28.02.2017, 22:19
Hi,
If i DestroyDynamicObject
new objectid;
onGameModeInit
objectid = CreateDynamicObject
somewhere:
DestroyDynamicObject( objectid );
and instantly
objectid = CreateDynamicObject
So for ex, when ongamemodeinit object id is 0, when i destroy, and create object id will 0?
If i DestroyDynamicObject
new objectid;
onGameModeInit
objectid = CreateDynamicObject
somewhere:
DestroyDynamicObject( objectid );
and instantly
objectid = CreateDynamicObject
So for ex, when ongamemodeinit object id is 0, when i destroy, and create object id will 0?