15.05.2015, 14:50
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Последний раз редактировалось Yashas; 15.05.2015 в 16:17.
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Can i have your script (GM) which you have uplOAded in testing bust aim server?
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Is this bustaim really that efficient? Just asking like the fail anti aimbot system that falsely detects players who are only using right click in aiming
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What do you mean right click aim?This include doesn't even check if the player clicked aim button.Then how on Earth is it possible for this to trigger warnings for right click aim.
It would slightly slow you server because it does lot of calculations.But this shouldn't be a problem.
Fail Aimbot?
Obviously not!! This won't give any false warnings or maybe one in 200 warnings.
The player has to be detected continuously for this to trigger warning.If he even misses a shot then all the counters are reset.The idea here is if he is using aimbot, he must be detected for the aimbot continuously.
This include was vigorously tested by me as well as ipsLeon(another user who has made his own aimbot) and we got no false warnings.
Moreover, I spent almost 2 hours trying to find the best settings for MAX_PING,PL %,etc
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Lag shot doesn't count as "aimbot" also the false warnings aren't that helping much. Some good players got banned due to the false aimbot warning + auto kick. I've got some problems with it in the community I'm in right now and they're whining about it. The script should be efficient otherwise the players will get falsely banned due to false warnings the aimbot detector will give towards the staff team.
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If you really got false warnings then you must have screwed up the include yourself or used some random settings.
Please prove that players where really banned for aimbot by sending me a link to your forums or wherever your players make an unban appeal or accept that you made this up.
I am so confident that it won't give false warning to such an extent which you described.The only warnings which may get spammed is the Continuous Shots which is obviously triggered when a player shoots continuously without missing any shots.If this gets spammed , you just need to adjust the settings or disable the warning if you have awesomely skilled players.
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Dude, dont kick/ban in any case instead (teleport hack) one.
Just send warnings to admins in all other cases. this is what i did. |
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For me its efficient, no any false warnings.
especially in first case (teleport) for proaim.cs |
How does it work?
Proaimer shoots a bullet by teleporting the enemy in front of him who is 100 units away.The server gets information about it.It checks the distance between players and finds out that its 100 units.Then it checks the distance between the victim and the end position of the bullet and its 95 units apart.How can a bullet hit a player by stoping 95 units early before hitting the player?It's possible only if the player is teleported.