Posts: 1,042
Threads: 46
Joined: Jun 2013
Description:
What a strange bug with the synchronization of firing weapons. I just run, and other players see as if I'm firing at the same time no one is getting damage and OnPlayerWeaponShot is not called.
Video:
https://www.youtube.com/watch?v=UD6wHT0K-Pk
Posts: 6,242
Threads: 8
Joined: Jun 2008
I'd say this has more to do with your script than anything.
Have you tried it with Grand Larceny, and removed all your scripts out of the issue?
Posts: 1,042
Threads: 46
Joined: Jun 2013
Quote:
Originally Posted by Sew_Sumi
I'd say this has more to do with your script than anything.
Have you tried it with Grand Larceny, and removed all your scripts out of the issue?
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Yes, I tried this bug on completely pure fashion, and if need be I can record the video.
Finally, I want to add that I do not have any scripts or replacements in my game, everything is completely clean.
Posts: 6,242
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I'm just going to say that if this was a real bug, then a LOT more people would encounter this... I'd hazard a guess that you've messed up your server config, or you have a real problem with the network it's on.
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I've had this happen when I was a passenger (drive-by) on a vehicle then the server deletes said vehicle.
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It happens when you punch and withdraw your weapon straight away and aim. Don't do it, and it won't happen.
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This is nothing new at all Kanada has been doing this for years.