19.02.2017, 19:32
hi
i have a problem when i try to run my gamemode
ss :
this is LoadHouses function :
what i must do ?
i have a problem when i try to run my gamemode
ss :
this is LoadHouses function :
Код HTML:
function LoadHouses() { new PropertyString[1024]; houses = cache_num_rows(); for(new i = 1; i <= houses; i++) { new j = i - 1; HouseInfo[i][hID] = i; HouseInfo[i][hEntrancex] = cache_get_field_content_float(j, "Entrancex"); HouseInfo[i][hEntrancey] = cache_get_field_content_float(j, "Entrancey"); HouseInfo[i][hEntrancez] = cache_get_field_content_float(j, "Entrancez"); HouseInfo[i][hExitx] = cache_get_field_content_float(j, "Exitx"); HouseInfo[i][hExity] = cache_get_field_content_float(j, "Exity"); HouseInfo[i][hExitz] = cache_get_field_content_float(j, "Exitz"); HouseInfo[i][hHealth] = cache_get_field_content_int(j, "Health"); HouseInfo[i][hArmour] = cache_get_field_content_int(j, "Armour"); cache_get_field_content(j, "Owner", HouseInfo[i][hOwner], SQL, 129); HouseInfo[i][hValue] = cache_get_field_content_int(j, "Value"); HouseInfo[i][hInt] = cache_get_field_content_int(j, "Int"); HouseInfo[i][hLock] = cache_get_field_content_int(j, "Lockk"); HouseInfo[i][hOwned] = cache_get_field_content_int(j, "Owned"); HouseInfo[i][hRent] = cache_get_field_content_int(j, "Rent"); HouseInfo[i][hRentabil] = cache_get_field_content_int(j, "Rentabil"); HouseInfo[i][hTakings] = cache_get_field_content_int(j, "Takings"); HouseInfo[i][hDate] = cache_get_field_content_int(j, "Date"); HouseInfo[i][hLevel] = cache_get_field_content_int(j, "Level"); if(HouseInfo[i][hOwned] == 0) { format(PropertyString, sizeof(PropertyString), "{009900}House %d\nThis house is for sale\nPrice: {00FF00}$%s\n{009900}Level: {00FF00}%d\n{009900}Type {00FF00}/buyhouse {009900}to buy",i,Decimal(HouseInfo[i][hValue]),HouseInfo[i][hLevel]); HouseLabel[i] = CreateDynamic3DTextLabel(PropertyString ,0x09FF00FF,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez],25, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, -1, -1, -1, 100.0); } else if(HouseInfo[i][hOwned] == 1) { if(HouseInfo[i][hRentabil] == 1) { format(PropertyString, sizeof(PropertyString), "{009900}House %d\nOwner: {00FF00}%s\n{009900}Level: {00FF00}%d",i,HouseInfo[i][hOwner],HouseInfo[i][hLevel]); HouseLabel[i] = CreateDynamic3DTextLabel(PropertyString ,0x09FF00FF,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez],25, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, -1, -1, -1, 100.0); } else { format(PropertyString, sizeof(PropertyString), "{009900}House %d\nOwner: {00FF00}%s\n{009900}Level: {00FF00}%d\n{009900}Rent: {00FF00}$%s\n{009900}to rent a room type {00FF00}/rentroom",i,HouseInfo[i][hOwner],HouseInfo[i][hLevel],Decimal(HouseInfo[i][hRent])); HouseLabel[i] = CreateDynamic3DTextLabel(PropertyString ,0x09FF00FF,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez],25, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, -1, -1, -1, 100.0); } } } printf("[MYSQL] Houses: %d", houses); }