21.06.2017, 21:39
When I write the command nothing happens.
What is the problem?
What is the problem?
Код HTML:
if(strcmp(cmd, "/ta523", true) ==0 || strcmp(cmd, "/tazer333", true) ==0) { if(IsPlayerConnected(playerid)) { if(gTeam[playerid] == 2 || IsACop(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, " Non puoi usare questo comando in auto!"); return 1; } if(KnockedDown[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, "Non puoi muoverti."); return 1; } if(PlayerTied[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Sei tazerato!"); return 1; } if(ReduceTime[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Aspetta 5 secondi prima di usare questo comando !"); return 1; } new suspect = GetClosestPlayer(playerid); if(IsPlayerConnected(suspect)) { if(PlayerCuffed[suspect] > 0) { SendClientMessage(playerid, COLOR_GREY, " Il giocatore и Tazerato/Arrestato!"); return 1; } if(GetDistanceBetweenPlayers(playerid,suspect) < 5) { if(gTeam[suspect] == 2) { SendClientMessage(playerid, COLOR_GREY, " Non sei un Poliziotto / FBI!"); return 1; } if(IsPlayerInAnyVehicle(suspect)) { SendClientMessage(playerid, COLOR_GREY, " Il giocatore и in un veicolo!"); return 1; } GetPlayerName(suspect, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); new randt = random(4)+1; if(randt == 1) { format(string, sizeof(string), "* %s tazera %s-a, ma fallisce.", sendername ,giveplayer); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { format(string, sizeof(string), "* Sei stato tazerato da %s per 10 secondi.", sendername); SendClientMessage(suspect, COLOR_WHITE, string); format(string, sizeof(string), "* Hai tazerato %s-a per 10 secondi.", giveplayer); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* %s spara il tazer a %s-a e lo colpisce.", sendername ,giveplayer); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(suspect, "~r~Tazerato", 2500, 3); TogglePlayerControllable(suspect, 0); ApplyAnimation(suspect,"PARACHUTE","FALL_skyDive_DIE",4.0,1,1,1,1,1); ApplyAnimation(playerid,"ped","ARRESTgun",3.0,0,0,0,0,0); PlayerCuffed[suspect] = 1; PlayerCuffedTime[suspect] = 15; ReduceTime[playerid] = 1; SetTimerEx("ReduceTimer", 5000, false, "i", playerid); } } //(playerid, animlib[], animname[], Float:fS, opt1, opt2, opt3, opt4, opt5 else { SendClientMessage(playerid, COLOR_GREY, " Il giocatore non и vicino a te!"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " Non sei un Poliziotto / FBI!"); } }//not connected return 1; }