Код:
public OnPlayerConnect(playerid)
{
SendDeathMessage(INVALID_PLAYER_ID,playerid,200);
SendClientMessage(playerid,COLOR_RED, "If you don't have an account yet, use /register to create one.");
//rules--------------------------------------------------------------------------
TextDrawShowForPlayer(playerid, rules0);
TextDrawShowForPlayer(playerid, rules1);
TextDrawShowForPlayer(playerid, rules2);
//-------------------------------------------------------------------------------
TextDrawShowForPlayer(playerid, Clock);
SetPlayerColor(playerid, COLOR_GREY); // Set the player's color to inactive
pInfo[playerid][pAdmin] = 0;
pInfo[playerid][pDeaths] = 0;
pInfo[playerid][pKills] = 0;
LoggedIn[playerid] = 0;
IsPlayerMuted[playerid] = 0;
Bounty[playerid] = 0;
BountyKills[playerid] = 0;
new PName[MAX_PLAYER_NAME], str[128];
GetPlayerName(playerid, PName, MAX_PLAYER_NAME);
if(!udb_Exists(PName))
{
Registered[playerid] = 0;
SystemMsg(playerid,"Type /register <password> to create an account");
}
else
{
Registered[playerid] = 1;
SystemMsg(playerid,"This nickname is registed! If you haven't registered this nickname please choose a different one!");
SystemMsg(playerid,"Please login by typing /login <password>");
}
new second, minute, hour, day, month, year;
if(fsearch("KickedNames.txt", PName, true))
{
SystemMessage(playerid, "Your name has been banned on this server.");
gettime(hour, minute, second);
getdate(year, month, day);
format(str, sizeof(str), "Player %s tried to join server with banned name on %d/%d/%d at %d:%d:%d.", PName, month, day, year, hour, minute, second);
KickPlayer(playerid, "");
}
else if(IsServerLocked == true)
{
SystemMessage(playerid, " Server is currently locked down by Administrator.");
SystemMessage(playerid, " Please try connecting later.");
KickPlayer(playerid, "");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
SendDeathMessage(INVALID_PLAYER_ID, playerid, 201);
if(Registered[playerid])
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
dUserSetINT(playername).("Money",GetPlayerMoney(playerid));
dUserSetINT(playername).("Kills",pInfo[playerid][pKills]);
dUserSetINT(playername).("Deaths",pInfo[playerid][pDeaths]);
dUserSetINT(playername).("Admin",pInfo[playerid][pAdmin]);
dUserSetINT(playername).("Wantedlvl",GetPlayerWantedLevel(playerid));
}
return 1;
}
Код:
public OnPlayerSpawn(playerid)
{
if(Killed[playerid] != -1)
{
TextDrawShowForPlayer (playerid, Textdraw0);
TogglePlayerSpectating(playerid, true);
SetTimerEx("StopSpeccing", 10000, false, "i", playerid);
if(Killed[playerid] != INVALID_PLAYER_ID)
{
PlayerSpectatePlayer(playerid, Killed[playerid]);
if (IsPlayerInAnyVehicle(Killed[playerid])) PlayerSpectateVehicle(playerid, GetPlayerVehicleID(Killed[playerid]));
gSpectateID[playerid] = Killed[playerid];
}
else
{
new randid = GetRandomID();
PlayerSpectatePlayer(playerid, randid);
if (IsPlayerInAnyVehicle(randid)) PlayerSpectateVehicle(playerid, GetPlayerVehicleID(randid));
gSpectateID[playerid] = randid;
}
}
//turfs zone
for(new i=0; i<MAX_ZONES; i++)
{
GangZoneShowForPlayer(playerid, ZoneInfo[i][z_id], GetTeamColor(ZoneInfo[i][z_team]));
if(ZoneTakeOverTeam[i] != -1) GangZoneFlashForPlayer(playerid, ZoneInfo[i][z_id], GetTeamColor(ZoneTakeOverTeam[i]));
}
//hide spawn info
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, rich0);
TextDrawHideForPlayer(playerid, rich1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, biker0);
TextDrawHideForPlayer(playerid, biker1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, hick0);
TextDrawHideForPlayer(playerid, hick1);
TextDrawHideForPlayer(playerid, rules0);
TextDrawHideForPlayer(playerid, rules1);
TextDrawHideForPlayer(playerid, rules2);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
PlayerPlaySound(playerid, 1186, 0.0, 0.0, 0.0); //spawn sound
if(gTeam[playerid] == TEAM_WORKER)
{
GivePlayerWeapon(playerid, 16, 8);
SetPlayerColor(playerid,COLOR_ORANGE); // Orange
}
else if(gTeam[playerid] == TEAM_PIMP)
{
GivePlayerWeapon(playerid, 15, 1);
SetPlayerColor(playerid,COLOR_DARKRED); // Red
}
else if(gTeam[playerid] == TEAM_GOLFER)
{
GivePlayerWeapon(playerid, 45, 1);
SetPlayerColor(playerid,COLOR_YELLOW); // Yellow
}
else if(gTeam[playerid] == TEAM_TRIAD)
{
GivePlayerWeapon(playerid, 8, 1);
SetPlayerColor(playerid,COLOR_PINK); // Pink
}
else if(gTeam[playerid] == TEAM_MECHANIC)
{
GivePlayerWeapon(playerid, 24, 40);
SetPlayerColor(playerid,COLOR_LIGHTBLUE); // LightBlue
}
else if(gTeam[playerid] == TEAM_BIKER)
{
GivePlayerWeapon(playerid, 24, 40);
SetPlayerColor(playerid,COLOR_BLUE); // Blue
}
else if(gTeam[playerid] == TEAM_MEDIC)
{
GivePlayerWeapon(playerid, 4, 1);
SetPlayerColor(playerid,COLOR_PURPLE); // Purple
}
else if(gTeam[playerid] == TEAM_SWAT)
{
GivePlayerWeapon(playerid, 44, 1);
SetPlayerColor(playerid,COLOR_DARKGREEN); // DarkGreen
}
else if(gTeam[playerid] == TEAM_HICK)
{
GivePlayerWeapon(playerid, 6, 1);
SetPlayerColor(playerid,COLOR_BROWN); // Brown
}
else if(gTeam[playerid] == TEAM_PILOT)
{
GivePlayerWeapon(playerid, 46, 1);
SetPlayerColor(playerid,COLOR_DARKGREY); // Grey good
}
else if(gTeam[playerid] == TEAM_TORENO)
{
GivePlayerWeapon(playerid, 16, 8);
SetPlayerColor(playerid,COLOR_BEGE); // Bege
}
else if(gTeam[playerid] == TEAM_NANG)
{
GivePlayerWeapon(playerid, 16, 8);
SetPlayerColor(playerid,COLOR_RED); // lRed
}
else if(gTeam[playerid] == TEAM_CHICKEN)
{
GivePlayerWeapon(playerid, 18, 8);
SetPlayerColor(playerid,COLOR_DARKYELLOW); // DarkYellow
}
else if(gTeam[playerid] == TEAM_ARMY)
{
GivePlayerWeapon(playerid, 16, 8);
SetPlayerColor(playerid,COLOR_DARKGREEN); // DarkGreen
}
return 1;
}
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid,playerid,reason);
Killed[playerid] = killerid;
pInfo[playerid][pDeaths]++;
DropPlayerWeapons(playerid);
if(killerid != INVALID_PLAYER_ID)
{
pInfo[killerid][pKills]++;
if(gTeam[killerid] != gTeam[playerid])
{
// Valid kill
new str[128];
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid, 1000);
if(IsPlayerJustice(playerid) && !IsPlayerJustice(killerid))
{
BountyKills[killerid]++;
if(BountyKills[killerid] > 3)
{
if(BountyKills[killerid] == 4) Bounty[killerid] = 10000;
else Bounty[killerid] += 2500;
GetName(killerid, killername);
format(str, sizeof(str), "%s (%d) now has a bounty of $%d", killername, killerid, Bounty[killerid]);
SendClientMessageToAll(COLOR_YELLOW, str);
}
}
if(Bounty[playerid] > 0)
{
GetName(playerid, playername);
GivePlayerMoney(killerid, Bounty[playerid]);
format(str, sizeof(str), "You got $%d bounty reward for killing %s (%d)", Bounty[playerid], playername, playerid);
SendClientMessageToAll(COLOR_YELLOW, str);
}
}
}
Bounty[playerid] = 0;
BountyKills[playerid] = 0;
return 1;
}
I dont have on playerupdate