15.02.2017, 16:34
This are the logs of sky.dll
compiled it on visual studio 2015, and yes it is upgraded to be compiled to vs 2015
it is working but I don't know if it is optimal.
1.) I don't understand anything of this at all.
2.) I don't know how to make a plugin, but I can edit it if told what to edit
3.) I already have other compiled .dll of sky, but it is broken for me that is why I compiled my own.
4.) If anyone wants a copy of the dll just tell me, they can either pm me, or follow a post below this. I'll give the link
5.) I don't know if it's broken. but it's working so it's not but maybe just bugged because I used a latter compiler
NOTE: I haven't read the logs yet, I want to first post the logs to ask if the it is in optimal shape.
Second thing is that I recompiled it again, but this time baring no logs at all,
I think because it converted the .dll
EDIT:
I assume you are using windows on local and linux on hosting?
Trying to understand how to compile on linux. Might be able to fix problems
PHP код:
1>------ Build started: Project: SKY, Configuration: Release Win32 ------
1> BitStream.cpp
1> amxplugin.cpp
1> Addresses.cpp
1> amxfunctions.cpp
1> Functions.cpp
1>c:\users\gairo\documents\visual studio 2015\projects\sky\src\CVector.h(66): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data
1>c:\users\gairo\documents\visual studio 2015\projects\sky\src\CVector.h(108): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data
1>c:\users\gairo\documents\visual studio 2015\projects\sky\src\CVector.h(114): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
1> Hooks.cpp
1>c:\users\gairo\documents\visual studio 2015\projects\sky\src\CVector.h(66): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data
1>c:\users\gairo\documents\visual studio 2015\projects\sky\src\CVector.h(108): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data
1>c:\users\gairo\documents\visual studio 2015\projects\sky\src\CVector.h(114): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
1> main.cpp
1> RPCs.cpp
1>c:\users\gairo\documents\visual studio 2015\projects\sky\src\CVector.h(66): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data
1>c:\users\gairo\documents\visual studio 2015\projects\sky\src\CVector.h(108): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data
1>c:\users\gairo\documents\visual studio 2015\projects\sky\src\CVector.h(114): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
1> Scripting.cpp
1>c:\users\gairo\documents\visual studio 2015\projects\sky\src\CVector.h(66): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data
1>c:\users\gairo\documents\visual studio 2015\projects\sky\src\CVector.h(108): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data
1>c:\users\gairo\documents\visual studio 2015\projects\sky\src\CVector.h(114): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
1>..\src\Scripting.cpp(448): warning C4267: 'initializing': conversion from 'size_t' to 'unsigned short', possible loss of data
1> Utils.cpp
1>c:\users\gairo\documents\visual studio 2015\projects\sky\src\CVector.h(66): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data
1>c:\users\gairo\documents\visual studio 2015\projects\sky\src\CVector.h(108): warning C4244: 'return': conversion from 'double' to 'float', possible loss of data
1>c:\users\gairo\documents\visual studio 2015\projects\sky\src\CVector.h(114): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
1> subhook.c
1> Creating library C:\Users\gairo\Documents\Visual Studio 2015\Projects\SKY\Release\SKY.lib and object C:\Users\gairo\Documents\Visual Studio 2015\Projects\SKY\Release\SKY.exp
1> Generating code
1> Finished generating code
1> SKY.vcxproj -> C:\Users\gairo\Documents\Visual Studio 2015\Projects\SKY\Release\SKY.dll
1> SKY.vcxproj -> C:\Users\gairo\Documents\Visual Studio 2015\Projects\SKY\Release\SKY.pdb (Full PDB)
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
it is working but I don't know if it is optimal.
1.) I don't understand anything of this at all.
2.) I don't know how to make a plugin, but I can edit it if told what to edit
3.) I already have other compiled .dll of sky, but it is broken for me that is why I compiled my own.
4.) If anyone wants a copy of the dll just tell me, they can either pm me, or follow a post below this. I'll give the link
5.) I don't know if it's broken. but it's working so it's not but maybe just bugged because I used a latter compiler
NOTE: I haven't read the logs yet, I want to first post the logs to ask if the it is in optimal shape.
Second thing is that I recompiled it again, but this time baring no logs at all,
I think because it converted the .dll
EDIT:
Quote:
I got a problem when a player death in a vehicle, the player spawned in blueberry / default spawn location after died and also spawned with a bottle / cigarette in their hand.
Does everyone else facing this issue? It seems the problem is only when i host the gamemode, because it doesn't appear while i'm testing it on local. |
Trying to understand how to compile on linux. Might be able to fix problems