29.08.2017, 22:09 
	
	
	
		How I can open barrier like this?
	
	
	
	
	
	| 
 How doesn't it work? What happens? 
(If you're using dynamic objects, use MoveDynamicObject.)  | 
// This is the Gates System with aumomatic Gates
// This filterscript is made by >>>(((   Joksa   )))<<<
#include <a_samp>
new lspdg;
new pdgate1;
forward GateClose(playerid);
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Gates System by Joksa >>>Is Loaded<<<");
	print("--------------------------------------\n");
	return 1;
}
public OnFilterScriptExit()
{
	return 1;
}
#else
main()
{
	print("\n----------------------------------");
	print(" Gates System by Joksa >>>Is Loaded<<<");
	print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
pdgate1 = CreateObject(968,1544.6992188,-1623.8994141,13.0000000,0.0000000,88.0000000,265.9982300); // The gate is the PD garage
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/po", cmdtext, true, 10) == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 15,1544.5923,-1627.1566,13.382)) // The gate is the PD garage
{
if(lspdg == 1) { SendClientMessage(playerid, 0xFF000000, "** The door is already open!"); return 1; }
MoveObject(pdgate1,1544.6992188,-1623.8994141,13.0000000,25.0,0.0000000,8.0000000,265.9982300);
SendClientMessage(playerid, 0xFF000000,"The door to the garage open, after 7 seconds it will automatically be lowered.");
SetTimer("GateClose", 7000, 0);
}
return 1;
}
return 0;
}
public GateClose(playerid)
{
      MoveObject(pdgate1, 1544.6992188,-1623.8994141,13.0000000,25.0,0.0000000,88.0000000,265.9982300); // The gate is the PD garage
      PlayerPlaySound(playerid, 1153, 1589.053344,-1638.123168,14.122960);
      lspdg = 0;
      return 1;
}
