30.10.2017, 11:09
Hello I have a problem, I create MySQL Pickup System and i need help, because when he approaches to pickup don't deleted, and not give info for my code.
Sorry for my Bad English
This is a my Code:
On up Script:
Sorry for my Bad English
This is a my Code:
On up Script:
Код:
enum eInfo { eUID, ePickup, Float:ePosX, Float:ePosY, Float:ePosZ, eVW, eInt } new EventInfo[MAX_EVENTS][eInfo];
Код:
public OnPlayerPickUpDynamicPickup(playerid, pickupid) { if(pickupid == EventInfo[pickupid][eUID]) { { new eventpickup = random(3); switch(eventpickup) { case 0: { new eventcar = random(3); Tip(playerid, 5, "Znalazles Pickup i zdobyles jedno z 3 pojazdow wpisz: ~y~/v"); switch(eventcar) { case 0: { new Float:posx, Float:posy, Float:posz, Float:angle, vw, int; GetPlayerPos(playerid, posx, posy, posz); GetPlayerFacingAngle(playerid, angle); vw = GetPlayerVirtualWorld(playerid); int = GetPlayerInterior(playerid); new uid = StworzPojazd(playerid, 439, 1, 1, vw, int, posx+2, posy+2, posz+1, angle); VehicleInfo[uid][vLocked]=false; SetVehicleLock(VehicleInfo[uid][vSAMPID], false); } case 1: { new Float:posx, Float:posy, Float:posz, Float:angle, vw, int; GetPlayerPos(playerid, posx, posy, posz); GetPlayerFacingAngle(playerid, angle); vw = GetPlayerVirtualWorld(playerid); int = GetPlayerInterior(playerid); new uid = StworzPojazd(playerid, 542, 1, 1, vw, int, posx+2, posy+2, posz+1, angle); VehicleInfo[uid][vLocked]=false; SetVehicleLock(VehicleInfo[uid][vSAMPID], false); } case 2: { new Float:posx, Float:posy, Float:posz, Float:angle, vw, int; GetPlayerPos(playerid, posx, posy, posz); GetPlayerFacingAngle(playerid, angle); vw = GetPlayerVirtualWorld(playerid); int = GetPlayerInterior(playerid); new uid = StworzPojazd(playerid, 507, 1, 1, vw, int, posx+2, posy+2, posz+1, angle); VehicleInfo[uid][vLocked]=false; SetVehicleLock(VehicleInfo[uid][vSAMPID], false); } } } case 1: { Tip(playerid, 5, "Znalazles Pickup i zdobyles gotowke."); GivePlayerCash(playerid, 7000); } case 2: { Tip(playerid, 5, "Znalazles Pickup i zdobyles unikalny przedmiot!."); StworzPrzedmiot(OWNER_PLAYER, CharacterInfo[playerid][pUID], "Dynia na Głowe", ITEM_TYPE_ATTACHED, 19320, 2, 1); } } } return 1; } }