14.09.2017, 07:23
I created a deer hunting code but it made my server lag, When the server hunter will lag, does not work then would normally someone can help me review the code that worked well?
Код:
if(hittype == 3) { if(weaponid >= 22 && weaponid <= 34) { if(hitid == DeerID[0] || hitid == DeerID[1] || hitid == DeerID[2] || hitid == DeerID[3] || hitid == DeerID[4] || hitid == DeerID[5] || hitid == DeerID[6] || hitid == DeerID[7] || hitid == DeerID[8] || hitid == DeerID[9] || hitid == DeerID[10] || hitid == DeerID[11] || hitid == DeerID[12] || hitid == DeerID[13] || hitid == DeerID[14] || hitid == DeerID[15] || hitid == DeerID[16] || hitid == DeerID[17] || hitid == DeerID[18] || hitid == DeerID[19] || hitid == DeerID[20] || hitid == DeerID[21] || hitid == DeerID[22] || hitid == DeerID[23] || hitid == DeerID[24] || hitid == DeerID[25] || hitid == DeerID[26] || hitid == DeerID[27] || hitid == DeerID[28] || hitid == DeerID[29] || hitid == DeerID[30] || hitid == DeerID[31] || hitid == DeerID[32] || hitid == DeerID[33] || hitid == DeerID[34] || hitid == DeerID[35] || hitid == DeerID[36] || hitid == DeerID[37] || hitid == DeerID[38] || hitid == DeerID[39] || hitid == DeerID[40] || hitid == DeerID[41] || hitid == DeerID[42] || hitid == DeerID[43] || hitid == DeerID[44] || hitid == DeerID[45] || hitid == DeerID[46] || hitid == DeerID[47] || hitid == DeerID[48] || hitid == DeerID[49] || hitid == DeerID[50] || hitid == DeerID[51] || hitid == DeerID[52] || hitid == DeerID[53] || hitid == DeerID[54] || hitid == DeerID[55] || hitid == DeerID[56] || hitid == DeerID[57]) { new Float:x, Float:y, Float:z; GetObjectPos(hitid, x, y, z); SetObjectRot(hitid, 90, 0, 0); SetObjectPos(hitid, x, y, z-0.5); PlayerInfo[playerid][Mothitnaiid] = hitid; } } }
Код:
forward SpawnDeers(); public SpawnDeers() { for(new i = 0; i < sizeof DeerID; i++) { DestroyObject(DeerID[i]); } DeerID[0] = CreateObject(19315,-1723.1058,-842.8972,79.3389-0.5,0.0,0.0,0.0); DeerID[1] = CreateObject(19315,-1728.1034,-859.9429,77.9342-0.5,0.0,0.0,0.0); DeerID[2] = CreateObject(19315,-1728.8254,-890.5751,73.5945-0.5,0.0,0.0,0.0); DeerID[3] = CreateObject(19315,-1712.1740,-911.6493,71.0492-0.5,0.0,0.0,0.0); DeerID[4] = CreateObject(19315,-1697.9153,-936.7909,69.1722-0.5,0.0,0.0,0.0); DeerID[5] = CreateObject(19315,-1707.4603,-952.8467,71.1320-0.5,0.0,0.0,0.0); DeerID[6] = CreateObject(19315,-1707.5846,-969.4204,72.3184-0.5,0.0,0.0,0.0); DeerID[7] = CreateObject(19315,-1706.1477,-982.9753,73.1914-0.5,0.0,0.0,0.0); DeerID[8] = CreateObject(19315,-1727.1587,-983.4821,75.1473-0.5,0.0,0.0,0.0); DeerID[9] = CreateObject(19315,-1716.4420,-961.4773,72.7254-0.5,0.0,0.0,0.0); DeerID[10] = CreateObject(19315,-1722.8336,-962.6197,73.7369-0.5,0.0,0.0,0.0); DeerID[11] = CreateObject(19315,-1732.3307,-970.5056,75.3772-0.5,0.0,0.0,0.0); DeerID[12] = CreateObject(19315,-1711.4668,-1014.6158,74.1975-0.5,0.0,0.0,0.0); DeerID[13] = CreateObject(19315,-1692.3326,-1032.5867,73.2513-0.5,0.0,0.0,0.0); DeerID[14] = CreateObject(19315,-1711.7084,-1044.9674,74.3987-0.5,0.0,0.0,0.0); DeerID[15] = CreateObject(19315,-1720.1375,-1022.3911,74.8746-0.5,0.0,0.0,0.0); DeerID[16] = CreateObject(19315,-1682.2148,-899.4613,65.4997-0.5,0.0,0.0,0.0); DeerID[17] = CreateObject(19315,-1679.7423,-914.8919,65.3276-0.5,0.0,0.0,0.0); DeerID[18] = CreateObject(19315,-1676.9684,-945.6594,66.5191-0.5,0.0,0.0,0.0); DeerID[19] = CreateObject(19315,-1672.6255,-984.6744,70.4811-0.5,0.0,0.0,0.0); DeerID[20] = CreateObject(19315,-1688.2556,-1013.7517,72.5190-0.5,0.0,0.0,0.0); DeerID[21] = CreateObject(19315,-1696.0980,-1038.5360,73.4593-0.5,0.0,0.0,0.0); DeerID[22] = CreateObject(19315,-1717.0869,-1046.7482,74.7963-0.5,0.0,0.0,0.0); DeerID[23] = CreateObject(19315,-1704.1157,-1066.6870,77.1756-0.5,0.0,0.0,0.0); DeerID[24] = CreateObject(19315,-1706.6012,-951.3674,70.9669-0.5,0.0,0.0,0.0); DeerID[25] = CreateObject(19315,-1694.7205,-943.7279,68.9641-0.5,0.0,0.0,0.0); DeerID[26] = CreateObject(19315,-1696.4130,-834.7831,80.7612-0.5,0.0,0.0,0.0); DeerID[27] = CreateObject(19315,-1679.0938,-934.4304,66.0955-0.5,0.0,0.0,0.0); DeerID[28] = CreateObject(19315,-1001.5177,-1664.4807,76.3672-0.5,0.0,0.0,0.0); DeerID[29] = CreateObject(19315,-1025.6973,-1666.4629,77.9433-0.5,0.0,0.0,0.0); DeerID[30] = CreateObject(19315,-1013.7960,-1651.4187,76.3672-0.5,0.0,0.0,0.0); DeerID[31] = CreateObject(19315,-999.9654,-1644.1575,76.3672-0.5,0.0,0.0,0.0); DeerID[32] = CreateObject(19315,-980.7020,-1634.0436,76.3672-0.5,0.0,0.0,0.0); DeerID[33] = CreateObject(19315,-961.0276,-1623.7139,77.8765-0.5,0.0,0.0,0.0); DeerID[34] = CreateObject(19315,-937.5044,-1626.6692,82.7711-0.5,0.0,0.0,0.0); DeerID[35] = CreateObject(19315,-948.4880,-1633.8291,78.7738-0.5,0.0,0.0,0.0); DeerID[36] = CreateObject(19315,-962.3856,-1650.5750,75.2366-0.5,0.0,0.0,0.0); DeerID[37] = CreateObject(19315,-967.9151,-1669.5458,75.7399-0.5,0.0,0.0,0.0); DeerID[38] = CreateObject(19315,-969.1192,-1673.2551,75.9389-0.5,0.0,0.0,0.0); DeerID[39] = CreateObject(19315,-983.5547,-1677.4359,76.3597-0.5,0.0,0.0,0.0); DeerID[40] = CreateObject(19315,-992.7035,-1702.6348,76.9678-0.5,0.0,0.0,0.0); DeerID[41] = CreateObject(19315,-992.0241,-1717.5455,77.5703-0.5,0.0,0.0,0.0); DeerID[42] = CreateObject(19315,-999.7465,-1735.2739,77.4708-0.5,0.0,0.0,0.0); DeerID[43] = CreateObject(19315,-1031.2318,-1708.2258,77.4022-0.5,0.0,0.0,0.0); DeerID[44] = CreateObject(19315,-1038.1670,-1688.5862,77.8803-0.5,0.0,0.0,0.0); DeerID[45] = CreateObject(19315,-1049.3079,-1653.7048,77.2108-0.5,0.0,0.0,0.0); DeerID[46] = CreateObject(19315,-1041.7288,-1624.5234,76.3672-0.5,0.0,0.0,0.0); DeerID[47] = CreateObject(19315,-1005.0761,-1616.9340,76.3672-0.5,0.0,0.0,0.0); DeerID[48] = CreateObject(19315,-955.6899,-1644.4076,76.3584-0.5,0.0,0.0,0.0); DeerID[49] = CreateObject(19315,-952.4150,-1678.8743,76.3017-0.5,0.0,0.0,0.0); DeerID[50] = CreateObject(19315,-1083.7072,-1621.2477,76.3672-0.5,0.0,0.0,0.0); DeerID[51] = CreateObject(19315,-1090.0746,-1635.2618,76.3672-0.5,0.0,0.0,0.0); DeerID[52] = CreateObject(19315,-1092.4879,-1655.5338,76.3739-0.5,0.0,0.0,0.0); DeerID[53] = CreateObject(19315,-1101.0837,-1650.0121,76.3672-0.5,0.0,0.0,0.0); DeerID[54] = CreateObject(19315,-1121.6215,-1652.1825,76.3672-0.5,0.0,0.0,0.0); DeerID[55] = CreateObject(19315,-1130.2994,-1671.5167,76.9451-0.5,0.0,0.0,0.0); DeerID[56] = CreateObject(19315,-979.2924,-1636.3519,76.3672-0.5,0.0,0.0,0.0); DeerID[57] = CreateObject(19315,-928.7543,-1628.1510,86.0897-0.5,0.0,0.0,0.0); SetTimer("SpawnDeers", 850*60*5, 0); return 1; }
Код:
public InitiateGamemode() { SpawnDeers(); return 1; }