04.09.2017, 22:38
Info :
This command is using to set vehicles position to player owned house.
VIP Lv1 can own 3 vehicles and VIP Lv2 can own 6 vehicles.
Problem :
When i typed /setcarpos 6 as VIP Lv2, its show You have changed slot 6 position.
But when i typed /setcarpos 3 as VIP Lv1, its show You have changed slot 1 position, also when typed /setcarpos 2 or /setcarpos 1
Idk whats wrong with the script, i hope someone can help me to fix this problem. +REP for who helped me
The script :
Thanks a lot
This command is using to set vehicles position to player owned house.
VIP Lv1 can own 3 vehicles and VIP Lv2 can own 6 vehicles.
Problem :
When i typed /setcarpos 6 as VIP Lv2, its show You have changed slot 6 position.
But when i typed /setcarpos 3 as VIP Lv1, its show You have changed slot 1 position, also when typed /setcarpos 2 or /setcarpos 1
Idk whats wrong with the script, i hope someone can help me to fix this problem. +REP for who helped me
The script :
Code:
CMD:setcarpos(playerid, params[]) { new playername[25], giveplayerid, string[256], slot, tmp[256]; if (!IsPlayerInAnyVehicle(playerid)) return SendClientMessage2(playerid, COLOR_RED, "Error: You must be in a vehicle."); GetPlayerName(playerid, playername, 24); giveplayerid = dini_Int(AddDirFile(dir_userfiles, playername), "propowned"); if (giveplayerid != 0) { if(sscanf(params, "d", slot)) slot = 1; else sscanf(params, "d", slot); if(vipmember[playerid] == 1) { if(sscanf(params, "d", slot)) return SendClientMessage(playerid, COLOR_WHITE,"USAGE: /setcarpos [slot 1-3]"); if(slot > 3 || slot < 1) return SendClientMessage(playerid, COLOR_RED, "Invalid slot id."); } if(vipmember[playerid] == 2) { if(sscanf(params, "d", slot)) return SendClientMessage(playerid, COLOR_WHITE,"USAGE: /setcarpos [slot 1-6]"); if(slot > 6 || slot < 1) return SendClientMessage(playerid, COLOR_RED, "Invalid slot id."); } else slot = 1; format(string, 10, "prop%d", giveplayerid); new Float:x, Float:y, Float:z; GetVehiclePos(GetPlayerVehicleID(playerid), x, y, z); if (PointToPoint2D(x, y, dini_Float(AddDirFile(dir_propfiles, string), "X"), dini_Float(AddDirFile(dir_propfiles, string), "Y")) > 50.0) return SendClientMessage2(playerid, COLOR_RED, "You must be at your property to change your vehicle position."); new Float:a; GetVehicleZAngle(GetPlayerVehicleID(playerid), a); format(tmp, sizeof(tmp), "c%dX", slot); dini_FloatSet(AddDirFile(dir_propfiles, string), tmp, x); format(tmp, sizeof(tmp), "c%dY", slot); dini_FloatSet(AddDirFile(dir_propfiles, string), tmp, y); format(tmp, sizeof(tmp), "c%dZ", slot); dini_FloatSet(AddDirFile(dir_propfiles, string), tmp, z); format(tmp, sizeof(tmp), "c%dA", slot); dini_FloatSet(AddDirFile(dir_propfiles, string), tmp, a); if(vipmember[playerid] > 0) { format(tmp, sizeof(tmp), "You have changed your vehicles slot %d position.", slot); SendClientMessage2(playerid, COLOR_WHITE, tmp); } else SendClientMessage2(playerid, COLOR_WHITE, "You have changed your vehicles position."); return 1; } giveplayerid = dini_Int(AddDirFile(dir_userfiles, playername), "proprented"); if (giveplayerid != 0) { format(string, 10, "prop%d", giveplayerid); new Float:x, Float:y, Float:z; GetVehiclePos(GetPlayerVehicleID(playerid), x, y, z); if (PointToPoint2D(x, y, dini_Float(AddDirFile(dir_propfiles, string), "X"), dini_Float(AddDirFile(dir_propfiles, string), "Y")) > 50.0) return SendClientMessage2(playerid, COLOR_RED, "You must be at your property to change your vehicle position."); new Float:a; GetVehicleZAngle(GetPlayerVehicleID(playerid), a); format(tmp, sizeof(tmp), "crX"); dini_FloatSet(AddDirFile(dir_propfiles, string), tmp, x); format(tmp, sizeof(tmp), "crY"); dini_FloatSet(AddDirFile(dir_propfiles, string), tmp, y); format(tmp, sizeof(tmp), "crZ"); dini_FloatSet(AddDirFile(dir_propfiles, string), tmp, z); format(tmp, sizeof(tmp), "crA"); dini_FloatSet(AddDirFile(dir_propfiles, string), tmp, a); SendClientMessage2(playerid, COLOR_WHITE, "You have changed your vehicles position."); return 1; } else return SendClientMessage(playerid, COLOR_RED, "You don't own a property."); }