ESP: 0x0028F7B8
EFLAGS: 0x00010202
Stack:
+0000: 0x03A2998A 0x11551100 0x03A25E98 0x11551100
+0010: 0x0FE4FF80 0x0FE6C3A8 0x00000001 0x0B89B540
+0020: 0x0028FA64 0x03973FD4 0x11551100 0x0FE6C3A8
+0030: 0x0397E4B3 0x00000001 0x0028F954 0x01000052
+0040: 0x551100E6 0x322A5511 0x551100E6 0x322A5511
+0050: 0x551100E6 0x322A5511 0x551100E6 0x322A5511
+0060: 0x551100E6 0x322A5511 0x551100E6 0x322A5511
+0070: 0x06B400E6 0x000001A0 0x000001A0 0x00000198
+0080: 0x0028F954 0x05E78A00 0x088DD9A4 0x00000000
+0090: 0x00000000 0x04F66EC4 0x0028F824 0x0028FF78
+00A0: 0x6814BE28 0x00000001 0x00C4B958 0x0080E70D
+00B0: 0x04F66EC0 0x00000004 0x000012C5 0x00000000
+00C0: 0x00000052 0x00002CE2 0x00000050 0x00000000
+00D0: 0x04DDC0BC 0x00000002 0x00000000 0x00000050
+00E0: 0x00000052 0x00C4D958 0x00000010 0x06B4D9C4
+00F0: 0x00000004 0x00000000 0x00805769 0x04DDDA90
+0100: 0x00C9BC50 0x00000052 0x044F4904 0x007EF657
+0110: 0x04DDC0BC 0x044F4904 0x00000000 0x00000052
+0120: 0x00000000 0x006C6293 0x006C62AD 0x00000052
+0130: 0x00000052 0x006C62B5 0x0DB685B4 0x00A95094
+0140: 0x0000021C 0x00C4E4F8 0xC1F7AF37 0x3FF1A19A
+0150: 0x00000000 0x3F25F734 0x412A20CD 0x00000000
+0160: 0x00000000 0x3DCCCCCD 0x3F77A3AF 0xBD719680
+0170: 0xBE7C6F8F 0x3F693023 0x3E7BF804 0x0FE4FF80
+0180: 0x0028FA64 0x00000001 0x0028FAC0 0x03A4F84B
+0190: 0x00000000 0x039A8DA0 0x0028FAA8 0x1100E601
+01A0: 0x2A551155 0x1100E632 0x2A551155 0x1100E632
+01B0: 0x2A551155 0x1100E632 0x2A551155 0x1100E632
+01C0: 0x2A551155 0x1100E632 0x2A551155 0x0300E632
+01D0: 0x0FE4D6D2 0x0FE4D6D0 0x00000000 0x000001C0
+01E0: 0x000001C0 0x000001BB 0x0FEAE1D8 0xBBF5CF00
+01F0: 0x3EF8196C 0x4343CD51 0x44E22C42 0x41A87BC9
+0200: 0x3E7BF7C6 0xBC75CF83 0x05F4174C 0x0B41EFD4
+0210: 0x6698926D 0x0028F9FC 0x669892AE 0x00000000
+0220: 0x0028FA50 0x0028FA9C 0x074EFF70 0x3F800000
+0230: 0x05F3802C 0x76000816 0x00000560 0x00000000
+0240: 0x76000849 0x0028FA50 0x679169E5 0x05F4174C
+0250: 0x0028FA18 0x00000000 0x05E9A060 0x05EAB028
+0260: 0x0896CEC4 0x00000000 0x00000000 0x00000000
+0270: 0x00000550 0x00000300 0x0B08C72C 0x00000000
SCM Op: 0x248, lDbg: 0 LastRendObj: 0
Game Version: US 1.0
State Information: Ped Context: 0
Posts: 1,042
Threads: 46
Joined: Jun 2013
It seems that the game all the time crash at different memory addresses.
Code:
SA-MP 0.3.8-RC1
Exception At Address: 0x03B8DB23
Base: 0x03AE0000
Registers:
EAX: 0x11551100 EBX: 0x0B81B540 ECX: 0x03C610D4 EDX: 0x0B81B540
ESI: 0x019C6118 EDI: 0x11551100 EBP: 0x0028F7D8 ESP: 0x0028F7B8
EFLAGS: 0x00010202
Stack:
+0000: 0x03B9998A 0x11551100 0x03B95E98 0x11551100
+0010: 0x0FDCFF80 0x0FDEC3A8 0x00000001 0x0B81B540
+0020: 0x0028FA64 0x03AE3FD4 0x11551100 0x0FDEC3A8
+0030: 0x03AEE4B3 0x00000001 0x0028F954 0x01000052
+0040: 0x551100E6 0x322A5511 0x551100E6 0x322A5511
+0050: 0x551100E6 0x322A5511 0x551100E6 0x322A5511
+0060: 0x551100E6 0x322A5511 0x551100E6 0x322A5511
+0070: 0x06B900E6 0x000001A0 0x000001A0 0x00000198
+0080: 0x0028F954 0x05E78A00 0x0B3FCC8C 0x00000000
+0090: 0x00000000 0x04ED6EC4 0x0028F824 0x0028FF78
+00A0: 0x6814BE28 0x00000001 0x00C4B958 0x0080E70D
+00B0: 0x04ED6EC0 0x00000004 0x000012A5 0x00000000
+00C0: 0x00000052 0x0000EDCC 0x00000050 0x00000000
+00D0: 0x04CBC0BC 0x00000002 0x00000000 0x00000050
+00E0: 0x00000052 0x00C4D958 0x00000010 0x06B95B98
+00F0: 0x00000004 0x00000000 0x00805769 0x04CBDA90
+0100: 0x00C9BC50 0x00000052 0x00304904 0x007EF657
+0110: 0x04CBC0BC 0x00304904 0x00000000 0x00000052
+0120: 0x00000000 0x006C6293 0x006C62AD 0x00000052
+0130: 0x00000052 0x006C62B5 0x0DAE85B4 0x00A95094
+0140: 0x0000021C 0x00C4E4F8 0xC1F7AF37 0x3FF1A19A
+0150: 0x00000000 0x3F25F734 0x412A20CD 0x00000000
+0160: 0x00000000 0x3DCCCCCD 0x3F77A3AF 0xBD719680
+0170: 0xBE7C6F8F 0x3F693023 0x3E7BF804 0x0FDCFF80
+0180: 0x0028FA64 0x00000001 0x0028FAC0 0x03BBF84B
+0190: 0x00000000 0x03B18DA0 0x0028FAA8 0x1100E601
+01A0: 0x2A551155 0x1100E632 0x2A551155 0x1100E632
+01B0: 0x2A551155 0x1100E632 0x2A551155 0x1100E632
+01C0: 0x2A551155 0x1100E632 0x2A551155 0x0300E632
+01D0: 0x0FDCD6F2 0x0FDCD6F0 0x00000000 0x000001C0
+01E0: 0x000001C0 0x000001BB 0x0FE2E2D8 0xBBF5CF00
+01F0: 0x3EF8196C 0x4343CD51 0x44E22C42 0x41A87BC9
+0200: 0x3E7BF7C6 0xBC75CF83 0x05F7174C 0x0B386184
+0210: 0x6608926D 0x0028F9FC 0x660892AE 0x00000000
+0220: 0x0028FA50 0x0028FA9C 0x0743D7E0 0x3F800000
+0230: 0x05F6802C 0x00000000 0x00000000 0x00000000
+0240: 0x00000000 0x0028FA50 0x679C69E5 0x05F7174C
+0250: 0x0028FA18 0x00000000 0x05E9A060 0x05EAB0B0
+0260: 0x089B5BE4 0x00000001 0x00000000 0x00000000
+0270: 0x00000550 0x00000300 0x0B096A6C 0x00000000
SCM Op: 0x248, lDbg: 0 LastRendObj: 0
Game Version: US 1.0
State Information: Ped Context: 0
Code:
SA-MP 0.3.8-RC1
Exception At Address: 0x039DDB23
Base: 0x03930000
Registers:
EAX: 0x11551100 EBX: 0x0B8AB540 ECX: 0x03AB10D4 EDX: 0x0B8AB540
ESI: 0x03F96118 EDI: 0x11551100 EBP: 0x0028F7D8 ESP: 0x0028F7B8
EFLAGS: 0x00010202
Stack:
+0000: 0x039E998A 0x11551100 0x039E5E98 0x11551100
+0010: 0x0FE5FF80 0x0FE7C3A8 0x00000001 0x0B8AB540
+0020: 0x0028FA64 0x03933FD4 0x11551100 0x0FE7C3A8
+0030: 0x0393E4B3 0x00000001 0x0028F954 0x01000052
+0040: 0x551100E6 0x322A5511 0x551100E6 0x322A5511
+0050: 0x551100E6 0x322A5511 0x551100E6 0x322A5511
+0060: 0x551100E6 0x322A5511 0x551100E6 0x322A5511
+0070: 0x06C000E6 0x000001A0 0x000001A0 0x00000198
+0080: 0x0028F954 0x055C8A00 0x0AC6C754 0x00000000
+0090: 0x00000000 0x056C6EC4 0x0028F824 0x0028FF78
+00A0: 0x6814BE28 0x00000001 0x00C4B958 0x0080E70D
+00B0: 0x056C6EC0 0x00000004 0x000012A5 0x00000000
+00C0: 0x00000052 0x000048C0 0x00000050 0x00000000
+00D0: 0x04D8C0BC 0x00000002 0x00000000 0x00000050
+00E0: 0x00000052 0x00C4D958 0x00000010 0x06C0F180
+00F0: 0x00000004 0x00000000 0x00805769 0x04D8DA90
+0100: 0x00C9BC50 0x00000052 0x01634904 0x007EF657
+0110: 0x04D8C0BC 0x01634904 0x00000000 0x00000052
+0120: 0x00000000 0x006C6293 0x006C62AD 0x00000052
+0130: 0x00000052 0x006C62B5 0x0DB785B4 0x00A95094
+0140: 0x0000021C 0x00C4E4F8 0xC1F7AF37 0x3FF1A19A
+0150: 0x00000000 0x3F25F734 0x412A20CD 0x00000000
+0160: 0x00000000 0x3DCCCCCD 0x3F77A3AF 0xBD719680
+0170: 0xBE7C6F8F 0x3F693023 0x3E7BF804 0x0FE5FF80
+0180: 0x0028FA64 0x00000001 0x0028FAC0 0x03A0F84B
+0190: 0x00000000 0x03968DA0 0x0028FAA8 0x1100E601
+01A0: 0x2A551155 0x1100E632 0x2A551155 0x1100E632
+01B0: 0x2A551155 0x1100E632 0x2A551155 0x1100E632
+01C0: 0x2A551155 0x1100E632 0x2A551155 0x0300E632
+01D0: 0x0FE5D6F2 0x0FE5D6F0 0x00000000 0x000001C0
+01E0: 0x000001C0 0x000001BB 0x0FEBE1D8 0xBBF5CF00
+01F0: 0x3EF8196C 0x4343CD51 0x44E22C42 0x41A87BC9
+0200: 0x3E7BF7C6 0xBC75CF83 0x05F6174C 0x0B4290CC
+0210: 0x64B4926D 0x0028F9FC 0x64B492AE 0x00000000
+0220: 0x0028FA50 0x0028FA9C 0x0758A188 0x3F800000
+0230: 0x05F5802C 0x00000000 0x00000000 0x00000000
+0240: 0x00000000 0x0028FA50 0x679369E5 0x05F6174C
+0250: 0x0028FA18 0x00000000 0x055EA060 0x055FB0B0
+0260: 0x0613FBDC 0x00000001 0x00000000 0x00000000
+0270: 0x00000550 0x00000300 0x0AC7A96C 0x00000000
SCM Op: 0x248, lDbg: 0 LastRendObj: 0
Game Version: US 1.0
State Information: Ped Context: 0
Code:
SA-MP 0.3.8-RC1
Exception At Address: 0x03C2DB23
Base: 0x03B80000
Registers:
EAX: 0x11551100 EBX: 0x0B98B540 ECX: 0x03D010D4 EDX: 0x0B98B540
ESI: 0x042A6118 EDI: 0x11551100 EBP: 0x0028F7D8 ESP: 0x0028F7B8
EFLAGS: 0x00010202
Stack:
+0000: 0x03C3998A 0x11551100 0x03C35E98 0x11551100
+0010: 0x0FE3FF80 0x0FE5C3A8 0x00000001 0x0B98B540
+0020: 0x0028FA64 0x03B83FD4 0x11551100 0x0FE5C3A8
+0030: 0x03B8E4B3 0x00000001 0x0028F954 0x01000052
+0040: 0x551100E6 0x322A5511 0x551100E6 0x322A5511
+0050: 0x551100E6 0x322A5511 0x551100E6 0x322A5511
+0060: 0x551100E6 0x322A5511 0x551100E6 0x322A5511
+0070: 0x06C500E6 0x000001A0 0x000001A0 0x00000198
+0080: 0x0028F954 0x05E68A00 0x0B17CEDC 0x00000000
+0090: 0x00000000 0x05036EC4 0x0028F824 0x0028FF78
+00A0: 0x6814BE28 0x00000001 0x00C4B958 0x0080E70D
+00B0: 0x05036EC0 0x00000004 0x000012A5 0x00000000
+00C0: 0x00000052 0x00005F70 0x00000050 0x00000000
+00D0: 0x04E8C0BC 0x00000002 0x00000000 0x00000050
+00E0: 0x00000052 0x00C4D958 0x00000010 0x06C51EE0
+00F0: 0x00000004 0x00000000 0x00805769 0x04E8DA90
+0100: 0x00C9BC50 0x00000052 0x002F4904 0x007EF657
+0110: 0x04E8C0BC 0x002F4904 0x00000000 0x00000052
+0120: 0x00000000 0x006C6293 0x006C62AD 0x00000052
+0130: 0x00000052 0x006C62B5 0x0DB585B4 0x00A95094
+0140: 0x0000021C 0x00C4E4F8 0xC1F7AF37 0x3FF1A19A
+0150: 0x00000000 0x3F25F734 0x412A20CD 0x00000000
+0160: 0x00000000 0x3DCCCCCD 0x3F77A3AF 0xBD719680
+0170: 0xBE7C6F8F 0x3F693023 0x3E7BF804 0x0FE3FF80
+0180: 0x0028FA64 0x00000001 0x0028FAC0 0x03C5F84B
+0190: 0x00000000 0x03BB8DA0 0x0028FAA8 0x1100E601
+01A0: 0x2A551155 0x1100E632 0x2A551155 0x1100E632
+01B0: 0x2A551155 0x1100E632 0x2A551155 0x1100E632
+01C0: 0x2A551155 0x1100E632 0x2A551155 0x0300E632
+01D0: 0x0FE3D712 0x0FE3D710 0x00000000 0x000001C0
+01E0: 0x000001C0 0x000001BB 0x0FE9E1D8 0xBBF5CF00
+01F0: 0x3EF8196C 0x4343CD51 0x44E22C42 0x41A87BC9
+0200: 0x3E7BF7C6 0xBC75CF83 0x05FA174C 0x0B52B874
+0210: 0x6381926D 0x0028F9FC 0x638192AE 0x00000000
+0220: 0x0028FA50 0x0028FA9C 0x074B0878 0x3F800000
+0230: 0x05F9802C 0x00000000 0x00000000 0x00000000
+0240: 0x00000000 0x0028FA50 0x679269E5 0x05FA174C
+0250: 0x0028FA18 0x00000000 0x05E8A060 0x05E9B028
+0260: 0x08B096FC 0x00000000 0x00000000 0x00000000
+0270: 0x00000550 0x00000300 0x0B1D0814 0x00000000
SCM Op: 0x248, lDbg: 0 LastRendObj: 0
Game Version: US 1.0
State Information: Ped Context: 0
Posts: 1,042
Threads: 46
Joined: Jun 2013
Quote:
Originally Posted by Kalcor
It's the same crash, just samp.dll is loaded at different addresses.
Somehow the skin ID became corrupt. Thanks for reporting, I'll investigate it.
|
I found a solution. I added
AddPlayerClass to
OnGameModeInit and the game stopped crashing.
That is, this problem appears when
useartwork 1 and in the gamemode there is no function
AddPlayerClass. If I prescribe
useartwork 0 and I do not use
AddPlayerClass the game will not crash.
Sorry for my bad english.