14.01.2016, 16:25
[Plugin] MapAndreas plugin v1.0 beta
14.01.2016, 16:54
Quote:
Код:
Inc's #include <a_samp> #include <core> #include <dns> #include <streamer> #include <a_mysql> #include <foreach> #include <sscanf2> #include <progress> #include <mapandreas> Код:
Plugins whirlpool streamer sscanf nativechecker mysql filefunctions dns crashdetect MapAndreas |
14.01.2016, 21:07
Код:
#include <mapandreas> OnGameModeInit MapAndreas_Init(MAP_ANDREAS_MODE_FULL);
Код:
#define MAX_Z_FISH_THRESHOLD 4.0 #define WATER_CHECK_RADIUS 1.0 IsPlayerNearWater(playerid) { new Float:x, Float:y, Float:z, Float:checkx, Float:checky, Float:checkz, Float:angle; GetPlayerPos(playerid, x, y, z); if(z > 0.0 && z < MAX_Z_FISH_THRESHOLD) { for(new i = 0; i < 4; i++) { checkx = x + (WATER_CHECK_RADIUS * floatsin(-angle, degrees)); checky = y + (WATER_CHECK_RADIUS * floatcos(-angle, degrees)); angle += 90.0; MapAndreas_FindZ_For2DCoord(checkx, checky, checkz); if(checkz == 0.0) return 1; } } return 0; }
15.01.2016, 12:45
Quote:
Код:
#include <mapandreas> OnGameModeInit MapAndreas_Init(MAP_ANDREAS_MODE_FULL); Код:
#define MAX_Z_FISH_THRESHOLD 4.0 #define WATER_CHECK_RADIUS 1.0 IsPlayerNearWater(playerid) { new Float:x, Float:y, Float:z, Float:checkx, Float:checky, Float:checkz, Float:angle; GetPlayerPos(playerid, x, y, z); if(z > 0.0 && z < MAX_Z_FISH_THRESHOLD) { for(new i = 0; i < 4; i++) { checkx = x + (WATER_CHECK_RADIUS * floatsin(-angle, degrees)); checky = y + (WATER_CHECK_RADIUS * floatcos(-angle, degrees)); angle += 90.0; MapAndreas_FindZ_For2DCoord(checkx, checky, checkz); if(checkz == 0.0) return 1; } } return 0; } |
15.01.2016, 14:51
Quote:
You probably forgot to get angle of player. And calling floatsin and floatcos with NULL. Try to use https://sampwiki.blast.hk/wiki/GetPlayerFacingAngle
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Read the code It's all there...
15.06.2017, 23:41
28.2MB ? Why is that so heavy
16.06.2017, 03:25
16.06.2017, 04:42
06.09.2017, 21:05
Eh, I might not have checked everywhere but what kind of "mode"'s is there?
Edit:
Edit:
Код:
#define MAP_ANDREAS_MODE_NONE 0 #define MAP_ANDREAS_MODE_MINIMAL 1 // for future use #define MAP_ANDREAS_MODE_FULL 2
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