SA-MP 0.3.8 RC (cancelled -> 0.3.DL)
#61

The Don is everywhere!

Reply
#62

Good update, linux version please
Reply
#63

Quote:
Originally Posted by Kalcor
Посмотреть сообщение
SA-MP 0.3.8 RC

The 0.3.8 version of SA-MP will feature server-side custom models. Right now custom objects and custom player skins are supported, with more types planned for the future. Since this feature potentially has a large scope for some servers, 0.3.8 is being placed in to RC early. This gives server owners plenty of time to plan. These new features will take some time to formalise, so be please be patient with the release.

Although there are several new security features related to custom models, these are not yet enabled in the current build. Only use the RC version with people you trust as there could be unknown security flaws in GTA:SA's model formats.

How custom models work in SA-MP

Custom models are stored with the SA-MP server, usually in the 'models' folder. When a player connects, they are given a list of all models used by the server. Players will download models as required and store them by CRC in a 'cache' folder. Every server the player connects to has a seperate model cache. The local cache is located under: Documents\GTA San Andreas User Files\SAMP\cache followed by the server's IP.Port.

For custom player skins, the player will download all of these at the start of the game, since the game can't be paused to load skins. For objects attached to the player like accessories, these must be downloaded at the start also. For world objects, these will be downloaded depending what virtual world they are in. That means it's possible to have custom worlds that the player would not have to download until they entered the virtual world.

Model format

The skin format is the same as the game's normal format. Object models require a collision attached to the dff, and this collision has to be attached using the kdff tool.

The main modeling tools for GTA:SA are written for 3dsmax, although there are some other tools available for blender. I have made a short blender export tutorial available here.

Defining custom models in the artconfig.txt file

Custom models are currently defined in the server's artconfig.txt file. The line AddCharModel is used to add a new player model, and AddSimpleModel is used to define a custom object, which includes both world objects and objects that will be attached to players as accessories.



Other fixes since 0.3.7

- The radar outline should now scale properly in widescreen resolutions.
- A bug introduced to PlayerPlaySound with sound ID 0 should be fixed.
- Actors should now be able to rotate again.

Downloads:

0.3.8 RC1 Client
SA-MP 0.3.8 RC1 Client Installer

0.3.8 RC1 Server
SA-MP 0.3.8 RC1 Windows Server
It is a victory. I believed in you, you're my favorite Kalcor thank you!
Reply
#64

Nice

Reply
#65

and what about CEF? it will be nice, if servers can create own styles for dialogs.

thx and sry for my bad english
Reply
#66

This is awesome. I didn't expect this to make its way into SA-MP, so it's a pleasant surprise
Thanks
Reply
#67

Finally version 0.3.8 is out, Great job sa-mp team, can't wait to try it. By the way i'm still waiting for version 0.4.0
Reply
#68

Hey Kalcor, congratz you!
One thing, actor vulnerability is always 1, and SetActorFacingAngle is a little bugged!
Reply
#69

Nice man !!!!!!

WE WAIT FOR VEHICLES !
Reply
#70

it happened, he heard our prayers
Reply
#71

I propose to add a new txd files. This will give a new breath of SAMP servers, new opportunities for the creation of TD and more
Reply
#72

I love this, thanks Kye!
Reply
#73

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSS SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SSSSSSSSSS
Reply
#74

The long awaited blessing!
Reply
#75

Awesome, thanks for the artwork option.
Reply
#76

rcon password by default is
PHP Code:
changeit 
instead of
PHP Code:
changeme 
Reply
#77

Nice one Kalcor, keep up the good work
Reply
#78

Quote:
Originally Posted by KingHual
View Post
but when 0.4?
I actually also wondered it, but it seems kinda legit after a bit of thinking

The third is a build and not a minor and increasing a minor will push too fast towards a major, which will mean samp is a stable application (which is like, never is?)
It is a build with a single major update, it doesn't improve or fix the existing underlying code so it doesn't actually change much, mods are a big push towards transforming roleplay and freeroam servers into a more realistic or innovative, but in terms of the application it is probably not much.


I guess we can expect 0.3.9 before 0.4


OT: You haven't stated the limits of the mods we can put on, file size, whether I (as a player) can flush the mod cache once it reaches a certain size or may I even deny all the mods all together?
Reply
#79

Are the `Custom Skins` Visible to other players? / ...
Reply
#80

Quote:
Originally Posted by ISmokezU
View Post
Are the `Custom Skins` Visible to other players? / ...
Of course
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)