Convoy Mission is bugged
#1

When he type /convoy (playerid) he get the mission well. when i went into the checkpoint. The second mission unload is bugged. the first load is right but not the second load. this what i got.

Only 2 works

Код:
    {0, 2054.6843,1928.2374,12.1540, "(LV) Book Store", "Books", 2492.5366,2773.2190,10.80422, "K.A.C", 1500},
    {1, 2492.5366,2773.2190,10.80422, "K.A.C", "Books", 2054.6843,1928.2374,12.1540, "(LV) Book Store", 2500},
General Store to K.A.C

it should be like

General Store to Los Santos Gas Station.


it don't catch the line 2nd load


Код:
enum pInfo
{
    pAdmin,
    pWork,
    StartingPoint,
    EndingPoint,
    MissionID,
    ID,
    Password[129],
    Score,
    Money,
    personalmsg[129],
    bool:LoggedIn
}
new PlayerInfo[MAX_PLAYERS][pInfo];

enum MissionData
{
    mission_id,
    Float:lx,
    Float:ly,
    Float:lz,
    lpname[64],
    loadname[256],
    Float:ux,
    Float:uy,
    Float:uz,
    ulpname[256],
    cost,
    bool:IsLoaded
}

static const trucker[][MissionData] =
{
     // Template: {lx, ly, lz, lpname, loadname, ux, uy, uz, upname, cost},
    // Dont include comma on last!!!!
    {0, 2054.6843,1928.2374,12.1540, "(LV) Book Store", "Books", 2492.5366,2773.2190,10.80422, "K.A.C", 1500},
    {1, 2492.5366,2773.2190,10.80422, "K.A.C", "Books", 2054.6843,1928.2374,12.1540, "(LV) Book Store", 2500},
    {2, 2420.6235,-2464.2495,13.6250, "Los Santos Warehouse", "Weapons", 1538.4180,-1674.5314,13.5469, "Los Santos Police Station", 3000, false},
    {3, 2244.0317,47.0715,26.4844, "General Store", "Food", 1931.9788,-1776.5302,13.3828, "Los Santos Gas Station", 3000},
    {4, -2029.1902,-2403.2869,30.6250 , "Angel Pine Place", "Logs", 2208.2058,-2243.5767,13.5469, "Los Santos Warehouse", 3000, false}
};
Код:
public OnPlayerEnterCheckpoint(playerid)
{
    new loading[MAX_PLAYERS];
	if(GetPlayerTeam(playerid) == 1)
	{
		if(IsPlayerInAnyVehicle(playerid))
		{
			switch(truck_PlayerJob[playerid])
			{
				case 1:
				{
					truck_PlayerJob[playerid] = -1;
					TogglePlayerControllable(playerid, 0);
					SetTimerEx("Trucker2", 30000, false, "i", playerid);
                    format(loading,sizeof(loading), "~r~Loading... ~w~Please wait...");
                    PlayerTextDrawSetString(playerid, work[playerid], loading);
                    new Message[100];
                    format(Message,sizeof(Message), "Loading...");
                    SendClientMessage(playerid, WORK, Message);
                    format(Message,sizeof(Message), "Please wait");
                    SendClientMessage(playerid, WORK, Message);
				}
				case 2, 3:
				{
					truck_PlayerJob[playerid] = 3;
					TogglePlayerControllable(playerid, 0);
					SetTimerEx("Trucker3", 30000, false, "i", playerid);
                    format(loading,sizeof(loading), "~r~Unloading... ~w~Please wait...");
                    PlayerTextDrawSetString(playerid, work[playerid], loading);
                    new Message[100];
                    format(Message,sizeof(Message), "Unloading...");
                    SendClientMessage(playerid, WORK, Message);
                    format(Message,sizeof(Message), "Please wait");
                    SendClientMessage(playerid, WORK, Message);
				}
			}
			return 1;
		}
	}
	return 1;
}
Код:
forward Trucker1(playerid);
public Trucker1(playerid)
{
    new rand = random(sizeof(trucker));
    new newtext2[MAX_PLAYERS];
    PlayerInfo[playerid][MissionID] = trucker[rand][mission_id];
    PlayerInfo[playerid][StartingPoint] = rand;
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, trucker[rand][lx], trucker[rand][ly], trucker[rand][lz], 5.0);
    format(newtext2,sizeof(newtext2), "~w~Head to ~r~%s ~w~to load your trailer with ~y~%s", trucker[rand][lpname], trucker[rand][loadname]);
    PlayerTextDrawSetString(playerid, work[playerid],newtext2);
}

forward Trucker2(playerid);
public Trucker2(playerid)
{
    DisablePlayerCheckpoint(playerid);
    new missionid = PlayerInfo[playerid][MissionID];

    TogglePlayerControllable(playerid, 1);
    SetPlayerCheckpoint(playerid, trucker[missionid][ux], trucker[missionid][uy], trucker[missionid][uz], 10);
    truck_PlayerJob[playerid] = 2;
    new workmission2[250];
    format(workmission2,sizeof(workmission2), "~w~Now Head To ~r~%s ~w~To Unload The ~y~%s", trucker[missionid][ulpname], trucker[missionid][loadname]);
    PlayerTextDrawSetString(playerid, work[playerid], workmission2);
}

forward Trucker3(playerid);
public Trucker3(playerid)
{
	new End = PlayerInfo[playerid][StartingPoint];
	new string[144];
	format(string,sizeof(string),"%s has delivered %s from %s to %s", ReturnName(playerid), trucker[End][loadname], trucker[End][lpname], trucker[End][ulpname]);
	SendClientMessageToAll(-1, string);
	print(string);
	DisablePlayerCheckpoint(playerid);
	new Message[90];
    if(TruckLoad[playerid] == 0)
    {
        SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
       	format(Message, sizeof(Message), "You completed the mission and earned $%i and 1 points in a Roadtrain", trucker[End][cost]);
	    SendClientMessage(playerid, -1, Message);
	    GivePlayerMoney(playerid, trucker[End][cost]);
    }
    else if(TruckLoad[playerid] == 1)
    {
        SetPlayerScore(playerid, GetPlayerScore(playerid) + 2);
       	format(Message, sizeof(Message), "You completed the mission and earned $%i and 2 points in a Roadtrain", trucker[End][cost]*2);
    	SendClientMessage(playerid, -1, Message);
    	GivePlayerMoney(playerid, trucker[End][cost]*2);
    	print(Message);
    }
    PlayerInfo[playerid][MissionID] = -1;
    TruckLoad[playerid] = 0;
	TogglePlayerControllable(playerid, 1);
	truck_PlayerJob[playerid] = 0;
    new workmission[250];
    format(workmission,sizeof(workmission), "~w~You Are Not On a Mission - Type ~r~/Work ~w~To Begin");
    PlayerTextDrawSetString(playerid, work[playerid], workmission);
}

CMD:work(playerid, params[])
{
    SendMessageToAdmins(playerid, "/work", params);
    if (GetPlayerTeam(playerid) == 1)
    {
        new m = GetVehicleModel(GetPlayerVehicleID(playerid));
        if(m == 455 || m == 515 || m == 403 || m == 514)
        {
            new t = GetVehicleModel(GetVehicleTrailer(GetPlayerVehicleID(playerid)));
            if( m == 455 || t == 435 || t == 450 || t == 584 )
            {
                if (GetPlayerVehicleSeat(playerid) == 0)
                {
                    Trucker1(playerid);
                    truck_PlayerJob[playerid] = 1;
                    //truckchecktime = SetTimerEx("TruckCheck", 1000, true, "i", giveplayerid);
                }
                else
                {
                    SendClientMessage(playerid, WORK, "You are not the driver of this vehicle");
                }
            }
            else
            {
                SendClientMessage(playerid, WORK, "You do not have a trailer, please go and ATTACH one!");
            }
        }
        else
        {
            SendClientMessage(playerid, WORK, "You are not in a TRUCK, please go and get one!");
        }
    }
    return 1;
}
Код:
CMD:convoy(playerid, params[])
{
    new targetid;
    SendMessageToAdmins(playerid, "/convoy", params);
    if(sscanf(params, "u",targetid)) return SendClientMessage(playerid, -1, "{FF0000}USAGE: {FFFFFF}/convoy [playerid]");
    //targetid = strval(params);
    new missionid = PlayerInfo[targetid][MissionID]; // add this after the "sscanf"
    if(GetPlayerTeam(playerid) == 1)
    {
        new m = GetVehicleModel(GetPlayerVehicleID(playerid));
        if(m == 455 || m == 515 || m == 403 || m == 514)
        {
            new t = GetVehicleModel(GetVehicleTrailer(GetPlayerVehicleID(playerid)));
            if( m == 455 || t == 435 || t == 450 || t == 584 )
            {
                if (GetPlayerVehicleSeat(playerid) == 0)
                {
                    new string[128];
                    format(string,sizeof(string),"%s has joined your convoy", ReturnName(playerid));
                    SendClientMessage(targetid,-1,string);

                    format(string,sizeof(string),"You joined %s convoy", ReturnName(targetid));
                    SendClientMessage(playerid,-1,string);

                    new ConvoyDisplay[MAX_PLAYERS];
                    truck_PlayerJob[playerid] = 1;
                    SetPlayerCheckpoint(playerid, trucker[missionid][lx], trucker[missionid][ly], trucker[missionid][lz], 10);
                    format(ConvoyDisplay,sizeof(ConvoyDisplay), "~w~Head to ~r~%s ~w~to load your trailer with ~y~%s", trucker[missionid][lpname], trucker[missionid][loadname]);
                    PlayerTextDrawSetString(playerid, work[playerid], ConvoyDisplay);
                }
                else
                {
                      SendClientMessage(playerid, WORK, "You are not the driver of this vehicle");
                }
            }
            else
            {
                  SendClientMessage(playerid, WORK, "You do not have the correct trailer, please go and attach one!");
            }
        }
        else
        {
            SendClientMessage(playerid, WORK, "You are not in a truck, please go and get one!");
        }
    }
    return 1;
}
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#2

Why did you make a new topic, you should've bumped the old one as this directly relates to it, and we're all subscribed to that one.
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#3

Quote:
Originally Posted by Sew_Sumi
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Why did you make a new topic, you should've bumped the old one as this directly relates to it, and we're all subscribed to that one.
So. they can get on track with this code. what i'm facing. Cause this the update of the code now.
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#4

Quote:
Originally Posted by DerickClark
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So. they can get on track with this code. what i'm facing. Cause this the update of the code now.
But they're less likely to see it as it's in another thread, that they aren't subscribed to... Many of this issues problems will relate to what was said in that thread...
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#5

Quote:
Originally Posted by Sew_Sumi
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But they're less likely to see it as it's in another thread, that they aren't subscribed to... Many of this issues problems will relate to what was said in that thread...
oh. ok
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#6

Quote:
Originally Posted by DerickClark
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oh. ok
Have fun with that "bug".
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#7

Responses like .... make people not want to help you, as I've been hinting at through this thread... Especially when this issue corresponds to your original issue where those who were attempting to join a convoy, weren't getting the same mission.
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#8

Quote:
Originally Posted by Sew_Sumi
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Responses like .... make people not want to help you, as I've been hinting at through this thread... Especially when this issue corresponds to your original issue where those who were attempting to join a convoy, weren't getting the same mission.
Lol so?.

Maybe you not reading see that why i made this thread to keep track what i'm having problem


Quote:
Originally Posted by Sew_Sumi
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where those who were attempting to join a convoy, weren't getting the same mission.

I said, they had the same mission. but the second load was wrong.
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#9

As I said, if you kept it to one thread, as it's related, all who were subscribed to your first thread, would have had it pop up, not have to browse and re-read a heap of shit to figure out your problem...
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#10

Quote:
Originally Posted by Sew_Sumi
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As I said, if you kept it to one thread, as it's related, all who were subscribed to your first thread, would have had it pop up, not have to browse and re-read a heap of shit to figure out your problem...
As i said. I can see you was tracking wrong answer. So i made a fresh thread. would be easy to see the problem.
That thread has multi problem in it. so this the right tracking thread to be on. Why we are talking about threads. you off-topic. As i said my second load was bugged. But you saying i have the wrong mission wym by that?
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