Posts: 959
Threads: 15
Joined: Mar 2013
Reputation:
0
v1.6
Changes:
Compatible with y_hooks
Compatible with foreach
Minor improvements
Posts: 959
Threads: 15
Joined: Mar 2013
Reputation:
0
v1.7
Changes:
Reduced the likelihood of coincidence dialog ids with ids in other fs/gm
Fixed compilation error that occurred when trying to use it together with izcmd
Posts: 959
Threads: 15
Joined: Mar 2013
Reputation:
0
v1.8
Changes:
Fixed bug with calling dialogs
Posts: 959
Threads: 15
Joined: Mar 2013
Reputation:
0
v1.9
Changes:
Now administrator can apply the punishments to himself
Added a prohibition of certain actions if the player is in spectator mode
Posts: 959
Threads: 15
Joined: Mar 2013
Reputation:
0
v2.0
Changes:
Added SetPlayerMuteTime function
Added check of the admin level argument for SetPlayerAdminLevel function
Fixed return values in some functions
Posts: 1,276
Threads: 6
Joined: Aug 2014
Download the 0.3.7 server package from
http://www.sa-mp.com/download.php
and replace your "pawno" folder with the one in the samp rar file, merge if you need to.
Posts: 250
Threads: 53
Joined: Feb 2017
Reputation:
0
im updating my includes still got same errors.
Posts: 959
Threads: 15
Joined: Mar 2013
Reputation:
0
v2.1
Changes:
Now when you spectate dead player you will still see him
Chat cleaning now cleans chat for 30 messages
Minor improvements
Posts: 959
Threads: 15
Joined: Mar 2013
Reputation:
0
v2.2
Changes:
Fixed return values in some callback functions
Posts: 1
Threads: 0
Joined: Aug 2017
Reputation:
0
I think it's better to add explaination in return of SetPlayerMuteTime(playerid, time) function. For example this function r will return something like that:
return 0 — unknown error
return 1 — success
return 2 — player isn't connected
return 3 — invalid argument(s)
etc
I know I can check it in my script but in this case it will incur losses of server perfomance because admin system already checked it and my script will check it again.
Posts: 959
Threads: 15
Joined: Mar 2013
Reputation:
0
v2.3
Changes:
SetPlayerAdminLevel and SetPlayerMuteTime functions now return -1 if the second argument is specified incorrectly