25.02.2017, 08:07
Quote:
Thanks, I'll upgrade my github version to this version. (Hope my fucking slow 8KB/s phone internet will download this )
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Thanks, I'll upgrade my github version to this version. (Hope my fucking slow 8KB/s phone internet will download this )
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I manually recoded the vehicle streamer into the latest (v2.8.2) streamer plugin. Right now I'm fixing some compile errors (since so much has changed, its not as easy as I originally thought). I should have a download link shortly
--- UPDATE --- Finally! This was one major pain in the ass, but worth it! Hopefully the newest version of the streamer plugin will fix the mysterious error; or atleast point us into the right direction to eventually fix it.. Downloads: Binary (VS 2012): Source: |
D:\Server\pawno\include\streamer.inc(434) : error 075: input line too long (after substitutions) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
What is this problem ?
Код:
D:\Server\pawno\include\streamer.inc(434) : error 075: input line too long (after substitutions) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. |
What is this problem ?
Код:
D:\Server\pawno\include\streamer.inc(434) : error 075: input line too long (after substitutions) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. |
Try using ZeeX's compiler patches compiler, this seems to be a length error (especially with the newer 3dTexts definitions added, the line is way too long for the original compiler to parse). Alternatively you can try this include (if you don't use CreateDynamic3DTextLabelEx); adding the vehicletype = STREAMER_VEHICLE_TYPE_DYNAMIC seemed to cause it to become too long.
Download: (.inc) Download: (.so) Fixed some compile errors on the GitHub repo |
public OnGameModeInit() { new aSlot, ba[70]; for(new i = 1; i < 5000; i++) { aSlot = CreateDynamicVehicle(560, 2074.4829, 1066.2476, 10.3773, 0.0, -1, -1, 99999); format(ba, sizeof(ba), "Car ID: %d - For ID: %d", aSlot, i); printf("%s", ba); } return 1; }
CMD:car(playerid, params[]) { new Float:Pos[4], tmp; GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]); GetPlayerFacingAngle(playerid, Pos[3]); tmp = CreateDynamicVehicle(560, Pos[0], Pos[1], Pos[2], Pos[3], -1, -1, 99999); PutPlayerInDynamicVehicle(playerid, tmp, 0); return 1; }
Agreed with this, for some reason I've always had problems in SA-MP with vehicle IDs swapping (so you lose track of the vehicle but it still exists, or doesn't, etc) which I've known many others to have problems with also, this streamer would not only make that worse but also the idea itself is just generally not the best for SA-MP.
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