Posts: 1,042
Threads: 46
Joined: Jun 2013
Posts: 1,042
Threads: 46
Joined: Jun 2013
I do not know, but there is a mistake and this is true ...
Posts: 1,801
Threads: 21
Joined: Mar 2008
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GTA Bug. There are tons of bugs with dynamic objects. They are simply not designed to be used for mappings. In SP they were only used for Mission Objects, EnEx Markers, Checkpoints and alike.
They even change Vehicle Handling and in the original version Peds "slide" on them (they still do slightly).
Then there are tons of rendering bugs (especially when leaving the 3100m IPL boundaries)..
Furthermore they don't create static collisions which could be the cause for this very issue.
That leads to more issues, eg with the parachute (jump from 10m height on dynamic objects and your char will still try to parachute - without even having a chance to actually open it).
Or when using SetPlayerPosFindZ (or putting the Marker somewhere) it doesn't consider these objects.
I still don't get why SAMP doesn't use static Buildings as objects. That would fix all the above.