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Dynamic object streaming lags(slow loading and less stream distance) when amount of all objects is about 20000. So it should be? I just think the amount or more even could exist without any issues. How many has anyone dynamic objects on their servers? Tell me please, how is it?
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I found out what is the lags and how do they appear. I created a lot of default objects (CreateObject) about 700. I tried to replace they to dynamic, lags disappeared. But I need only CreateObject, not CreateDynamicObject in the case. How does it do?
CreateObject needs to get rid of car falling down through textures
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is this working in windows xp? it always load failed plugin
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this issue has been reported earlier @RedFall, check out the last few pages of this thread and you'll find your answer.
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Hey Incognito, there's two problems:
1. "IsDynamicActorStreamedIn" doesn't works properly.
2. "MoveDynamicObject" is too slow! Even is better using "SetDynamicObjectPos" every few time and so, recreate a "object movement".
Kind regards
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Quote:
Originally Posted by Widoh
Hey Incognito, there's two problems:
1. "IsDynamicActorStreamedIn" doesn't works properly.
2. "MoveDynamicObject" is too slow! Even is better using "SetDynamicObjectPos" every few time and so, recreate a "object movement".
Kind regards
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Slow ? Increase speed lol.
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Quote:
Originally Posted by Widoh
I meant, the time it takes to be processed (code)
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I've never had an issue. How many objects are you moving at once?
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AttachDynamicObjectToPlayer fixed?