28.02.2017, 05:47
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Последний раз редактировалось AbyssMorgan; 17.05.2017 в 21:29.
)
[REMOVED]
SetVehicleParachuteKey(key);
#define VP_LANG_01 "~g~Parachute has been thrown"
#define VP_LANG_02 "~g~Parachute has been opened"
#define VP_LANG_03 "~g~Cannot use parachute"
#include <VehPara>

stock ToggleVehicleParachute(vehicleid,bool:toggle){
for(new i = 0; i < 3; i++) {
if(IsValidDynamicObject(VehicleParachuteObject[vehicleid][i])) DestroyDynamicObject(VehicleParachuteObject[vehicleid][i]);
VehicleParachuteObject[vehicleid][i] = INVALID_STREAMER_ID;
}
stock StartVehicleParachuteAction(playerid){
TogglePlayerUsingVehPara(playerid,1);
new vid = GetPlayerVehicleID(playerid);
for(new i = 0; i < MAX_PARA_OBJECTS; i++) {
if(IsValidDynamicObject(VehicleParachuteObject[vid][i])) {
DestroyDynamicObject(VehicleParachuteObject[vid][i]);
if(i == 0)
CreateDynamicObject(18849,0.0,0.0,-6000.0,0.0,0.0,0.0,GetPlayerVirtualWorld(playerid),GetPlayerInterior(playerid));
else
DestroyDynamicObject(VehicleParachuteObject[vid][i]);
}
}
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I know what it is like when you write a lot of shit and getting it to work takes a bit of time then you look back and say "why the fuck did I do that like that?" how about these updates in school they teach about lowest common factors it applies vigorously to any coding
![]() Код:
stock ToggleVehicleParachute(vehicleid,bool:toggle){
for(new i = 0; i < 3; i++) {
if(IsValidDynamicObject(VehicleParachuteObject[vehicleid][i])) DestroyDynamicObject(VehicleParachuteObject[vehicleid][i]);
VehicleParachuteObject[vehicleid][i] = INVALID_STREAMER_ID;
}
Код:
stock StartVehicleParachuteAction(playerid){
TogglePlayerUsingVehPara(playerid,1);
new vid = GetPlayerVehicleID(playerid);
for(new i = 0; i < MAX_PARA_OBJECTS; i++) {
if(IsValidDynamicObject(VehicleParachuteObject[vid][i])) {
DestroyDynamicObject(VehicleParachuteObject[vid][i]);
if(i == 0)
CreateDynamicObject(18849,0.0,0.0,-6000.0,0.0,0.0,0.0,GetPlayerVirtualWorld(playerid),GetPlayerInterior(playerid));
else
DestroyDynamicObject(VehicleParachuteObject[vid][i]);
}
}
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