26.10.2017, 15:41 
	
	
	
		As the title says what do you guys think about a fantasy roleplay community that has lore and books to read so you can play, the rules taken from World of Darkness the server contains alot of races and etc !
	
	
	
	
| This. Im always sceptical when people try to turn the game into something completely different. San Andreas is set in the 90s USA, not in a fantasy world, and not in ancient rome. You cant create the atmosphere without heavy modding (and modding isnt really a thing in samp), and fantasy is all about atmosphere. | 
| It's been two years since I played a public SA-MP server and I still check this forum everyday and start new personal script projects periodically. I guess it's a hobby for me to try to adapt new, fun, crazy, different ideas into San Andreas ambient, or SA-MP in general. I never finish any of these projects, probably because SA-MP is limited and wouldn't really work properly in a public server, but I find it very satisfying to accomplish something beyond SA-MP limits and all the mainstream stuff we have been playing the last ten years. Let's not go so far, Van Andreas! | 

| It's been two years since I played a public SA-MP server and I still check this forum everyday and start new personal script projects periodically. I guess it's a hobby for me to try to adapt new, fun, crazy, different ideas into San Andreas ambient, or SA-MP in general. I never finish any of these projects, probably because SA-MP is limited and wouldn't really work properly in a public server, but I find it very satisfying to accomplish something beyond SA-MP limits and all the mainstream stuff we have been playing the last ten years. Let's not go so far, Van Andreas! | 
| You can create an accurate atmosphere of literally anything (wild west, medieval, space, ...) without the need of a lot of resources and mods. I’ve been there and done it and my wild west server was pretty immersive according to the old pb. All you need is a dedicated mapper and end goal. | 
| I think, people are using the languages that they're most comfortable with and are avoiding learning and a adopting to new things. The thing is, the amount of time people are putting onto their projects can raise above a year to a couple of one, with that amount of time; you could learn to create games under an engine rather than a modification, maybe not an entire crazy game like "BattleField" but a bare minimal and basic game; you could do. (depending on how much you'd actually spend on learning) | 

| I think, people are using the languages that they're most comfortable with and are avoiding learning and a adopting to new things. The thing is, the amount of time people are putting onto their projects can raise above a year to a couple of one, with that amount of time; you could learn to create games under an engine rather than a modification, maybe not an entire crazy game like "BattleField" but a bare minimal and basic game; you could do. (depending on how much you'd actually spend on learning) | 
| Eh.. you also need someone with photoshop for graphics, someone for sound... while you do the code.. learning all of those isnt that easy. | 
| You're right, however not every member of this community is trying to learn PAWN to become a full stack developer. They're just trying to improve the quality of the game they spend hours playing every day. This was me initially, then I developed the desire to learn new programming languages as I stopped playing SA-MP. Well, I have spent countless hours developing projects that took years to finish and I don't even have the source code of them now.. You're making me reflect on my life  Needless to say it was totally worth it! | 
 I learn to create my games for visualization of my architective ideas.
 I learn to create my games for visualization of my architective ideas.
	