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23.10.2016, 00:25
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Последний раз редактировалось Prokill911; 23.10.2016 в 01:06.
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I finally got it to compile.
But it doesn't actually do the damage I want it too do.
It does the default (Samp) Default still.
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Why don't you use the GTA Health and Armour bar anyways?!
I mean if the player is hacking it's hiss fault, you can always set the health bar to 0.1 when the player should be declared dead by your include. Or you can set this optional when using "SetHealthBarVisibility", setting it false will toggle GTA Health & Armour bar.
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Quote:
Originally Posted by Gammix
Why don't you use the GTA Health and Armour bar anyways?!
I mean if the player is hacking it's hiss fault, you can always set the health bar to 0.1 when the player should be declared dead by your include. Or you can set this optional when using "SetHealthBarVisibility", setting it false will toggle GTA Health & Armour bar.
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It's for the fake health. The real health bar isn't going to display the correct health because it's set to a fake value.
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I do not have the possibility to test with another person, but looking at how s0b3it works, when one person shoots another, the hacker does not apply any animation, practically the hacker omits that they have been shot, although I am not sure it will detect this include.
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I got a problem when a player death in a vehicle, the player spawned in blueberry / default spawn location after died and also spawned with a bottle / cigarette in their hand.
Does everyone else facing this issue?
It seems the problem is only when i host the gamemode, because it doesn't appear while i'm testing it on local.