18.04.2017, 13:03
I host a server that is soon going to be populated by my classmates, and I added a lot of parked cars, with respawn times. I want to get players to be able to "save" a car, which means respawning the original, then spawning an exact copy of the car they were in that doesn't respawn. I tried coding this myself, but all it does is respawn the car. What did I do wrong?
Код:
if (!strcmp(cmdtext, "/save_car", true)) { new savecar_model; new savecar_id; new savecar_color1; new savecar_color2; new Float:savecar_x; new Float:savecar_y; new Float:savecar_z; new Float:savecar_angle; // Model savecar_model = GetVehicleModel(savecar_id); // ID savecar_id = GetPlayerVehicleID(playerid); // Angle GetVehicleZAngle(savecar_id, savecar_angle); // Position GetVehiclePos(savecar_id, savecar_x, savecar_y, savecar_z); // Color GetVehicleColor(savecar_id, savecar_color1, savecar_color2); // Create saved vehicle CreateVehicle(savecar_model, savecar_x, savecar_y, savecar_z, savecar_angle, savecar_color1, savecar_color2, -1); // Respawn old vehicle SetVehicleToRespawn(savecar_id); return 1; }