18.06.2017, 02:12
someone parked cars in interior and now all interior laag.. how i can fix this?
for(new i = 0; i < MAX_VEHICLES;i++)
{
if(GetVehicleInterior(i) == 0) continue;
SetVehicleToRespawn(i);
}
stock park(playerid)
{
if(VehicleInfo[GetPlayerVehicleID(playerid)][Temp] == 1) {
return SendClientMessage(playerid, COLOR_ORANGE, "This vehicle is only temporary and some commands may not work!");
}
if(PlayerInfo[playerid][LoggedIn] == 0) {
SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be logged in to use this feature");
return 1;
}
if(PlayerInfo[playerid][Jailed] == 1) {
SendClientMessage(playerid, COLOR_BRIGHTRED, "You are in jail and cannot use this feature");
return 1;
}
if(VehicleInfo[GetPlayerVehicleID(playerid)][buybar] == 1) {
SendClientMessage(playerid, COLOR_BRIGHTRED, "This vehicle is un-buyable and these features will not work!");
return 1;
}
if((PlayerInfo[playerid][vowner] == 0) && (PlayerInfo[playerid][vowner2] == 0) && (PlayerInfo[playerid][vowner3] == 0) && (PlayerInfo[playerid][vowner4] == 0) && (PlayerInfo[playerid][vowner5] == 0) && (PlayerInfo[playerid][vowner6] == 0)) {
if((PlayerInfo[playerid][vowner7] == 0) && (PlayerInfo[playerid][vowner8] == 0)) {
SendClientMessage(playerid, COLOR_BRIGHTRED, "You must first own a vehicle before you can use this feature!");
return 1;
}
}
// if(GetPlayerMoney(playerid) <10000) return SendClientMessage(playerid, COLOR_BRIGHTRED, "You need $10000 to park your car!");
if(IsPlayerInAnyVehicle(playerid)) {
if (strcmp(VehicleInfo[GetPlayerVehicleID(playerid)][owner],PlayerInfo[playerid][name],false) == 0) {
new Float:spx,Float:spy,Float:spz;
new Float:spa;
// GivePlayerMoney(playerid,-10000);
GetVehiclePos(GetPlayerVehicleID(playerid),spx,spy,spz);
GetVehicleZAngle(GetPlayerVehicleID(playerid),spa);
VehicleInfo[GetPlayerVehicleID(playerid)][x_spawn] = spx;
VehicleInfo[GetPlayerVehicleID(playerid)][y_spawn] = spy;
VehicleInfo[GetPlayerVehicleID(playerid)][z_spawn] = spz;
VehicleInfo[GetPlayerVehicleID(playerid)][za_spawn] = spa;
format(securemess,sizeof(securemess),"You have just parked your %s at your current location... it will respawn here in future!", VehicleInfo[GetPlayerVehicleID(playerid)][name]);
SendClientMessage(playerid, COLOR_GREEN, securemess);
return 1;
}
else {
SendClientMessage(playerid, COLOR_BRIGHTRED, "You do not own this vehicle and cannot park it!");
return 1;
}
}
else {
SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be in a vehicle to use this feature");
return 1;
}
}
stock park(playerid) { if(VehicleInfo[GetPlayerVehicleID(playerid)][Temp] == 1) { return SendClientMessage(playerid, COLOR_ORANGE, "This vehicle is only temporary and some commands may not work!"); } if(PlayerInfo[playerid][LoggedIn] == 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be logged in to use this feature"); return 1; } if(PlayerInfo[playerid][Jailed] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You are in jail and cannot use this feature"); return 1; } if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid, COLOR_BRIGHTRED, "You cannot park vehicles in the interiors!"); if(VehicleInfo[GetPlayerVehicleID(playerid)][buybar] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "This vehicle is un-buyable and these features will not work!"); return 1; } if((PlayerInfo[playerid][vowner] == 0) && (PlayerInfo[playerid][vowner2] == 0) && (PlayerInfo[playerid][vowner3] == 0) && (PlayerInfo[playerid][vowner4] == 0) && (PlayerInfo[playerid][vowner5] == 0) && (PlayerInfo[playerid][vowner6] == 0)) { if((PlayerInfo[playerid][vowner7] == 0) && (PlayerInfo[playerid][vowner8] == 0)) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must first own a vehicle before you can use this feature!"); return 1; } } // if(GetPlayerMoney(playerid) <10000) return SendClientMessage(playerid, COLOR_BRIGHTRED, "You need $10000 to park your car!"); if(IsPlayerInAnyVehicle(playerid)) { if (strcmp(VehicleInfo[GetPlayerVehicleID(playerid)][owner],PlayerInfo[playerid][name],false) == 0) { new Float:spx,Float:spy,Float:spz; new Float:spa; // GivePlayerMoney(playerid,-10000); GetVehiclePos(GetPlayerVehicleID(playerid),spx,spy,spz); GetVehicleZAngle(GetPlayerVehicleID(playerid),spa); VehicleInfo[GetPlayerVehicleID(playerid)][x_spawn] = spx; VehicleInfo[GetPlayerVehicleID(playerid)][y_spawn] = spy; VehicleInfo[GetPlayerVehicleID(playerid)][z_spawn] = spz; VehicleInfo[GetPlayerVehicleID(playerid)][za_spawn] = spa; format(securemess,sizeof(securemess),"You have just parked your %s at your current location... it will respawn here in future!", VehicleInfo[GetPlayerVehicleID(playerid)][name]); SendClientMessage(playerid, COLOR_GREEN, securemess); return 1; } else { SendClientMessage(playerid, COLOR_BRIGHTRED, "You do not own this vehicle and cannot park it!"); return 1; } } else { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be in a vehicle to use this feature"); return 1; } }
Code:
stock park(playerid) { if(VehicleInfo[GetPlayerVehicleID(playerid)][Temp] == 1) { return SendClientMessage(playerid, COLOR_ORANGE, "This vehicle is only temporary and some commands may not work!"); } if(PlayerInfo[playerid][LoggedIn] == 0) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be logged in to use this feature"); return 1; } if(PlayerInfo[playerid][Jailed] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You are in jail and cannot use this feature"); return 1; } if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid, COLOR_BRIGHTRED, "You cannot park vehicles in the interiors!"); if(VehicleInfo[GetPlayerVehicleID(playerid)][buybar] == 1) { SendClientMessage(playerid, COLOR_BRIGHTRED, "This vehicle is un-buyable and these features will not work!"); return 1; } if((PlayerInfo[playerid][vowner] == 0) && (PlayerInfo[playerid][vowner2] == 0) && (PlayerInfo[playerid][vowner3] == 0) && (PlayerInfo[playerid][vowner4] == 0) && (PlayerInfo[playerid][vowner5] == 0) && (PlayerInfo[playerid][vowner6] == 0)) { if((PlayerInfo[playerid][vowner7] == 0) && (PlayerInfo[playerid][vowner8] == 0)) { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must first own a vehicle before you can use this feature!"); return 1; } } // if(GetPlayerMoney(playerid) <10000) return SendClientMessage(playerid, COLOR_BRIGHTRED, "You need $10000 to park your car!"); if(IsPlayerInAnyVehicle(playerid)) { if (strcmp(VehicleInfo[GetPlayerVehicleID(playerid)][owner],PlayerInfo[playerid][name],false) == 0) { new Float:spx,Float:spy,Float:spz; new Float:spa; // GivePlayerMoney(playerid,-10000); GetVehiclePos(GetPlayerVehicleID(playerid),spx,spy,spz); GetVehicleZAngle(GetPlayerVehicleID(playerid),spa); VehicleInfo[GetPlayerVehicleID(playerid)][x_spawn] = spx; VehicleInfo[GetPlayerVehicleID(playerid)][y_spawn] = spy; VehicleInfo[GetPlayerVehicleID(playerid)][z_spawn] = spz; VehicleInfo[GetPlayerVehicleID(playerid)][za_spawn] = spa; format(securemess,sizeof(securemess),"You have just parked your %s at your current location... it will respawn here in future!", VehicleInfo[GetPlayerVehicleID(playerid)][name]); SendClientMessage(playerid, COLOR_GREEN, securemess); return 1; } else { SendClientMessage(playerid, COLOR_BRIGHTRED, "You do not own this vehicle and cannot park it!"); return 1; } } else { SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be in a vehicle to use this feature"); return 1; } } |