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Quote:
Originally Posted by Chipardeur
[FCNPC] Error: NPC 'Conducteur_avion20000' not created. Name 'Conducteur_avion20000' is invalid or the maxnpc limit in server.cfg has been reached.
maxnpc 10
With 0.3.7 it's work ...
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Fcnpc is memory hacking plugin.
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I must say Kalcor, this update really did take my breath away.
I never thought I'd see the day where custom model support would be implemented but alas, it finally happened. And I'm really happy that it did. This is an excellent step to make servers unique and distinguishable from other servers.
Posts: 225
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pawn Код:
AddSimpleModel(-1,19379, -10000, "cellphone.dff", "cellphone.txd");
In that case what 19379 stands for? (I already have the .dff and .txd for the cellphone)
Posts: 1,276
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Quote:
Originally Posted by Skream
pawn Код:
AddSimpleModel(-1,19379, -10000, "cellphone.dff", "cellphone.txd");
In that case what 19379 stands for? (I already have the .dff and .txd for the cellphone)
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The ID of an object you want to take IDE flags from.
Posts: 225
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Joined: Apr 2012
Quote:
Originally Posted by Admigo
ModelId = 19379
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and the -10000 would be? I just don't get it right. What's the REAL modelid (that im going to acess it in-game) -10000 or 19379?
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The negative one(-1000), custom objects use negative IDs: -1000 to -30000.
Posts: 225
Threads: 19
Joined: Apr 2012
Quote:
Originally Posted by dugi
The negative one(-1000), custom objects use negative IDs: -1000 to -30000.
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K but in that case how I should set it?
pawn Код:
AddSimpleModel(-1,19379, -10000, "cellphone.dff", "cellphone.txd");
Still don't get it I need a object to attach the format or something like that?
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AddSimpleModel isn't a PAWN scripting function, you define custom models in <your server directory>\models\artconfig.txt