24.04.2017, 05:12
Quote:
If I use the native function AllowNickNameCharacter for allow russian characters, RegEx return false, wtf?
PHP код:
PHP код:
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https://github.com/ziggi/rustext
If I use the native function AllowNickNameCharacter for allow russian characters, RegEx return false, wtf?
PHP код:
PHP код:
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Your problem is not related with this plugin, you should write to the author of your RegExp plugin.
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Does anyone having this issue? I was unable to produce it on my pc
https://github.com/kurta999/YSF/issues/59 |
Set customspawn to enabled in ysf.cfg and try it afterwards. Under OnPlayerSpawn attached objects are removed internally by the samp server
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# Use redirected YSF's own RPC for spawning UseCustomSpawn 1
Yeah, I have ******'ed it and they are removed automatically everytime in OnPlayerSpawn.
http://imgur.com/a/X20No That YSF thing didn't work: Код:
# Use redirected YSF's own RPC for spawning UseCustomSpawn 1 It may be hard for me to attach the weapons everytime to the player since they are loaded from the MySQL Database during the "LoadPlayerCharacterItems" and it's in the for loop. I'd rather not call the loop everytime player spawns, lol.. Let me know if there's anything I can test to fix that. Thanks. edit2:// Also, since I have custom spawn I can always make a custom OnPlayerDeath(Ex) so the internal SA-MP's one is never gonna be called.. so much trouble to go through just to get one thing working, ugh. |
BUGS REPORTS: ps: I'm using latest version R19 same
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SetVehicleParamsSirenState -> Does not work if a player is near the vehicle
ToggleVehicleSirenEnabled -> Does not work if a player is near the vehicle I think it's rather a feature how it works now, not a bug. But I will look after what I can do with it. SetPlayerAttachedObjForPlayer, GetPlayerAttachedObjForPlayer, RemPlayerAttachedObjForPlayer, IsPlayerAttachedObjForPlayer: Those aren't implemented yet. |
OnPlayerClientGameInit -> Per player value change does not work correctly on all of them
Which values doesn't work? Describe it, for me everything works well, I've right now tested it. |
TogglePlayerWidescreen(playerid, bool:set);
TogglePlayerWidescreen(playerid, true);