[Map] Super Survival Base
#1

Super Survival Base:

About:

Hi again, today i will show you my new Map, Survival Base!
i made an Survival base with much of objects and vehicles it's good for DayZ servers and Zombies servers and Survival Servers so you free to download it enjoy!



Код:
//*************************************//
//*           Super Survival Base     *//
//*              Mapped By TuNiSiE    *//
//*************************************

#include <a_samp>

#if defined FILTERSCRIPT
#else
#endif

public OnGameModeInit()
{
	
	
   AddStaticVehicleEx(542,-2376.3999000,-49.4000000,35.0000000,0.0000000,105,88,15); //Clover
   AddStaticVehicleEx(549,-2376.3000000,-43.0000000,35.0000000,0.0000000,14,49,15); //Tampa
   AddStaticVehicleEx(496,-2367.1001000,-53.3000000,35.0000000,0.0000000,105,30,15); //Blista Compact
   AddStaticVehicleEx(580,-2416.3000000,-44.1000000,35.1000000,0.0000000,145,115,15); //Stafford
   AddStaticVehicleEx(563,-2397.8999000,-18.6000000,37.4000000,0.0000000,245,245,15); //Raindance
   AddStaticVehicleEx(487,-2397.5996000,-2.5000000,36.8000000,0.0000000,165,169,15); //Maverick
   AddStaticVehicleEx(550,-2367.3999000,-47.4000000,35.1000000,0.0000000,76,117,15); //Sunrise
   CreateObject(1344,-2400.8999000,-60.8000000,35.1000000,0.0000000,0.0000000,0.0000000); //object(cj_dumpster2) (1)
   CreateObject(1438,-2398.8999000,-58.9000000,34.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_box_pile_2) (1)
   CreateObject(1442,-2396.0000000,-55.9000000,34.9000000,0.0000000,0.0000000,0.0000000); //object(dyn_firebin0) (1)
   CreateObject(1369,-2395.5000000,-54.2000000,34.9000000,0.0000000,0.0000000,0.0000000); //object(cj_wheelchair1) (1)
   CreateObject(3302,-2382.8999000,-62.6000000,34.4000000,0.0000000,0.0000000,0.0000000); //object(cxrf_corpanel) (3)
   CreateObject(851,-2390.3000000,-62.4000000,34.6000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_2) (1)
   CreateObject(853,-2380.1001000,-67.1000000,34.6000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_5) (1)
   CreateObject(849,-2378.3999000,-55.8000000,34.6000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3) (1)
   CreateObject(910,-2394.2000000,-61.0000000,35.6000000,0.0000000,0.0000000,0.0000000); //object(bust_cabinet_4) (1)
   CreateObject(955,-2387.5000000,-61.1000000,34.3000000,0.0000000,0.0000000,0.0000000); //object(cj_ext_sprunk) (1)
   CreateObject(3875,-2409.8999000,-56.9000000,41.8000000,0.0000000,0.0000000,0.0000000); //object(sftelepole) (1)
   CreateObject(1346,-2380.8999000,-33.0000000,35.7000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk2) (1)
   CreateObject(1338,-2393.6001000,-59.4000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(binnt08_la) (1)
   CreateObject(1299,-2382.6001000,-117.1000000,34.8000000,0.0000000,0.0000000,0.0000000); //object(smashboxpile) (1)
   CreateObject(2676,-2394.1001000,-56.4000000,34.4000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (1)
   CreateObject(2674,-2398.3999000,-55.2000000,34.3000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_2) (1)
   CreateObject(3594,-2407.8000000,-52.1000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(la_fuckcar1) (1)
   CreateObject(2897,-2389.8999000,-57.7000000,34.6000000,0.0000000,0.0000000,0.0000000); //object(funtarp_law) (1)
   CreateObject(2897,-2390.0000000,-54.2000000,34.6000000,0.0000000,0.0000000,0.0000000); //object(funtarp_law) (2)
   CreateObject(13646,-2399.8999000,-44.7000000,34.9000000,0.0000000,0.0000000,0.0000000); //object(ramplandpad) (1)
   CreateObject(918,-2399.6001000,-34.0000000,34.7000000,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (1)
   CreateObject(1222,-2398.8000000,-32.9000000,34.8000000,0.0000000,0.0000000,0.0000000); //object(barrel3) (1)
   CreateObject(1218,-2397.8000000,-33.2000000,34.8000000,0.0000000,0.0000000,0.0000000); //object(barrel1) (1)
   CreateObject(1217,-2397.3999000,-32.1000000,34.7000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (1)
   CreateObject(3057,-2396.6001000,-32.3000000,34.7000000,0.0000000,0.0000000,0.0000000); //object(kb_barrel_exp) (1)
   CreateObject(3267,-2399.3000000,-45.0000000,35.5000000,0.0000000,0.0000000,0.0000000); //object(mil_samsite) (1)
   CreateObject(3524,-2381.2000000,-50.3000000,37.2000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1)
   CreateObject(3864,-2366.2000000,-41.5000000,40.4000000,0.0000000,0.0000000,0.0000000); //object(ws_floodlight) (1)
   CreateObject(7388,-2413.3999000,-15.0000000,34.3000000,0.0000000,0.0000000,0.0000000); //object(vrockpole) (1)
   CreateObject(3115,-2396.5000000,-18.8000000,35.2000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (1)
   CreateObject(3115,-2396.5000000,-0.2000000,35.2000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (2)
   CreateObject(2985,-2385.3999000,-49.9000000,34.3000000,0.0000000,0.0000000,0.0000000); //object(minigun_base) (1)
   CreateObject(2899,-2361.5000000,-69.8000000,34.3000000,0.0000000,0.0000000,0.0000000); //object(temp_stinger2) (1)
   CreateObject(3787,-2389.3999000,-51.6000000,34.9000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr) (1)
   CreateObject(1550,-2394.0000000,-58.5000000,34.7000000,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (1)
   CreateObject(1636,-2388.3000000,-58.8000000,34.7000000,0.0000000,0.0000000,0.0000000); //object(rcbomb) (1)
   CreateObject(1636,-2388.8000000,-58.9000000,34.7000000,0.0000000,0.0000000,0.0000000); //object(rcbomb) (2)
   CreateObject(1650,-2382.5000000,-59.4000000,34.6000000,0.0000000,0.0000000,0.0000000); //object(petrolcanm) (1)
   CreateObject(2035,-2390.8000000,-53.4000000,34.4000000,0.0000000,0.0000000,0.0000000); //object(cj_m16) (1)
   CreateObject(2036,-2389.3999000,-51.6000000,35.5000000,0.0000000,0.0000000,0.0000000); //object(cj_psg1) (1)
   CreateObject(2044,-2388.8999000,-51.9000000,35.5000000,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (1)
   CreateObject(2045,-2388.5000000,-51.8000000,35.6000000,0.0000000,0.0000000,0.0000000); //object(cj_bbat_nails) (1)
   CreateObject(2057,-2387.6001000,-55.5000000,34.5000000,0.0000000,0.0000000,0.0000000); //object(flame_tins) (1)
   CreateObject(2064,-2385.1001000,-61.3000000,34.9000000,0.0000000,0.0000000,0.0000000); //object(cj_feildgun) (1)
   CreateObject(2061,-2388.1001000,-51.3000000,35.8000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (1)
   CreateObject(2061,-2388.1001000,-51.6000000,35.8000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (2)
   CreateObject(2061,-2388.1001000,-52.0000000,35.8000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (3)
   CreateObject(2690,-2388.0000000,-52.5000000,34.7000000,0.0000000,0.0000000,0.0000000); //object(cj_fire_ext) (1)
   CreateObject(1070,-2395.2275400,-50.5810500,34.2646200,0.0000000,0.0000000,0.0000000); //object(wg_l_c_j) (1)
   CreateObject(1337,-2387.8164000,-52.4082000,34.9065500,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
   CreateObject(1337,-2364.8000000,-45.3000000,35.0000000,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2)
   CreateObject(16095,-2388.0000000,-39.3000000,34.3000000,0.0000000,0.0000000,0.0000000); //object(des_a51guardbox02) (1)
   CreateObject(9238,-2405.2000000,-40.6000000,36.8000000,0.0000000,0.0000000,0.0000000); //object(moresfnshit28) (1)
   CreateObject(14493,-2401.0000000,-49.5000000,36.6000000,0.0000000,0.0000000,0.0000000); //object(arsehole) (1)
   CreateObject(1740,-2403.7000000,-51.1000000,34.3000000,0.0000000,0.0000000,0.0000000); //object(low_cabinet_3) (1)
   CreateObject(1645,-2392.8000000,-40.3000000,34.7000000,0.0000000,0.0000000,0.0000000); //object(lounge_wood_up) (1)
   CreateObject(2067,-2388.2000000,-43.2000000,34.3000000,0.0000000,0.0000000,0.0000000); //object(cj_m_fileing3) (1)

   return 1;
}
Reply
#2

Not good
Reply
#3

This is horrible, it's just objects placed randomly.. http://prntscr.com/fs2oc7
Reply
#4

wut! i will make one better than dis!
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)