Player textdraw problem
#1

Hi,
I haven't be able to detect when the escape key was pressed also with this code that I've find in this forum:

Код:
public OnPlayerClickTextDraw(playerid, Text:clickedid) 
{ 
     if(_:clickedid == INVALID_TEXT_DRAW)
     {
        //Do stuff
     }
     return 1;
}
I used playertextdraw not normal textdraw.

Thanks in advance
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#2

Код HTML:
public OnPlayerClickPlayerTextDraw(playerid, PlayerText: playertextid)
{
	if(playertextid == PlayerText: INVALID_TEXT_DRAW)
	{
		//do
	}
	
	return 1;
}
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#3

Removed.
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#4

Quote:
Originally Posted by Dayrion
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Removed.
What?
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#5

Quote:
Originally Posted by Feynman
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Код HTML:
public OnPlayerClickPlayerTextDraw(playerid, PlayerText: playertextid)
{
	if(playertextid == PlayerText: INVALID_TEXT_DRAW)
	{
		//do
	}
	
	return 1;
}
Also OnPlayerClickPlayerTextDraw isn't called, I just tried
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#6

What you posted should work fine, OnPlayerClickTextDraw is called with clickedid being 65535 (0xFFFF aka INVALID_TEXT_DRAW) if the player presses ESC (any TextDraw Selection, thus it doesn't matter if PlayerTextDraws or regular TextDraws are shown).

So the problem must be somewhere else. Make sure other scripts return 0 in this callback (especially when there are checks for ESC, people falsely return 1 often).
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#7

Quote:
Originally Posted by NaS
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What you posted should work fine, OnPlayerClickTextDraw is called with clickedid being 65535 (0xFFFF aka INVALID_TEXT_DRAW) if the player presses ESC (any TextDraw Selection, thus it doesn't matter if PlayerTextDraws or regular TextDraws are shown).


So the problem must be somewhere else. Make sure other scripts return 0 in this callback (especially when there are checks for ESC, people falsely return 1 often).
Problem is that the event isn't even called
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