04.05.2017, 00:56
їCуmo puedo reparar los warning que me lanza al compilar? Lo que hice fue agregar mбs coordenadas a la hora de usar /arrestar envie a otros lugares, pero me tira muchos de esos warning. їCуmo podrнa repararlo?
Acб dejo los Warning que me tira y gracias de antemano
Son muchos mбs pero dicen lo mismo.
Estas son las coordenadas.
Y acб es donde se emplea
Acб dejo los Warning que me tira y gracias de antemano
Son muchos mбs pero dicen lo mismo.
Код:
warning 202: number of arguments does not match definition
Код:
new Float:LSPDPrisonSpawns[10][11] = { {1927.0753,1197.9313,18.1259}, {1927.6934,1195.1487,18.1259}, {1927.6345,1192.0869,18.1259}, {1927.0598,1188.6780,18.1259}, {1926.7836,1185.6752,18.1259}, {1911.4761,1185.5520,18.1259}, {1911.9865,1188.9818,18.1259}, {1911.2690,1192.0034,18.1259}, {1910.8414,1195.0859,18.1259}, {1911.0773,1198.2438,18.1259} };
Код:
CMD:arrestar(playerid, params[]){ if(IsACop(playerid)){ if(!IsAtArrestPoint(playerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "No estбs en el punto de entrega."); new string[128], giveplayerid, time; if(sscanf(params, "dddd", giveplayerid, time)) return SendClientMessageEx(playerid, COLOR_WHITE, "Utiliza: /arrestar (playerid) (Minutos) "); if(time < 1 || time > 300) { SendClientMessageEx(playerid, COLOR_WHITE, "Tiempo: 1 a 300 minutos."); return 1; } new suspect = GetClosestPlayer(playerid); if(IsPlayerConnected(suspect)){ if(ProxDetectorS(5.0, playerid,suspect)){ if(Info[suspect][pWantedLevel] < 1 && Info[playerid][pMember] != 8){ SendClientMessageEx(playerid, COLOR_WHITE, "El sospechoso debe tener un nivel de bъsqueda de al menos una estrella."); return 1; } format(string, sizeof(string), "%s fue arrestado.", GetPlayerNameEx(suspect)); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE); format(string, sizeof(string), "[Radio de policнa] {FFFFFF}(Oficial %s) dice: hemos arrestado a {00D2CF}%s.", GetPlayerNameEx(playerid), GetPlayerNameEx(suspect)); SendRadioMessage(1, TEAM_BLUE_COLOR, string); ResetPlayerWeapons(suspect); GameTextForPlayer(suspect, "Fuiste arrestado", 5000, 5); if(IsPlayerInRangeOfPoint(playerid, 4.0, 1921.7794,1201.6322,18.1259)){ SetPlayerFacingAngle(suspect, 0); if(Info[suspect][pVIP] >= 2) { Info[suspect][pJailTime] = ((time*60)*75)/100; } else { Info[suspect][pJailTime] = time * 60; } DeletePVar(suspect, "IsFrozen"); new rand; rand = random(sizeof(LSPDPrisonSpawns)); SetPlayerPos(playerid, LSPDPrisonSpawns[rand][0], LSPDPrisonSpawns[rand][1], LSPDPrisonSpawns[rand][2],LSPDPrisonSpawns[rand][3], LSPDPrisonSpawns[rand][4], LSPDPrisonSpawns[rand][5], LSPDPrisonSpawns[rand][6], LSPDPrisonSpawns[rand][7], LSPDPrisonSpawns[rand][8],LSPDPrisonSpawns[rand][9], LSPDPrisonSpawns[rand][10]); LoadObjects(suspect); SetPlayerInterior(suspect, 0); Info[suspect][pInt] = 10; Info[suspect][pJailed] = 2; PhoneOnline[suspect] = 1; Info[suspect][pArrested] += 1; Info[suspect][pWantedLevel] = 0; SetPlayerToTeamColor(suspect); SetPlayerWantedLevel(suspect, 0); ClearAnimations(suspect); Info[suspect][pEstado] = 0; DeletePVar(suspect, "PlayerCuffed"); PlayerCuffedTime[suspect] = 0; Info[suspect][pVW] = 0; SetPlayerVirtualWorld(suspect, 0);