[Map] Zombie Apocalypse (Good For TDM) Simple
#1

Another simple map good for zombie apocalypse tdm

Код:
RemoveBuildingForPlayer(playerid, 3778, 337.4531, -1875.0000, 3.4063, 0.25);
RemoveBuildingForPlayer(playerid, 3778, 289.2266, -1875.0000, 3.2031, 0.25);
RemoveBuildingForPlayer(playerid, 3778, 245.5391, -1875.0000, 2.6875, 0.25);
RemoveBuildingForPlayer(playerid, 3778, 200.4844, -1875.0000, 3.0781, 0.25);
RemoveBuildingForPlayer(playerid, 3615, 200.4844, -1875.0000, 3.0781, 0.25);
RemoveBuildingForPlayer(playerid, 3615, 245.5391, -1875.0000, 2.6875, 0.25);
RemoveBuildingForPlayer(playerid, 3615, 289.2266, -1875.0000, 3.2031, 0.25);
RemoveBuildingForPlayer(playerid, 3615, 337.4531, -1875.0000, 3.4063, 0.25);
CreateObject(8147, 235.26770, -1776.52759, 5.79866,   0.00000, 0.00000, 89.75999);
CreateObject(8147, 235.26770, -1776.52759, 12.07729,   0.00000, 0.00000, 89.75999);
CreateObject(3437, 175.44908, -1789.58704, 7.69415,   0.00000, 0.00000, 0.00000);
CreateObject(3437, 175.45166, -1792.89185, 5.50141,   0.00000, 0.00000, 0.00000);
CreateObject(3437, 175.47382, -1796.06848, 3.33787,   0.00000, 0.00000, 0.00000);
CreateObject(3437, 175.43222, -1798.83740, 0.51561,   0.00000, 0.00000, 0.00000);
CreateObject(3474, 201.16440, -1856.80640, 8.07307,   0.00000, 0.00000, 0.00000);
CreateObject(3569, 211.40419, -1858.38184, 3.33414,   0.00000, 0.00000, 0.00000);
CreateObject(3569, 220.45123, -1858.13855, 3.33414,   0.00000, 0.00000, 0.00000);
CreateObject(3279, 202.08684, -1840.24902, 2.62919,   0.00000, 0.00000, 0.00000);
CreateObject(3722, 206.02766, -1834.20557, 6.22111,   0.00000, 0.00000, 55.86000);
CreateObject(14402, 222.03966, -1830.27026, 2.82453,   0.00000, 0.00000, 0.00000);
CreateObject(14402, 174.25958, -1848.40356, 2.50955,   0.00000, 0.00000, 0.00000);
CreateObject(14402, 212.16199, -1847.38220, 2.39001,   0.00000, 0.00000, 0.00000);
CreateObject(12950, 219.15196, -1842.91052, 4.51103,   0.00000, 0.00000, 55.20000);
CreateObject(12950, 207.92203, -1844.94519, 10.91035,   0.00000, 0.00000, 148.26009);
CreateObject(12950, 211.03072, -1839.83276, 6.28723,   0.00000, 0.00000, 148.26009);
CreateObject(11442, 233.53180, -1828.13245, 2.70132,   0.00000, 0.00000, 0.00000);
CreateObject(11444, 231.60867, -1813.91028, 2.84062,   0.00000, 0.00000, 0.00000);
CreateObject(18980, 231.78734, -1820.76135, 2.25179,   0.00000, 0.00000, 0.00000);
CreateObject(18980, 234.73564, -1820.81409, -0.15317,   0.00000, 0.00000, 0.00000);
CreateObject(18980, 237.39818, -1820.85449, -2.39603,   0.00000, 0.00000, 0.00000);
CreateObject(18980, 240.11601, -1820.74402, -4.50636,   0.00000, 0.00000, 0.00000);
CreateObject(18980, 242.63577, -1820.68970, -6.41520,   0.00000, 0.00000, 0.00000);
CreateObject(11011, 265.08908, -1790.16699, 5.89864,   0.00000, 0.00000, -90.54000);
CreateObject(826, 267.06415, -1786.77844, 3.28578,   0.00000, 0.00000, 0.00000);
CreateObject(826, 226.57338, -1777.72058, 3.09899,   0.00000, 0.00000, 0.00000);
CreateObject(1383, 285.31995, -1804.21411, 3.39186,   0.00000, 0.00000, 0.00000);
CreateObject(1383, 274.05054, -1824.41187, 12.25945,   -24.24000, 40.32000, 36.06000);
CreateObject(12922, 314.62268, -1846.97034, 4.66415,   -52.68000, 59.34003, -122.75997);
CreateObject(7832, 331.10187, -1857.51636, 5.32803,   0.00000, 0.00000, 0.00000);
CreateObject(1454, 309.79422, -1859.54956, 2.81447,   0.00000, 0.00000, 62.94000);
CreateObject(1454, 309.79422, -1859.54956, 4.21382,   0.00000, 0.00000, 62.94000);
CreateObject(13635, 269.03674, -1848.78564, 4.06494,   0.00000, 0.00000, 96.12000);
CreateObject(1369, 279.83493, -1851.51440, 2.81604,   0.00000, 0.00000, 0.00000);
CreateObject(842, 266.59598, -1847.94043, 2.35424,   0.00000, 0.00000, 0.00000);
CreateObject(1442, 266.60373, -1848.57617, 2.80866,   0.00000, 0.00000, 0.00000);
CreateObject(5463, 207.46248, -1790.55640, 29.87919,   0.00000, 0.00000, 0.00000);
CreateObject(1383, 243.92561, -1803.79858, 19.14894,   -24.24000, 40.32000, 145.08003);
CreateObject(848, 203.66522, -1812.75439, 4.97727,   0.00000, 0.00000, 0.00000);
CreateObject(842, 205.66568, -1813.27026, 3.42430,   0.00000, 0.00000, 0.00000);
CreateObject(837, 201.59300, -1814.77612, 3.61316,   0.00000, 0.00000, 0.00000);
CreateObject(2908, 201.19179, -1813.00500, 3.48221,   0.00000, 0.00000, 0.00000);
CreateObject(2907, 201.85907, -1812.25769, 3.49264,   0.00000, 0.00000, 0.00000);
CreateObject(2907, 200.00969, -1813.38220, 3.49264,   0.00000, 0.00000, -46.98000);
CreateObject(2907, 200.94556, -1813.88965, 3.49264,   0.00000, 0.00000, 0.00000);
CreateObject(2907, 202.53938, -1813.72180, 3.49264,   0.00000, 0.00000, -72.89999);
CreateObject(2907, 200.78389, -1811.66846, 3.49264,   0.00000, 0.00000, 71.46001);
CreateObject(19632, 201.48936, -1813.22070, 3.44485,   0.00000, 0.00000, 0.00000);
CreateObject(17037, 186.77205, -1814.90869, 5.64837,   0.00000, 0.00000, 88.73998);
CreateObject(17036, 194.43057, -1816.46155, 3.07801,   0.00000, 0.00000, 0.00000);
CreateObject(1265, 204.18201, -1813.81543, 3.41938,   0.00000, 0.00000, 0.00000);
CreateObject(1265, 205.12401, -1811.60217, 3.47931,   0.00000, 0.00000, 0.00000);
CreateObject(11500, 180.00490, -1818.19214, 3.27434,   0.00000, 0.00000, 0.00000);
CreateObject(826, 186.24820, -1822.58179, 3.22030,   0.00000, 0.00000, 0.00000);
CreateObject(826, 256.97238, -1839.55518, 2.43628,   0.00000, 0.00000, 0.00000);
CreateObject(3279, 298.48666, -1827.20642, 2.92661,   0.00000, 0.00000, 0.00000);
CreateObject(3268, 245.33287, -1869.78894, 0.61827,   0.00000, 0.00000, -89.33999);
CreateObject(960, 252.19116, -1848.83411, 2.62749,   0.00000, 0.00000, 0.00000);
CreateObject(3255, 273.36819, -1872.47925, -1.93764,   0.00000, 0.00000, 0.00000);
CreateObject(3630, 258.65561, -1864.59302, 8.43151,   0.00000, 0.00000, 90.72002);
CreateObject(2991, 228.36436, -1855.99670, 2.63104,   0.00000, 0.00000, 0.00000);
CreateObject(3257, 322.24945, -1797.98462, 3.66015,   0.00000, 0.00000, 0.00000);
CreateObject(8147, 340.55472, -1776.91284, 5.79866,   0.00000, 0.00000, 89.75999);
CreateObject(8147, 340.55472, -1776.91284, 12.01016,   0.00000, 0.00000, 89.75999);
CreateObject(2991, 330.92041, -1864.89075, 2.50117,   0.00000, 0.00000, 0.00000);
CreateObject(3630, 329.39777, -1849.31897, 3.46502,   0.00000, 0.00000, 0.00000);
CreateObject(3630, 323.63556, -1869.61292, 3.46502,   0.00000, 0.00000, -96.12000);
CreateObject(18257, 344.47415, -1856.37805, 2.19784,   0.00000, 0.00000, 0.00000);
CreateObject(3066, 331.53586, -1879.53235, 2.13948,   0.00000, 0.00000, 124.55999);
CreateObject(14402, 336.42947, -1866.58850, 1.96246,   0.00000, 0.00000, 0.00000);
CreateObject(14402, 325.42459, -1876.39429, 1.50647,   0.00000, 0.00000, 0.00000);
CreateObject(3644, 296.93155, -1872.43188, 2.90746,   0.00000, 0.00000, 0.00000);
CreateObject(3363, 179.52797, -1850.99280, 2.32359,   0.00000, 0.00000, 0.00000);
CreateObject(11290, 197.90138, -1880.19275, 5.21070,   0.00000, 0.00000, 90.72001);
CreateObject(11440, 259.14328, -1825.11401, 2.35332,   0.00000, 0.00000, 0.00000);
CreateObject(849, 329.01605, -1838.58423, 2.94018,   0.00000, 0.00000, 0.00000);
CreateObject(910, 331.21442, -1838.34241, 3.77672,   0.00000, 0.00000, -56.94000);
CreateObject(850, 331.89496, -1835.18433, 2.87275,   0.00000, 0.00000, 0.00000);
CreateObject(826, 337.38315, -1845.45178, 2.46794,   0.00000, 0.00000, 0.00000);
CreateObject(826, 343.32669, -1875.03442, 1.71467,   0.00000, 0.00000, 0.00000);
CreateObject(18848, 290.35968, -1865.30750, 4.62217,   0.00000, 0.00000, 0.00000);
CreateObject(18848, 304.45529, -1865.85449, 4.61849,   0.00000, 0.00000, 0.00000);
CreateObject(18848, 303.14661, -1879.92139, 4.61506,   0.00000, 0.00000, 0.00000);
CreateObject(18848, 289.67020, -1879.53442, 4.61845,   0.00000, 0.00000, 0.00000);
CreateObject(19943, 291.84106, -1825.86963, 2.74226,   0.00000, 0.00000, 0.00000);
CreateObject(19943, 292.15042, -1833.26611, 2.74226,   0.00000, 0.00000, 0.00000);
CreateObject(19943, 288.07797, -1829.49976, 2.74226,   0.00000, 0.00000, 0.00000);
CreateObject(8147, 318.57492, -1899.21985, 5.79866,   0.00000, 0.00000, 89.75999);
CreateObject(4245, 272.48438, -2012.19531, -15.47656,   0.00000, 0.00000, 0.00000);
CreateObject(8147, 318.57492, -1899.21985, 13.07006,   0.00000, 0.00000, 89.75999);
CreateObject(8147, 318.57492, -1899.21985, 5.79866,   0.00000, 0.00000, 89.75999);
CreateObject(8147, 231.54906, -1898.70105, -0.08213,   0.00000, 0.00000, 89.75999);
CreateObject(8147, 318.76239, -1899.03076, -0.10314,   0.00000, 0.00000, 89.75999);
CreateObject(8147, 231.54906, -1898.70105, 11.74951,   0.00000, 0.00000, 89.75999);
CreateObject(8147, 231.54906, -1898.70105, 5.65506,   0.00000, 0.00000, 89.75999);
CreateObject(8147, 162.59010, -1829.08765, 2.09162,   0.00000, 0.00000, 180.59999);
CreateObject(8147, 162.59010, -1829.08765, 7.56876,   0.00000, 0.00000, 180.59999);
CreateObject(8147, 162.59010, -1829.08765, 14.06538,   0.00000, 0.00000, 180.59999);
CreateObject(8147, 162.59010, -1829.08765, -0.88683,   0.00000, 0.00000, 180.59999);
CreateObject(8147, 360.16141, -1843.74719, 2.11129,   0.00000, 0.00000, 180.30000);
CreateObject(8147, 360.16141, -1843.74719, 8.53730,   0.00000, 0.00000, 180.30000);
CreateObject(8147, 360.16141, -1843.74719, 15.56635,   0.00000, 0.00000, 180.30000);
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#2

Hmm good but 1 bug

Reply
#3

Quote:
Originally Posted by SonnyGamer
Посмотреть сообщение
Hmm good but 1 bug

Thanks buddy, anyways its not a bug i missed it up when i was mapping. the gate was too "far" you can juse adjust it using SA-MP map construction.
Reply
#4

Anyways Better
Reply
#5

the fences are waaaaaaaaaaaaaaaaaaaaaaaaay out of alignment and bad placement
4/10
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