[Map] Hospital
#1

iaew, estou aqui de volta para postar mais um mapa que fiz esses dias atrбs, bem o mapa como logo diz no tнtulo й um hospital. Escolhi esse local pois sei que a maioria dos servidores usam os prйdios aos redores, com isso criei o hospital para ficar prуximo dos lugares mais visitados pelos jogadores.
Print's:










Remove:
PHP код:
RemoveBuildingForPlayer(playerid7131109.6953, -1752.617211.85160.25);
RemoveBuildingForPlayer(playerid7131098.4141, -1725.742212.15630.25);
RemoveBuildingForPlayer(playerid41041104.0938, -1780.906325.29690.25);
RemoveBuildingForPlayer(playerid7131055.2813, -1725.742212.15630.25);
RemoveBuildingForPlayer(playerid12901080.8438, -1777.492218.57810.25);
RemoveBuildingForPlayer(playerid41031104.0938, -1780.906325.29690.25);
RemoveBuildingForPlayer(playerid6471051.4688, -1775.609413.97660.25);
RemoveBuildingForPlayer(playerid6201049.7891, -1757.117212.35160.25);
RemoveBuildingForPlayer(playerid6471051.4688, -1752.250013.97660.25);
RemoveBuildingForPlayer(playerid6471077.3672, -1750.398414.31250.25);
RemoveBuildingForPlayer(playerid12901080.8438, -1750.179718.57810.25);
RemoveBuildingForPlayer(playerid6471083.5156, -1750.398414.31250.25); 
Create:
PHP код:
CreateObject(194491086.21973, -1757.6962921.21663,   0.000000.000000.00000);
new 
LogoCreateObject(193531086.24561, -1756.994121.19680,   0.000000.000000.00000);
SetObjectMaterialText(Logo"{FFFFFF}OSPITAL"0OBJECT_MATERIAL_SIZE_256x128"Georgia"6010xfff0f0f001);
new 
Logo1CreateObject(21891086.30957, -1759.593921.22210,   0.0000090.000000.00000);
SetDynamicObjectMaterial(Logo102361"shopping_freezers""white"0xFFECEAEA);
SetDynamicObjectMaterial(Logo112361"shopping_freezers""white"0xFF092B91);
new 
Logo2CreateObject(193531086.22827, -1759.604821.19680,   0.000000.000000.00000);
SetObjectMaterialText(Logo2"{A52A2A}H"0OBJECT_MATERIAL_SIZE_256x128"Georgia"8010xfff0f0f001);
new 
HospitalCreateObject(165641081.28857, -1757.6955612.90220,   0.000000.00000270.00000);
SetObjectMaterial(Hospital08399"vgs_shops""vgsclubwall05_128"0xFFFFFFFF);
SetObjectMaterial(Hospital13906"libertyhi5""wallbrown02_64HV"0xFF411B00);
SetObjectMaterial(Hospital53850"carshowglass_sfsx""ws_glass_balustrade_better"0xFFA52A2A);
SetObjectMaterial(Hospital68391"ballys01""vgncorpdoor1_512"0);
SetObjectMaterial(Hospital78391"ballys01""vgncorpdoor1_512"0);
new 
BaseCreateObject(41031104.09375, -1780.9062525.29690,   0.000000.000000.00000);
SetObjectMaterial(Base210412"hotel1""grasslawnfade_256"0xFFFFFFFF);
CreateObject(6691158.04663, -1725.7276612.82350,   0.000000.000000.00000);
CreateObject(6691108.16821, -1725.7276612.82350,   0.000000.000000.00000);
CreateObject(6691052.27600, -1725.7276612.82350,   0.000000.000000.00000);
CreateObject(6691050.61487, -1770.6203612.82350,   0.000000.000000.00000);
new 
Muro[19];
Muro[0]= CreateObject(189811059.81519, -1764.535160.95480,   0.000000.000000.00000);
Muro[1]= CreateObject(189811059.81396, -1748.368040.97480,   0.000000.000000.00000);
Muro[2]= CreateObject(189811071.83984, -1776.535030.93480,   0.000000.0000090.00000);
Muro[3]= CreateObject(189811089.24695, -1776.558960.95480,   0.000000.0000090.00000);
Muro[4]= CreateObject(189811101.39124, -1764.544560.97480,   0.000000.000000.00000);
Muro[5]= CreateObject(189811071.84033, -1736.374150.93480,   0.000000.0000090.00000);
Muro[6]= CreateObject(189811074.40906, -1736.380370.91480,   0.000000.0000090.00000);
Muro[7]= CreateObject(187621101.38245, -1748.8010312.96320,   0.0000090.0000090.00000);
Muro[8]= CreateObject(187621101.38086, -1751.3900112.94320,   0.0000090.0000090.00000);
Muro[9]= CreateObject(189811060.77600, -1764.506590.91480,   0.000000.000000.00000);
Muro[10]= CreateObject(189811060.77600, -1748.368040.95480,   0.000000.000000.00000);
Muro[11]= CreateObject(187621102.26135, -1736.3768312.36350,   0.000000.000000.00000);
Muro[12]= CreateObject(187621102.28711, -1746.7691712.36350,   0.000000.000000.00000);
Muro[13]= CreateObject(187621097.57239, -1736.3975812.75100,   0.0000090.000000.00000);
Muro[14]= CreateObject(187621099.37964, -1736.4154112.73100,   0.0000090.000000.00000);
Muro[15]= CreateObject(187621094.57861, -1736.3116514.48175,   0.000000.000000.00000);
Muro[16]= CreateObject(187621086.43030, -1736.3300814.48175,   0.000000.000000.00000);
Muro[17]= CreateObject(187621092.57117, -1736.2974917.15184,   0.0000090.000000.00000);
Muro[18]= CreateObject(187621088.44421, -1736.3043217.15180,   0.0000090.000000.00000);
for(new 
0!= 19i++) SetObjectMaterial(Muro[i],06063"shops2_law""ws_carpark2"0xFFFFFFFF);
new 
Chao[17];
Chao[0]= CreateObject(86611080.86353, -1746.8272712.92250,   0.000000.000000.00000);
Chao[1]= CreateObject(86611081.51599, -1766.4859612.92250,   0.000000.000000.00000);
Chao[2]= CreateObject(187641102.79114, -1743.771009.96000,   0.0000012.000000.00000);
Chao[3]= CreateObject(187641102.79114, -1739.108899.96000,   0.0000012.000000.00000);
Chao[4]= CreateObject(86611081.11609, -1766.4552012.90250,   0.000000.000000.00000);
Chao[5]= CreateObject(187641089.35547, -1734.989019.98000,   0.0000012.0000090.00000);
Chao[6]= CreateObject(187641093.19385, -1734.994149.98000,   0.0000012.0000090.00000);
Chao[7]= CreateObject(187661066.26160, -1746.7293718.69240,   90.000000.000000.00000);
Chao[8]= CreateObject(187661066.26526, -1741.7269318.69240,   90.000000.000000.00000);
Chao[9]= CreateObject(187661066.26868, -1739.4605718.69200,   90.000000.000000.00000);
Chao[10]= CreateObject(187661071.31531, -1746.7259518.69200,   90.000000.000000.00000);
Chao[11]= CreateObject(187661071.30884, -1739.4666718.69290,   90.000000.000000.00000);
Chao[12]= CreateObject(187661063.79321, -1771.0410218.69240,   90.000000.0000090.00000);
Chao[13]= CreateObject(187661068.75916, -1771.0496818.69240,   90.000000.0000090.00000);
Chao[14]= CreateObject(187661073.74023, -1771.0263718.69240,   90.000000.0000090.00000);
Chao[15]= CreateObject(187661073.80017, -1771.0263718.69200,   90.000000.0000090.00000);
Chao[16]= CreateObject(187661071.33386, -1742.5299118.69100,   90.000000.000000.00000);
for(new 
0!= 17i++) SetObjectMaterial(Chao[i],011301"carshow_sfse""ws_carpark2"0xFF4F4F4F);
CreateObject(12321102.08081, -1736.3774412.85488,   0.000000.000000.00000);
CreateObject(12321102.21667, -1746.8101812.85488,   0.000000.000000.00000);
new 
J0[28];
J0[0]= CreateObject(194331075.52124, -1736.9035615.01585,   0.000000.0000090.00000);
J0[1]= CreateObject(194331074.55957, -1736.9204118.37620,   90.000000.0000090.00000);
J0[2]= CreateObject(194331075.52124, -1736.9235815.92590,   0.000000.0000090.00000);
J0[3]= CreateObject(194331071.07776, -1736.9410418.37620,   90.000000.0000090.00000);
J0[4]= CreateObject(194331067.61755, -1736.9366518.37620,   90.000000.0000090.00000);
J0[5]= CreateObject(194331064.13159, -1736.9366518.37620,   90.000000.0000090.00000);
J0[6]= CreateObject(194331063.01917, -1736.9440918.37620,   90.000000.0000090.00000);
J0[7]= CreateObject(194331061.34705, -1738.6217018.37620,   90.000000.000000.00000);
J0[8]= CreateObject(194331061.34705, -1742.1010718.37620,   90.000000.000000.00000);
J0[9]= CreateObject(194331061.34705, -1745.5708018.37620,   90.000000.000000.00000);
J0[10]= CreateObject(194331061.32715, -1747.4692418.37620,   90.000000.000000.00000);
J0[11]= CreateObject(194331061.33289, -1766.9674112.35950,   0.000000.000000.00000);
J0[12]= CreateObject(194331061.33362, -1737.6646715.84690,   0.000000.000000.00000);
J0[13]= CreateObject(194331062.97644, -1775.9679018.37620,   90.000000.0000090.00000);
J0[14]= CreateObject(194331066.47498, -1775.9679018.37620,   90.000000.0000090.00000);
J0[15]= CreateObject(194331069.96106, -1775.9679018.37620,   90.000000.0000090.00000);
J0[16]= CreateObject(194331073.45496, -1775.9679018.37620,   90.000000.0000090.00000);
J0[17]= CreateObject(194331061.33362, -1737.6646712.35570,   0.000000.000000.00000);
J0[18]= CreateObject(194331062.07996, -1775.9585012.35950,   0.000000.0000090.00000);
J0[19]= CreateObject(194331062.07996, -1775.9585015.85670,   0.000000.0000090.00000);
J0[20]= CreateObject(194331074.55554, -1775.9564218.37620,   90.000000.0000090.00000);
J0[21]= CreateObject(194331076.22168, -1774.3282518.37620,   90.000000.000000.00000);
J0[22]= CreateObject(194521076.20911, -1771.2659915.86750,   0.000000.000000.00000);
J0[23]= CreateObject(194521076.20911, -1771.2659912.37200,   0.000000.000000.00000);
J0[24]= CreateObject(194331061.33289, -1766.9674115.84140,   0.000000.000000.00000);
J0[25]= CreateObject(194331061.34167, -1767.9149218.37620,   90.000000.000000.00000);
J0[26]= CreateObject(194331061.34167, -1771.4032018.37620,   90.000000.000000.00000);
J0[27]= CreateObject(194331061.32166, -1774.3066418.37620,   90.000000.000000.00000);
for(new 
0!= 28i++) SetObjectMaterial(J0[i],0,8839"vgsecarshow""sw_wallbrick_06"0xFFFFFFFF);
new 
J1[48];
J1[0]= CreateObject(194551074.66907, -1738.5446812.77050,   90.000000.000000.00000);
J1[1]= CreateObject(194551069.77576, -1738.5623817.49780,   0.0000090.0000090.00000);
J1[2]= CreateObject(194551069.77576, -1738.5623816.77000,   0.0000090.0000090.00000);
J1[3]= CreateObject(194551072.34534, -1738.5699512.77050,   90.000000.000000.00000);
J1[4]= CreateObject(194551070.17419, -1738.5699512.77050,   90.000000.000000.00000);
J1[5]= CreateObject(194551068.17297, -1738.5699512.77050,   90.000000.000000.00000);
J1[7]= CreateObject(194551069.77576, -1738.5623813.49910,   0.0000090.0000090.00000);
J1[8]= CreateObject(194551066.28394, -1738.5667713.49900,   0.0000090.0000090.00000);
J1[9]= CreateObject(194551066.24097, -1738.5636016.77010,   0.0000090.0000090.00000);
J1[10]= CreateObject(194551066.24097, -1738.5636017.49610,   0.0000090.0000090.00000);
J1[11]= CreateObject(194551066.06799, -1738.5699512.77050,   90.000000.000000.00000);
J1[12]= CreateObject(194551063.91199, -1738.5699512.77050,   90.000000.000000.00000);
J1[13]= CreateObject(194551061.49646, -1738.5634812.77050,   90.000000.000000.00000);
J1[14]= CreateObject(194551061.37598, -1738.5529812.77050,   90.000000.000000.00000);
J1[15]= CreateObject(194551062.99341, -1738.4851112.77050,   90.000000.0000090.00000);
J1[18]= CreateObject(194551062.99561, -1743.2262013.49900,   0.0000090.000000.00000);
J1[19]= CreateObject(194551062.99561, -1743.2262016.77010,   0.0000090.000000.00000);
J1[20]= CreateObject(194551063.00513, -1771.1407517.49610,   0.0000090.000000.00000);
J1[21]= CreateObject(194551063.01343, -1740.6850612.77050,   90.000000.0000090.00000);
J1[22]= CreateObject(194551063.01343, -1742.6850612.77050,   90.000000.0000090.00000);
J1[23]= CreateObject(194551063.01343, -1744.6850612.77050,   90.000000.0000090.00000);
J1[24]= CreateObject(194551063.01343, -1746.8859912.77050,   90.000000.0000090.00000);
J1[25]= CreateObject(194551062.99561, -1749.1632112.77050,   90.000000.0000090.00000);
J1[26]= CreateObject(194551063.00610, -1744.2911413.49965,   0.0000090.000000.00000);
J1[27]= CreateObject(194551063.00439, -1744.2512216.77820,   0.0000090.000000.00000);
J1[28]= CreateObject(194551063.00439, -1744.2512217.49130,   0.0000090.000000.00000);
J1[29]= CreateObject(194551062.99341, -1767.8342312.77050,   90.000000.0000090.00000);
J1[30]= CreateObject(194551063.01343, -1770.3671912.77050,   90.000000.0000090.00000);
J1[31]= CreateObject(194551063.01343, -1773.0672612.77050,   90.000000.0000090.00000);
J1[32]= CreateObject(194551063.01343, -1775.9271212.77050,   90.000000.0000090.00000);
J1[33]= CreateObject(194551063.00513, -1771.1407516.77010,   0.0000090.000000.00000);
J1[34]= CreateObject(194551063.00513, -1771.1407513.47010,   0.0000090.000000.00000);
J1[35]= CreateObject(194551067.62476, -1774.3654813.47010,   0.0000090.0000090.00000);
J1[36]= CreateObject(194551071.30945, -1774.3654813.47060,   0.0000090.0000090.00000);
J1[37]= CreateObject(194551067.62476, -1774.3654817.48670,   0.0000090.0000090.00000);
J1[38]= CreateObject(194551071.46936, -1774.3654817.48670,   0.0000090.0000090.00000);
J1[39]= CreateObject(194551062.88245, -1774.3730512.75050,   90.000000.000000.00000);
J1[40]= CreateObject(194551076.05408, -1774.3476612.75050,   90.000000.000000.00000);
J1[41]= CreateObject(194551065.24573, -1774.3569312.75050,   90.000000.000000.00000);
J1[42]= CreateObject(194551067.64331, -1774.2939516.77010,   0.0000090.0000090.00000);
J1[43]= CreateObject(194551071.46936, -1774.2934616.77010,   0.0000090.0000090.00000);
J1[44]= CreateObject(194551067.92566, -1774.3569312.75050,   90.000000.000000.00000);
J1[45]= CreateObject(194551070.82568, -1774.3569312.75050,   90.000000.000000.00000);
J1[46]= CreateObject(194551073.72571, -1774.3569312.75050,   90.000000.000000.00000);
J1[47]= CreateObject(194551063.01611, -1743.3631617.49130,   0.0000090.000000.00000);
for(new 
0!= 48i++) SetObjectMaterial(J1[i],0,2361"shopping_freezers""white"0xFF0A0A0A);
new 
Teto[6];
Teto[0]= CreateObject(187651066.26025, -1754.1147519.88742,   0.000000.000000.00000);
Teto[1]= CreateObject(187651066.27795, -1761.1449019.86740,   0.000000.000000.00000);
Teto[2]= CreateObject(187651076.23816, -1761.1258519.86740,   0.000000.000000.00000);
Teto[3]= CreateObject(187651076.22302, -1754.1267119.86700,   0.000000.000000.00000);
Teto[4]= CreateObject(187651081.27710, -1754.1368419.86700,   0.000000.000000.00000);
Teto[5]= CreateObject(187651081.27954, -1761.1037619.86790,   0.000000.000000.00000);
for(new 
0!= 6i++) SetObjectMaterial(Teto[i],0,3906"libertyhi5""wallbrown02_64HV"0xFF411B00);
CreateObject(193251061.26746, -1770.9438515.50840,   0.000000.000000.00000);
CreateObject(193251061.27991, -1772.5666515.50840,   0.000000.000000.00000);
CreateObject(193251066.08960, -1776.0345515.50840,   0.000000.0000090.00000);
CreateObject(193251072.73010, -1776.0345515.50840,   0.000000.0000090.00000);
CreateObject(193251071.41479, -1736.8476615.50840,   0.000000.0000090.00000);
CreateObject(193251064.76855, -1736.8476615.50840,   0.000000.0000090.00000);
CreateObject(193251061.28613, -1741.8916015.50840,   0.000000.000000.00000);
CreateObject(193251061.26868, -1747.7398715.50840,   0.000000.000000.00000);
CreateObject(193571088.37244, -1774.4836411.24410,   0.000000.000000.00000);
CreateObject(193571091.80212, -1774.4836411.24410,   0.000000.000000.00000);
CreateObject(193571095.64185, -1774.4836411.24410,   0.000000.000000.00000);
CreateObject(193571099.73511, -1774.4836411.24410,   0.000000.000000.00000);
new 
Branco[10];
Branco[0]= CreateObject(35781081.12634, -1765.3579120.93600,   90.000000.000000.00000);
Branco[1]= CreateObject(35781070.86328, -1765.3692620.93600,   90.000000.000000.00000);
Branco[2]= CreateObject(35781066.37964, -1765.3701220.93600,   90.000000.000000.00000);
Branco[3]= CreateObject(35781085.51184, -1759.4875520.93600,   90.000000.0000090.00000);
Branco[4]= CreateObject(35781085.49695, -1754.6707820.93600,   90.000000.0000090.00000);
Branco[5]= CreateObject(35781081.15247, -1749.9040520.93600,   90.000000.00000180.00000);
Branco[6]= CreateObject(35781070.86560, -1749.8859920.91600,   90.000000.00000180.00000);
Branco[7]= CreateObject(35781066.40259, -1749.8831820.91600,   90.000000.00000180.00000);
Branco[8]= CreateObject(35781062.01160, -1755.7115520.91600,   90.000000.00000270.00000);
Branco[9]= CreateObject(35781062.01636, -1759.4893820.91600,   90.000000.00000270.00000);
for(new 
0!= 10i++) SetObjectMaterial(Branco[i],0,2361"shopping_freezers""white"0xFFFFFFFF);
new 
Janela[4];
Janela[0]= CreateObject(193541095.00732, -1744.3000515.67710,   0.000000.000000.00000);
Janela[1]= CreateObject(193541095.02014, -1741.1124315.67710,   0.000000.000000.00000);
Janela[2]= CreateObject(193541088.33472, -1772.2550015.67710,   0.000000.000000.00000);
Janela[3]= CreateObject(193541088.27820, -1769.0760515.67710,   0.000000.000000.00000);
for(new 
0!= 4i++) SetObjectMaterial(Janela[i],0,8391"ballys01""vgncorpdoor1_512"0);
CreateVehicle(4161090.1724, -1772.046514.04680.0000, -1, -1100);
CreateVehicle(4161094.0543, -1771.656914.04680.0000, -1, -1100);
CreateVehicle(4161097.8080, -1771.542114.04680.0000, -1, -1100);
CreateVehicle(4161092.1470, -1741.380714.12990.0000, -1, -1100); 
Espero que gostem e caso achem algum erro sу me falar, bom uso
Reply
#2

Gostei da fachada. Muito bom.
Reply
#3

Criativo! Ficou legal.
Reply
#4

Muito bom.

+REP
Reply
#5

Mano, na humilde que mapa, fiquei de pau duro
Reply
#6

Cacete em.... FODA.
Reply
#7

Sensacional
+rep
Reply
#8

Gostei *-*
+REP
Reply
#9

Fascinante, Muito Bom!

+ REP
Reply
#10

Ficou Otimo mano gostei do seu mapa hahaha
Reply


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