08.03.2017, 11:41
Ahoy friends
Currently im trying to avoid the use of strtok and strcmp so i try to use sscanf instead.
Is this way faster than using strcmp and strtok? because i still use the default if(foo) if(foo2) syntax.
My code:
The old way was
Any way to measure the performance , memory usage and speed?
Currently im trying to avoid the use of strtok and strcmp so i try to use sscanf instead.
Is this way faster than using strcmp and strtok? because i still use the default if(foo) if(foo2) syntax.
My code:
Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[32], idx;
sscanf(cmdtext,"s[32]d",cmd,idx);
if(!sscanf(cmdtext[strlen("/freeze")+1], "u", target))
{
if(IsPlayerAdmin(playerid))
{
//return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /freeze [playerid]");
if(!IsPlayerConnected(target))
return SendClientMessage(playerid, COLOR_WHITE, "SERVER: Player not connected");
TogglePlayerControllable(target,false);
}
}
else
{
return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /freeze [playerid]");
}
Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[32], idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/freeze", true) == 0)
{
if(IsPlayerAdmin(playerid))
{
new targetplayer;
if(sscanf(cmdtext[strlen("/freeze")+1], "u", targetplayer))
return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /freeze [playerid]");
if(!IsPlayerConnected(targetplayer))
return SendClientMessage(playerid, COLOR_WHITE, "SERVER: Player not connected");
TogglePlayerControllable(targetplayer,false);
}
}

