10.06.2017, 13:35 
	
	
	
		Guys i Have Create a Durby in my server and when a player death and veh explode player spawn with new veh and old vehicle spawn too so i want that vehicle distory or i tried too increase its respawn time but its not work here are code
	
	
	
	
PHP код:
onplayerdeath
if(VDMS[playerid] == 1)
    {
        VDMS[playerid] = 1;
        if(killerid != INVALID_PLAYER_ID)
        {
            if(GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
            {
                new str[128];
                format(str,sizeof(str),"%s Has Killed %s in Durby DeathMatch and Earn 15000.",killerid,playerid);
                SendClientMessageToAll(COLOR_ORANGE,str);
                SetPlayerScore(killerid,pInfo[killerid][pScore]++);
                GivePlayerMoney(killerid,15000);
                GameTextForPlayer(killerid,"Nice Shot!",3000,3);
                GameTextForPlayer(playerid,"Well Tried.",3000,3);
                PlayerPlaySound(killerid, 1149, 0.0, 0.0, 0.0);
                DestroyVehicle(GetPlayerVehicleID(killerid));
                if(IsPlayerInAnyVehicle(playerid)) DestroyVehicle(GetPlayerVehicleID(playerid));
            }
        }
     }
CMD:ddm(playerid,params[])
{
    if(pInfo[playerid][pSpawned] == 0) return SendClientMessage(playerid,COLOR_RED,Death_msg);
    if(VDMS[playerid] == 1) return SendClientMessage(playerid, COLOR_RED,"YOU Are Already in Durby DeathMatch,");
    if(pInfo[playerid][pTeleport] == 1)
    {
        
        new str[128],str1[128],Veh;
         new Random = random(sizeof(RandomVDMS));
        SetPlayerPosEx(playerid, RandomVDMS[Random][0], RandomVDMS[Random][1], RandomVDMS[Random][2],0.0,15,0);
        SetPlayerFacingAngle(playerid, RandomVDMS[Random][3]);
        Veh = CreateVehicle(504, RandomVDMS[Random][0], RandomVDMS[Random][1], RandomVDMS[Random][2],RandomVDMS[Random][3],2,2,200*60000);
        SetCameraBehindPlayer(playerid);
        LinkVehicleToInterior(Veh, 15);
        PlayerInVDMS[playerid]++;
        PutPlayerInVehicle(playerid, Veh,0);
        GameTextForPlayer(playerid,"~y~Welcome to The ~r~Durby ~y~DeathMatch.",3000,3);
        format(str,sizeof(str),"{84F6D7}%s: {FFA1AF}You Have Been Teleport To Durby DeathMatch.",PlayerName(playerid));
        SendClientMessage(playerid,COLOR_RED,str);
        format(str1,sizeof(str1),"%s: {FFA1AF}Has Been Teleport Durby DeathMatch. Type /ddm To Durby DeathMatch.",PlayerName(playerid));
        SendClientMessageToAll(COLOR_LBLUE,str1);
        pInfo[playerid][pTeleport] = 0;
        VDMS[playerid] = 1;
        return 1;
    }
    else
    SendClientMessage(playerid,COLOR_RED,WAIT);
    return 1;
} 

