Code:
public OnPlayerDisconnect(playerid, reason)
{
(Bank robbery begins here)
if(BankRobber[playerid])
{
new Rob = BankRobber[playerid]-1, string[128];
DisablePlayerCheckpoint(playerid);
BankRobbersCount --;
format(BankRobbers[Rob], MAX_PLAYER_NAME, "");
DeliverMoney[playerid] = 0;
foreach(Player, i)
{
if(BankRobber[i] || PlayerInfo[i][pFac] == 1)
{
if(Rob == 0) TextDrawHideForPlayer(i, Textdraw1);
else if(Rob == 1) TextDrawHideForPlayer(i, Textdraw2);
else if(Rob == 2) TextDrawHideForPlayer(i, Textdraw3);
else if(Rob == 3) TextDrawHideForPlayer(i, Textdraw4);
else if(Rob == 4) TextDrawHideForPlayer(i, Textdraw5);
}
}
format(string, sizeof(string), "** %s has disconnected and has failed the robbery. **", RPN(playerid));
SendRobberyMessage(COLOR_LIGHTRED, string);
SendCopMessage(COLOR_LIGHTRED, string);
BankRobber[playerid] = 0;
if(BankRobbersCount == 0)
{
TextDrawHideForAll(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawHideForAll(Textdraw5);
BankRobbery = 0;
RobberyStarted = 0;
format(string, sizeof(string), "** The bank robbery has ended, $%d were stolen and $%d were saved. **", TotalStolen*10000, (TotalRobbers*10000-(TotalStolen*10000)));
SendClientMessageToAll(COLOR_YELLOW, string);
TotalRobbers = 0;
new copsonline;
foreach(Player, i)
{
if(IsACop(i)) copsonline++;
}
foreach(Player, i)
{
if(IsACop(i))
{
new Saved = (TotalRobbers*10000-(TotalStolen*10000));
GiveDodMoney(i, Saved/copsonline);
format(string, sizeof(string), "** You have received your cut from the saved money. ($%d)", Saved/copsonline);
SendClientMessage(i, COLOR_LIME, string);
}
}
}
}
RemovePlayerAttachedObject(playerid, 0);
(This is the paintball part)
if(PlayerPaintballing[playerid] == 1)
{
ResetPlayerWeapons(playerid);
ResetDodWeapons(playerid);
SetPlayerPos(playerid,1310.1110,-1368.5656,13.517786);
for(new w = 0; w < 13; w++)
{
GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][w], PlayerInfo[playerid][pWeaponAmmo][w]);
}
}
(This is the Boxing part)
new string[128];
if(Boxing[playerid])
{
(Boxing opponents ID)
new playerb = -1;
foreach(Player, i)
{
if(Boxing[i] && i != playerid) playerb = i;
}
if(playerb != -1)
{
format(string, sizeof(string), "Boxing Ring: The boxing match has ended, %s has won the match.", RPN(playerb));
SendGymMessage(COLOR_WHITE, string);
(This puts them out of the boxing ring)
SetPlayerPos(playerb, 760.9759,4.7187,1000.7084);
SetPlayerFacingAngle(playerb, 268.9407);
SetPlayerPos(playerid, 760.9759,6.1794,1000.7093);
SetPlayerFacingAngle(playerid, 268.9407);
(Winner of boxing match will win the bet amount)
new oldj = strval(RPJL(playerb, JOB_BOXER));
PlayerInfo[playerb][pJobSkill][JOB_BOXER] ++;
new newj = strval(RPJL(playerb, JOB_BOXER));
if(oldj < newj)
{
format(string, sizeof(string), "** Your Boxer level is now %d, you can now cause %d more damage. **", newj, (newj*2)-2);
SendClientMessage(playerb, COLOR_YELLOW, string);
}
//
SendClientMessage(playerb, COLOR_LIME, " You have won the boxing match.");
SendClientMessage(playerid, COLOR_LIGHTRED, " You have lost the boxing match.");
(This is where placing bids are)
new winner = pBoxer[playerb];
foreach(Player, i)
{
if(BidBoxer[i] == winner)
{
new percent, profit;
percent = (BidAmount[i]/BoxerBid[winner]) * 100;
profit = (percent * BoxerBid[pBoxer[playerid]]) / 100;
GiveDodMoney(i, BidAmount[i] + profit);
format(string, sizeof(string), " You have won $%d from bidding in the match, the money you bid has been returned as well.", profit);
SendClientMessage(i, COLOR_LIME, string);
}
BidAmount[i] = 0;
BidBoxer[i] = 0;
}
for(new w = 0; w < 13; w++)
{
GiveDodWeapon(playerb, PlayerInfo[playerb][pWeapon][w], PlayerInfo[playerb][pWeaponAmmo][w]);
}
}
for(new w = 0; w < 13; w++)
{
GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][w], PlayerInfo[playerid][pWeaponAmmo][w]);
}
BoxingMatch = 0;
Boxer[1] = -1;
pBoxer[playerb] = 0;
Boxer[2] = -1;
pBoxer[playerid] = 0;
Boxing[playerb] = 0;
Boxing[playerid] = 0;
BoxerBid[1] = 0;
BoxerBid[2] = 0;
if(BoxTime)
{
TogglePlayerControllable(playerb, 1);
KillTimer(BoxTimer);
}
}
if(IsPlayerLoggedIn(playerid)) {SaveChar(playerid);}
switch(reason)
{
case 0: format(string, sizeof(string), "* %s has left the server. (Timeout)", RPN(playerid));
case 1: format(string, sizeof(string), "* %s has left the server. (Leaving)", RPN(playerid));
case 2: format(string, sizeof(string), "* %s has left the server. (Kicked/Banned)", RPN(playerid));
}
SendNearbyMessage(playerid, 10, string, COLOR_YELLOW, COLOR_YELLOW, COLOR_YELLOW, COLOR_YELLOW, COLOR_YELLOW);
foreach(Player, i)
{
if(Specid[i] == playerid)
{
Spec[i] = 0;
Specid[i] = -1;
TogglePlayerSpectating(i, 0);
SetPlayerVirtualWorld(i, PlayerInfo[playerid][pVW]);
SetPlayerInterior(i, PlayerInfo[playerid][pInt]);
SetPlayerPos(i, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
SendClientMessage(i, COLOR_WHITE, " You have stopped spectating players.");
}
}
(This is where the clearing AD begins)
for(new i=0; i<MAX_ADS; i++)
{
if(strfind(AD[i], RPN(playerid)) != -1)
{
format(AD[i], 128, "");
}
}
(This is where AD clearing ends)
ClearChar(playerid);
if(Planted[playerid] == 1)
{
DestroyObject(C4[playerid]);
Bomb[playerid] = 0;
Planted[playerid] = 0;
}
return 1;
}
That is my whole OnPlayerDisconnect code, I added in some things to let you know what is what in it. I can't seem to find anything wrong with it, can you?